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FCPX 10.1.2 POST-RELEASE DISCUSSION

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08 Jul 2014 04:10 #49411 by BenB

JasonP wrote: I just discovered a new feature in FCPX 10.1.2!
You can now paste transitions onto a clip without having to create a storyline first.
You can even paste a transition to a selected clip and it will apply to both ends of the clip just like pulling it from the transitions browser.


Not new, could always do that. FYI...

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08 Jul 2014 04:13 - 11 Jul 2014 01:18 #49412 by BenB
Changes in audio recording that are driving me nuts. I can name a clip before I record it, great. BUT, if I name a clip, record, undo to re-record it (say, mic wasn't on), then start a new clip with the same name, it FORCES a dash and number after it. Not too bad, eh?

Well, it ONLY adds the number and dash to the Timeline version, NOT the Browser version. So now I have to rename the Timeline version to match.

Used to be I could select several audio clips in the Timeline, and rename them all in the Inspector at one time. Not any more!!!!! I have to select each clip in the Timeline one at a time, right-click, use the Rename Clip command to rename each individually.

Doing the amount of VO work I do daily, this is a royal PITA, to what used to be a very fast, easy process...
Last edit: 11 Jul 2014 01:18 by BenB. Reason: Meant "Inspector", not "Browser".

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08 Jul 2014 08:36 - 08 Jul 2014 08:40 #49417 by ronny courtens
Post deleted because images were not showing: see next post.
Last edit: 08 Jul 2014 08:40 by ronny courtens.

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08 Jul 2014 08:36 - 08 Jul 2014 08:38 #49418 by ronny courtens
I'm not sure if I'm understanding this correctly. I just did a test and on my system voice-over clip naming seems to be consistent in the Browser and in the Timeline.

I have named my recording "TEST VO", I have recorded the first take and the recorded clip appears in the Browser and in the Timeline as "TEST VO-1", which is indeed great:



Then I record two other takes without changing the name of my recording and both takes appear in the Browser and in the Timeline with the "TEST VO" name plus the appropriate take number:



AFAIK renaming an instance of a clip in a specific timeline has no effect on the name of the parent clip in the Event. As the same clip in an Event can be used in many different Projects I think this is a good thing.

- Ronny
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Last edit: 08 Jul 2014 08:38 by ronny courtens.

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  • I'm a Freelance RED Camera operator. I live with my best friend who I also work camera department with. I love music almost as much as I love film and I'm a generally funny guy.
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10 Jul 2014 22:44 #49628 by P8nt4lyfe
You can assign roles in the event browser. Just customize the top bar to show roles and you can select what you want the clip to be in the drop down. I do this as part of my syncing process. You can also select multiple clips and assign roles in the info pane. Assigning roles on import would be a tad bit redundant.

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10 Jul 2014 23:39 #49632 by Disproportionate Pictures
This works fine with basic audio- unfortunately I need to assign separate dialogue sub-roles for each character to individual audio components.

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10 Jul 2014 23:52 #49633 by Darren Roark

Disproportionate Pictures wrote: This works fine with basic audio- unfortunately I need to assign separate dialogue sub-roles for each character to individual audio components.


I completely agree that this is something that would be a major help. In the track based world, this is a pretty straightforward task. If they did have a simple way to work with subroles to do this, it would really make a much better argument against cutting with tracks.

If there could be "timeline roles" so you could highlight sections and apply roles, so that those could override on export the event roles, that could be one way to do it. In other words, that edited clip has it's own role independent of it's unedited clip in the event.

Michael Garber has a neat way to deal with different characters in an article posted a while back. Even with as clever as his workflow is, it's still a lot of extra effort that should be easier.

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10 Jul 2014 23:59 #49634 by Disproportionate Pictures
Actually, you can do this. You can assign seperate roles to different audio components when they're expanded in the Project timeline.

Obviously this isn't as efficient as being able to do it to the master clips in the event browser.

I've already submitted feedback on this.

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11 Jul 2014 01:19 #49636 by BenB
Ronny, corrected my original post. But if I take a clip in the Timeline, cut it up, edit it, and then realize it has a different name from the Browser version; I used to be able to select them all and rename in the Inspector all at one. Can't do this any more, have to rename them one at a time in the Timeline. I'm doing this on a daily basis, really slows things down.

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11 Jul 2014 01:31 #49638 by Disproportionate Pictures

Darren Roark wrote: If there could be "timeline roles" so you could highlight sections and apply roles, so that those could override on export the event roles, that could be one way to do it. In other words, that edited clip has it's own role independent of it's unedited clip in the event.


That's actually the way it works now. If you assign a general Role to a clip, then edit it into the Project and decide to change the Role- it won't affect the original Role you set for the unedited clip in the Event Browser.

Right now all metadata filters down from Event--->Project. But any metadata (save RMDs) you alter in your Project does not filter back up. In many cases you wouldn't want to, but in some you would.

So I'd like to see a modifier key when doing certain operations in the Project to "Affect Original Clip".

Furthermore, if you edit a clip into Project, then change an element of metadata, it does not push down to already edited clips. This would also be helpful in a lot of circumstances.

More often than not, I'd like any changes I make to information about any instance of a clip anywhere to filter to all instances of that clip.

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11 Jul 2014 01:57 #49641 by Darren Roark
I'm enjoying my delicious slice of humble pie for dinner.

