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Waiting on 10.2.4 and 10.3
Will we see a Sept update? No one has a clue.
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Here's the details Apple has published already.
developer.apple.com/app-store/subscriptions/whats-new/
And yes, it effects all OS versions. "How it Works; All current subscriptions on iOS, tvOS, and OS X are eligible."
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I wonder if they are waiting as well on 10.3....
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I think it is safe to say we'll see some cool stuff in FCPX later this year.
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Why is this morning going so sssslllloooowwww....?
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Invalid consumer key/secret in configuration
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It does include some features from ZFS.
Really thought Apple might implement ZFS, but guess that boat sailed years ago. Many aspects of HFS+ look to be deprecated soon.
RAID support changing once again. Still supported, but crippled.
Looks like Sierra will not require the new APFS. APFS won't launch until 2017, so 1 year?? to go with old file structure. APFS doesn't appear to be ready for prime time. Beta versions of Sierra running on HFS+.
macOS, Sierra(10.12) will be dropping support for computers from ~2009/2010 depending on model. Also iOS will be dropping iPhones and iPads.
New version of Xcode 8 is launching that will unify some code between platforms.
If anything for FCPX, would be hinted at in later workshops. May (or) not be announced/released.
I think Metal will be fully integrated into Motion and FCPX. This may tie into expanded 3D features. Just guessing and hoping.
Lots of new API/SDKs being added or updated for many frameworks.
We'll see how the week evolves.
Hope this helps, Greg
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The "Apple File System" does have some tidbits that could help out down the road. But that is all speculation at this point. Aside from what is possible, there is what upper management dictates to the pro app teams to do. And that doesn't always match what we end users need.
macOS Sierra (OS X 10.12) will officially run on:
Late 2009 & later
MacBook
iMac
2010 & Later
MacBook Air
MacBook Pro
Mac mini
Mac Pro
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We have been through this before, Metal is a framework.
So says Apple.
Look to the Developer Site, read all about "Metal Framework".
It is in every Mac with El Capitan installed as "Metal Framework", look in your System >Library>Frameworks>Metal Framework. Same as all the other frameworks.
Yes, there is API (Application Programming Interface) for MetalKit frameworks to call many routines, calls and a whole lot of resources, but it all relates to Metal framework. Yes you have to use API to reference Metal. AFAIK this is true of all "frameworks"?? It is the "Interface". Apple has to provide the MTL coding. There is a MetalKit, there is language, procedures, calls that all have to be adhered to in order to take advantage of Metal speed. If you don't write the specific MTL code calls, at best the app will fall back on Open CL/GL and no speed boost. Apps have to include Metal code to use Metal.
Not sure what you do or don't understand about programming, frameworks, APIs, Open CL/GL.
Metal replaces a lot of higher level universal code that contains a lot of legacy junk and Metal allows certain routines to run much faster at low level, like shaders, textures, and computational mathematics being sent to the GPUs. It is Apple's equivalent to Vulcan and Direct X. GPUs also have to able to utilize Metal. Apple has in essence stopped supporting newer versions of Open GL in favor of Metal.
So Apple is making a very big deal out of Metal to programmers to write it into their code. There is a lot of new Metal API resources being released relating to speeding up code and lowering CPU demands this year, right now at WWDC. And yes Apple coders do use the Metal framework. I expect to see the next iterations of Motion and to a lesser degree FCPX to utilize Metal.
Yes 3rd party programs use Metal APIs to create apps to take advantage of this low level programming.
I'm not going to continue to argue with you about whether Metal is a "Framework" or not, Apple says it is, I believe them. Not just someone you talked to at NAB.
As to APFS as replacement of HFS+, lots of folks have been hoping to see Apple replace 30yr old file structure.
I remember ZFS. Apple for several years fully supported it. There is still a Mac version being community supported. It also got caught up in the switch from PPC to Intel.
The problem with ZFS when I was playing with it was how slow drives were, especially write speeds. You needed to use expensive RAM to get any real speed with it. Now drives are faster, there is flash drives, RAM is cheap and you can create very robust systems. ZFS IMHO is now a viable alternative to HFS+.
I actually suspect that LumaForge may be using ZFS and Open NAS to build its new share solutions. Just guessing. If I am right, then you can see the benefits we end users might gain. Yep, just speculation.
If the new APFS takes the best of ZFS then it might be very useful indeed. I have only been reading a few reviews of it, and it is still very much in development. Wasn't talked about in keynote, most likely because it is not ready to replace HFS+. We will have to see. Just the geek in me likes this type of discussion.
Will it provide better, faster and more robust systems. Early to say, but I like what I'm reading.
One problem I can see is how compatible will it be with any other OS?? Will Apple Open Source it?? ZFS is now Open Sourced.
Looking forward to seeing how much is talked about in WWDC workshops.
OK, I'm done, don't plan on flaming on this topic. Just stating my opinion. Yours differs, OK.
Let's just see where all this goes this week.
Peace, Greg
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- Karsten Schlüter
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@ Greg
thanks for that, interesting read, even me, the non-engineer can follow ... :lol:
My first impression after the keynote (aside never saw so much stagetime for women!):
the next evolutions of OSs are about 'integration' ...
copy/paste cross devices/platforms? imagine assistant 'throws' some pics into your project
'big/smart data' ... imagine an auto-filter based upon on your most-searched for
or that 'use your iPad as a Wacom' demo ....
... there's lots and new going on under the hood, but I'd not be surprised upon new user-experiences ....
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Carry on...
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- Karsten Schlüter
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BenB wrote: … full quote...
thank, Ben, for sharing and sacrificing your test Mac ...
the part "… no third party add-on…" makes me bit shivering, but I guess there's enough time for the vendors to update their tools ...
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Apple might have been using it in some form for a while now before public release, maybe on Motion and FCPX, maybe not. Certainly the initial release of FCPX used OpenCL for compute....it was in the marketing.
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