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Waiting on 10.2.4 and 10.3
If one doesn't think this is a major upgrade, I'm inclined to think one hasn't used this version much to its full potential.
Anyway, being able to assign roles to individual audio channels. Being able to not only adjust and keyframe volume, pan, and effects on a per channel bases, at the same time apply those adjustments to the audio clip as a whole, too. Being able to search custom metadata lanes, Select ranges of audio in the audio effects browser, and copy that stuff directly into an Event without touching a Timeline. There's tons of stuff that is very helpful. This is a very major upgrade.
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- damiangrady
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CBlakeston wrote: Editors before 10.3:
Waghh. Apple doesn't care about us. They don't do enough.
Editors after 10.3:
Waghh. Apple doesn't care about us. They updated all the wrong things and didn't implement 'x' feature I need for my specific edge case workflow.
When did we become so entitled?
Here here.
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Let's remember this embarrassment of riches next time there is a long window between updates. The most efficient NLE just ran laps around Premier and Avid.
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CBlakeston wrote: Editors before 10.3:
Waghh. Apple doesn't care about us. They don't do enough.
Editors after 10.3:
Waghh. Apple doesn't care about us. They updated all the wrong things and didn't implement 'x' feature I need for my specific edge case workflow.
When did we become so entitled?
+1 ... perhaps those folks disappointed with 10.3 should demand their upgrade fee be refunded ... oh wait ... :dry:
I'm never 100% content with major UI shifts, but I usually adapt quickly and end up observing how the prior UI looks outdated in short order.
From a form and function standpoint, I think that 10.3 is going to allow me to do more work, more efficiently which will definitely enhance my bottom line ... all at no additional cost to me.
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- nils.dettmann
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Somebody was wishing for CinrmaDNG support and a short discussion about that.
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- Vlastavision
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I love this new version of FCPX! The interface is beautiful, I'm a big fan of how Apple completely updated the interface twice in 5 years, while Avid still haven't done it once in almost 30 years! They should do something about it though, as I often jump from FCPX to Avid for different projects and after working in FCPX and then in Avid I feel like I've travelled 20 years back in the past. It still doesn't even support retina! With this new version of FCP it's going to be even worse! This is the most beautiful NLE interface ever for me. No question about that.
Good times to be a FCPX editor! No question about that! It's going to be even better when we get a role based mixer, but it's pretty perfect now as well.
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- Steve McGarrigle
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There is a Roles-Based-Mixer coming, I've been assured of that, but it is a massive amount of work to design and implement with programing code that is bug free, efficient, and FAST. Thus, here's the point everyone should really understand right now.
Just think about what we just got; you have to have a system by which you can wrangle in, control, manage all of those dynamically changing individual Roles and sub-Roles, before you can buss random audio sources through a singular mixing matrix. Roles that change minute by minute, get created left and right, get merged with each other, deleted constantly, and track all of that, BEFORE you slap down a Roles-Based-Mixer in front of your UI. What we just got is the foundation necessary for this.
BTW, each sub-role, in the Roles Editor window, has a "handle" on it's right side. That's so you can drag it on top of any other sub-role, that belongs to its own, or any other Parent Role, and it will merge with that other sub-role. All clips that were tagged with that original sub-role will lose that tag, and adopt the sub-Role tag of the new one you merged it with. Just FYI...
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I call it a roles based mixing system, as it is going to be more than just what we think, do we need linear audio track like mixing system as we had on classic Final Cut?
Or do we need something that is basically invisible, more like Color or Resolve with the ability to add icons and lines to each icon representing the filter, in my mind, that is a more workable system, it is visual and you can see at a glance the path the audio is taking.
The color coding and all the new ideas of 10.3 is most definitely heading towards a system of editing, we have yet to even really consider.
What I would love to see is more plug in's on the App Store, where I can buy locally instead of paying inflated rates due to currency exchange and be hit by my bank for the privilege for being able to buy offshore.
Is it a good idea to have everything in one place, under the control of Apple? Um, I am conflicted, as a consumer I see this as a good idea, if I hand off a project, and the editor does not have the plug in, it would be easy to update via the App Store, but I fear Apple making it too expensive or limiting or something bad, I don't know, for developers how would they feel about having a "plug in-app store"?
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First I am a user of MXO mini 2 with MAX and did not upgrade to a higher OS because Matrox has stoppend support after Yosemite. (I tested it before with macOS Sierra but that did not work, hardware was not recognized)
Because of FCP X 10.3 I needed to upgrade to at least El Captain.
After upgrade to 10.11.6 I tested FCP X 10.2.3 with MXO and compressor MAX and the both did work.
That I did a upgrade for FCPX Motion and Compressor and queues what it worked.
Not tested extensive but MXO 2 work on my calibrated monitor en MAX did work also from Compressor 4.3.
So for now I am happy.
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