I've been in the habit of doing it when I import for so long that I forgot.

I was attempting to think of a simple way that you could apply roles quickly like you can keyword. But then I remembered that was your idea.

I can see why keeping the project's roles separate from the event roles is actually a good limitation especially for longer shots. Having to remember all the changes could be a mess.

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11 Jul 2014 04:14 #49648 by Seanus
For me I'd rather see it ripple through to the clip in the browser.
So it would be nice if there was a preference to disable making clips independent once they enter a timeline.
Same goes for renaming clips. Very annoying that you have to do it twice

It's for this reason that I've given up on recording VO directly in FCP X. (Unless I have to drop something in to specific time) it's easier to record it externally, import it, assign it a role and then edit it in.

I have a smart collection called Voice Over and also always keep Voice Over as a highlighted clip in the timeline so this is all automated with this workflow.

Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011

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11 Jul 2014 08:46 #49658 by ronny courtens
Ben, I can see that now and you are right. If you have to do this all the time I agree it's a PITA. Posted feedback.

- Ronny

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11 Jul 2014 17:19 #49702 by MichaelShaneMedia
I'm building a show in multi cam and when I receive final stereo and surround mixes from the sound department, I create a synchronized clip with the audio stems. I then drop the synced clip into my multi cam angle editor as an additional angle. On my main project timeline I just choose the new audio angle and voila my edit has replaced re-mixed audio in stereo and surround. This has been working great UNTIL THIS UPDATE. Previous multi cam builds still retain this pass-through sound setup with appropriate stereo and surround roles etc. But any new synchronized audio clips I build and drop into multi cam, now on my main project timeline don't playback properly. All my surround meters play back evenly as if its just referencing a mono audio track. Does any one have any suggestions?

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11 Jul 2014 21:21 #49713 by tpayton
For the multicam not showing surround... what does the channel config show in the audio inspector tab for the synchronized clip angle, and also the resulting multicam clip?

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11 Jul 2014 21:28 - 11 Jul 2014 21:29 #49714 by tpayton
I just tested with this procedure, it seemed to be okay here.

1. Create multicam clip from 2 video clips and 1 stereo audio clip
2. Edit multicam clip into project timeline
3. note project timeline is stereo on meters
4. sync surround sound clip with video clip.
5. Add angle to multicam clip and add sync clip as last angle
6. click on project timeline and select all clips and then change active audio angle to surround sound sync
7. show meters in timeline, currently showing stereo
8. modify settings of project timeline to surround (command J)
9. Observer meters in timeline, now showing stereo and playing back stereo
Last edit: 11 Jul 2014 21:29 by tpayton.

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11 Jul 2014 21:31 #49715 by MichaelShaneMedia
Both the synchronized clip & the multi-cam clip independently show audio properties of a dual mono audio - which isn't the case at all. The sync clip is comprised of 8 mono channels - 2 stereo, and 6 surround - appropriately panned and assigned Roles. So in essence the sync clip is a 8ch stem of sorts. I have a "stereo mix" role for the stereo stems and a "surround mix" role for surround stems. This way I can shut on and off and monitor stereo and surround channels with the Role timeline index.

Might be a bug. It's a rather specific and unique workflow that I'm sure is not easy to reproduce. I ended up doing Shift-F on each timeline clip to reveal in event browser, and re-edited the clip into the timeline, setup the audio settings identical to what was there, and that fixed itself. Weird! Not sure how to report this one to Apple. Oddly enough, though the multi-cam shows dual mono audio properties, it actually will play back my Stereo and/or Surround Roles appropriately, with all audio going to the proper channels.

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11 Jul 2014 21:35 #49716 by MichaelShaneMedia
It's a bit like Inception really, because I have a synchronized clip (all audio- 8ch) embedded into an angle in a multi cam, and the multi-cam edited to a timeline. So the audio stems are 3 levels deep, which is probably why the Inspector isn't showing the correct configuration. The good news is that it still works, sounds right, and looks right on the meters.

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12 Jul 2014 00:32 #49717 by tpayton

MichaelShaneMedia wrote: Both the synchronized clip & the multi-cam clip independently show audio properties of a dual mono audio - which isn't the case at all.


I have found sometimes that I have to chose "Reset" on the channels assignments of audio, if I change something in a clip, or even when making a synchronized or multicam clip.

Did you try my steps above? Is that what you are doing? If not try to isolate it with some steps and others can try to help you figure out if it is indeed a bug of some kind or some config you need to do.

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12 Jul 2014 13:05 - 12 Jul 2014 13:06 #49735 by Disproportionate Pictures
Just doing a repeat post of my findings from my production blog thread below.

My initial testing shows that Resolve 11 Beta doesn't accurately translate FCPXML 1.4 from 10.1.2 X/Y position changes into Pan/Tilt values. Resolve does do a Pan/Tilt change, but the numbers are incorrect.

In a 1080p timeline, a 4K R3D file using Spatial Conform "Fit" with a position change of

X: -668, Y: 370, Zoom: 170%

when imported into Resolve 11 is being translated into

Pan: -167, Tilt: 92, Zoom: 1.7

Zoom is correct. But Pan and Tilt are not. Manually inputting the FCPX values gives the right result.

Can anyone else confirm this?
Last edit: 12 Jul 2014 13:06 by Disproportionate Pictures.

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