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FCPX 10.1.2 PRE-RELEASE DISCUSSION 24 Jun 2014 19:10 #48395
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Quick interesting note, slightly OT.
In Resolve 11, the XML RT seems to send the project back without expanding all the audio. (And messing up the whole timeline too) This is a huge improvement and it's still using FCPXML 1.3. If that is going to be the case, FCPX and Resolve are going to be a great team. |
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Last edit: by Darren Roark. Reason: spelling
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 01:17 #48419
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Great to hear. Well, we got some news anyway...
The fact that there's an unreleased version of FCPXML [1.4] inside Resolve 11 is another indicator that a new version of FCP X is on the way. On November 19th, Alex pointed out in his blog that the then newly released DaVinci Resolve 10 would support the yet unreleased FCPXML 1.3. FCP X 10.1 was released about a month later. Of course, the other good news here is that a new version of FCPXML means even more options for importing and exporting XML to other applications. Yay! Of course, it goes without saying no new FCP X released today, but what can you do? |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 15:54 #48467
The longer it takes for the update to come up, the higher my expectations are.
I expect the new FCPXML will integrate with QuickBooks and do my invoicing for me. It will include a diopter impacting the screen display so I won't have to wear glasses when I edit. There will be a live link in the Help menu to a personal support technician at Apple. It will gently vibrate my keyboard whenever my cat sits on it so he moves. It will have a help utility jointly developed by Phiilp Hodgetts and Ripple Training that will play a video tutorial about a given function when I ask a question with it's built in access to Siri. As I may have mentioned before, it'll use delivery.com to order lunch for clients and will determine what food we're in the mood for based on the edits in the timeline. |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 16:02 #48468
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Bored, huh? Well, I still hold out hopes for a release this week even though we saw no update yesterday. The Ripple Training guys have not released their usual weekly training/tip video yet (I know they had that round table thing last Thursday, but still). Could be a hint???? |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 16:06 #48469
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While waiting for this episode to export- here's a list of all FCPX updates and the number of features/fixes, just to give an idea how much has gone into various updates. Features can range from big things to small improvements.
10.0.1 - 8 FEATURES / 9 FIXES 10.0.2 - 3 FIXES 10.0.3 - 11 FEATURES / 7 FIXES 10.0.4 - 4 FIXES 10.0.5 - 5 FIXES 10.0.6 - 18 FEATURES / 12 FIXES 10.0.7 - 9 FIXES 10.0.8 - 11 FIXES 10.0.9 - 3 FIXES 10.1.0 - 37 FEATURES / 9 FIXES 10.1.1 - 5 FIXES If I had to guess, based on the time elapsed between 10.1 and now, I'd say an update on the scale of 10.0.6 would be the scope of what to expect. |
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Last edit: by Disproportionate Pictures.
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 16:23 #48470
Those are features/fixes from the release notes right?
Update: Looser am I, I was apparently reading the number of features listed for 10.1 in the previous post. My bad. The bug fixes are incredibly numerous also in 10.1. I have found easy a dozen that are not in the release notes: i.e. fix for looping skipping while performing extend edit in precision editor, transitions now properly move when trimming a clip via shift-X, and many more. Looking forward to that Quickbooks integration. ![]() |
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Last edit: by tpayton.
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 16:27 #48472
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 16:54 #48476
Every one of those all have a similar line in them, "Final Cut Pro X version 10.x.x also improves overall stability and performance..." This is an open ended catch all for the tons of little things no listed. There's much more to each release than what is listed. What about undocumented new features? We've seen lots of those little gems.
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 17:02 #48480
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Oh absolutely- this is just an apples to apples comparison. I guess what they consider "headline" features and fixes.
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 17:19 #48484
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Ah! That one is very useful. So, in that example, wouldn't you have to have the Bicyclists clip selected? Otherwise it would blade the first clip, wouldn't it? What's the command key for this? Just "B"?
