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25 Jan 2021
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 00:14 #48318

@Darrin

Sorry. I wasn't trying to call you out or anything. When you mentioned that it was on RED to implement I thought you'd know better than me.

It was a thread started by someone else recently where one of the moderators chimed in-

www.reduser.net/forum/showthread.php?118102-Fcpx-gpu-debayer

The moderator, Jeff Kilgore, certainly seems to imply that RED writes an SDK, and then its up to the app programers to implement it actively within the software. At least that's how I'm reading it.

Resolve 10.1.3 (the first 3rd party software to get the GPU acceleration) was only released on March 19th, so the SDK with GPU acceleration was released after 10.1.1 in January.

So you're right that it was up to RED to release the updated SDK, but then I guess it needs to be implemented on a per app basis.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 00:45 #48319

Didn't think you were calling me out at all Marcus. Just clarifying what I was told by one of the Red folks. I also don't want to add to the misinformation pile that is the internet.

I don't have any knowledge of the Apple side of development. I'm guessing Jeff doesn't know for sure either as he is not a Red or Apple employee, nor am I.

I can't imagine Apple wouldn't enable such massive functionality if it were ready from the 3rd party company. It would be a huge selling point for the new Mac Pro.

I'm going to see what I can find out.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:01 #48320

I think it was literally a timing thing. By the time RED had their GPU enhanced SDK ready, Apple had already released 10.1.1, or it was just too late to get it in there. And, well, we haven't had an update since so there hasn't been another opportunity to include it yet.

Theoretically.

In theory.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:07 #48321

I think the next update will be FCPX 10.2, have loads of new features, and be a paid upgrade.
(playing devil's advocate here)

Could be right, but I don't think it would be a paid upgrade.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:30 #48322

I don't see any reason to believe that FCP X would jump 9 iterative update points to 10.2.

The only conceivable reason would be a paid update, stacked with loads of features. And honestly, there hasn't been enough time between 10.1 and now for that. And I don't think that's the model anymore. Adobe's subscription is $$, Apple's subscription is your computer. So a healthy update every 6 months seems the smart way to go. As you know, when you add features, you add complexity. And I think we're all very much looking to smoothing out the complexities from the 10.1 update first and foremost.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:32 #48323

FWIW, the Red employees I asked during NAB said it wasn't ready on their end as of early April. That's all I actually know.

What is interesting to consider is that once the GPU acceleration is fully enabled in the AMD D700s, you no longer will need a Red Rocket. It kind of drops the price of a maxed out nMP to $4700 if you can rationalize really well.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:33 #48324

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Maybe you're right and we have to wait for the App Store to be able to handle upgrades.
Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:36 #48325

FWIW, the Red employees I asked during NAB said it wasn't ready on their end as of early April. That's all I actually know.

What is interesting to consider is that once the GPU acceleration is fully enabled in the AMD D700s, you no longer will need a Red Rocket. It kind of drops the price of a maxed out nMP to $4700 if you can rationalize really well.

From what I heard, the older style RED ROCKETS will essentially be come redundant if you have decent GPU power. However, I understood that the NEW ROCKET would still be necessary for undebayered Dragon 6K playback. I know I read that somewhere.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 01:38 #48326

Maybe you're right and we have to wait for the App Store to be able to handle upgrades.

I just don't think a paid upgrade is on their radar right now.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 02:25 #48327

Right now in Red Cine X and Resolve you can play back Dragon footage in full quality at 24fps with a maxed out 12c nMP. Now when you put grades on them, that's different.

Red Cine X has been able to do that since the pre IBC beta back in Sept on a single Titan card with Redcode 9:1 and up. This is all just getting started.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 02:32 #48328

I know there were specific use cases for the Red Rocket X- perhaps multi cam. But yes this would be nice right about now in my current workflow.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 03:11 #48331

I don't see any reason to believe that FCP X would jump 9 iterative update points to 10.2.

The only conceivable reason would be a paid update, stacked with loads of features. And honestly, there hasn't been enough time between 10.1 and now for that. And I don't think that's the model anymore. Adobe's subscription is $$, Apple's subscription is your computer. So a healthy update every 6 months seems the smart way to go. As you know, when you add features, you add complexity. And I think we're all very much looking to smoothing out the complexities from the 10.1 update first and foremost.

Good point. I'll stick with my hopes of 10.1.2 tomorrow.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 03:34 #48333

Could be right, but I don't think it would be a paid upgrade.
At some point they will probably have to have a paid upgrade. Doubt they will keep offering free updates forever.
Maybe they now feel they've added enough of the things that people felt was missing in the initial release of FCPX so they can release a paid upgrade... However 10.1.1 feels kinda buggy to be so they should fix that first ;)

Seanus:
There's no upgrade prices anymore from apple, they lowered they price of all their pro apps to what the earlier upgrade price was. So you have to pay same price again.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 04:17 #48338

I have serious doubts that they will ever charge for an FCP X update. I have repeated myself on this before so forgive me.

Apple has already been charging for updates, but only some of us have paid for them.

You know how I've paid for updates already? My 2011 MBP 15" with thunderbolt ran FCP X pretty nicely until Red footage was supported. Red footage on a laptop? I want that! Enter the rMBP 15" I bought Dec '12. Apple take my money.

Now after using FCP X with a loaner 12c, I have decided I'm going to get one. Dammit. Apple, just put my card on file.

Apple software is like a Vegas $3.99 prime rib dinner that is only served in a casino. The house always wins.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 04:32 #48340

Agreed with Darren. The model has changed. If there's a paid update in the future- it's a long ways off. Almost certainly YEARS off.

Refresh.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 09:30 #48347

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I do have a legit question, the tiny white ball on the timeline marker, how do I get to make it appear on the primary storyline when I have video material as a secondary storyline directly above the primary storyline, as soon as the white skimmer bar moves off the primary storyline, it jumps to the secondary track above, can I keep it on the primary storyline, or will this fingers crossed be in the 10.x.x update tonight??

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 09:59 #48348

You can't. The only way to bypass the ball is by selecting something.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 10:02 #48349

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It is one of those, oh so close, but just not trying hard enough, moments. What is the point of the ball if it only works on the upper most "layer" in the project timeline? I know not a FCP 7 track, but near as spit to being called tracks.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 10:08 #48350

It's just any indicator of the target layer and loads the clip information, video, audio and color controls into the inspector.

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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 10:12 #48351

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Grrrh, it is so frustrating to have something done half-arsed, finish the concept, or do not introduce it, to leave the white ball in a 1/2 way functional state is madness, I really hope that sanity prevails and in the next update, full user selected "white-ball-focus" is implemented....Other wise I really do not see the real point to the white ball, other than frustrating editors!! Which I assume is not the role and function of FCP X

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