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 17:22 #48486
Actually it works both ways! Very cool. Either switch to the blade tool with B, or select the clip and then command B with the skimmer/playhead where you desireth it to happen. |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 17:27 #48487
I mispoke on this one too (I do that alot). The fix for loop skimming in the precision editor is not fixed. Bummer. |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 17:53 #48491
Slightly off topic, I somehow stumbled upon this page today at LinkedIn:
www.linkedin.com/in/stevebayes He is the Senior Product Manager for FCP. Look what he says in his summary: "FCP X continues to grow at a pace never before seen in professional post production with 10 releases in 2.5 yrs. It is currently the best selling version of FCP ever with and over 1mil seats and, according to the 2013 SCRI report, Apple commands 83.1% of the entire professional video editing market." Here is that report that is referenced. Granted it is a mere $1450 USD. www.marketresearch.com/SCRI-Internationa...ear-Editors-7357602/ |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 19:29 #48494
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I guess 83.1% includes Final Cut Pro 7 & X (much more 7 than X)
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 19:49 #48495
According to the chart that Apple presented at NAB 2011, FCP legacy had approx 2 million users then.
And it took until 2008 to get 1 million users. Hence the comment about FCPX "continues to grow at a pace never before seen in professional post production". This make sense because as of the 2013 SCRI report, FCPX has over 1mil seats in a little over 2 years. It took 8 years for FCP legacy to get to one million. To compute the ration of FCPX to FCP7 users you would need to assume that some of those are switchers from FCP7, so lets guess and say there are 2.5 million FCP users total. So then 1 mil / 2.5 mil, or almost of Apples market share would be FCPX. Philip Hodgets also talked about the the SCRI report from a couple of years ago here: www.philiphodgetts.com/2012/04/some-fina...t-pro-x-data-points/ |
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Last edit: by tpayton.
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 20:13 #48496
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Yeah, when Larry Jordan reported on the 1+million users at NAB this year, a lot of people jumped on that saying how it represented a failure for Apple.
Exactly as you say, tpayton, I just don't see how someone can read it that way. Legacy FCP1-7 12 years [1999-2011]- 2 million users. FCP X, 4 years [2011-2014]- over 1 million users. Honestly, I think people overestimate the size of our industry. As of december 2013, Adobe is saying they have 1.4 million CC subscribers- but who knows the total proportion of that number work in video production, vs web, print, photography, audio...? Half? Obviously CC subscribers don't represent the total number of people using Premier. There's probably lots of people still on non-subscription versions. As I said, I just think some people believe our industry is bigger than it is. But there seems to be no question that the FCP X user base is growing faster than Legacy did. I wonder if that LinkedIn info is new. There was news last week from Apple's new head of retail Angela Ahrendts posting on LinkedIn about her new job. Something that seemingly wouldn't have happened a few years ago. I wonder if things are changing, and how that might impact Apple's tight grip on ProApps. Could we see more official PR down the road? |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 21:43 #48504
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The fact that people pay over $100 a month for 400 TV channels when they maybe watch five of them makes the $50 a month that a CC subscription make sense. At that rate, my FCPX, Motion, and Compressor investment was paid off two years and four months ago.
I did a demo of FCP X just after a PP demo for an event with about thirty aspiring filmmakers. The PP presenter really knew their stuff, but most of the presentation was just about all the settings pitfalls before getting started. With the handicap of not being able to pre set up a project, I launched FCP X and dragged the folder with all the r3d files in to the event, made a project, started making selects. Then the filmmakers were asked which app they wanted to use, each could choose either. When hands went up, nobody wanted to use FCP X. Complex is pro, simple is amateur, boggles my mind how most people can't see how untrue that is. |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 22:02 #48506
If you take that to a logical conclusion one could argue that a "pro" should code their own NLEs rather than buy a "pre packaged" one. Ease of use with the flexibility to customization for specific purpose is "pro" IMHO. If an NLE does something for you exactly as you need it, in fewer steps, that's "pro." The same reasoning can extend to plugins as well. How often I hear someone say, "but I can build that myself." That's fine but if the plugin gets you there in 10 minutes compared to building it yourself in an hour, the former may be more professionally effective. This is especially so given the low price of some plugins. |
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FCPX 10.1.2 PRE-RELEASE DISCUSSION 25 Jun 2014 23:20 #48510
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I know I'm totally going OT here.
You raise a good point, now normal people can make plugins, first in FCPX and now in RG Universe. Before it was some proprietary wizardry like Magic Bullet was for the Orphanage. There seems to be more flexibility in FCPX because of how relatively simple it is to create whatever features you need. What I meant is that at least in the NLE world, there is a common misconception that if it looks harder to operate, it must be more professional. |
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