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mObject
- DSvoboda356
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- Disproportionate Pictures
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The first time I use it I have got the same question. I want to put a screen image into the drop zone. First the image MUST have is extension like .png for exemple (I have made a screen capture without extension and it do not work on mobject). Second, I had a new material: disable AO, transparency,...and on diffuse I choose load custom texture. For the end I put this texture on the screen layer of the object and it seems to work well. I don't no if this is the good method but I'm a beginner and that's work.
To have good images if I need web images I use : www.responsinator.com
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- Scrubelicious
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We stop using do to its clunky interface and bad performance, it seems much faster on our side just rolling it all out of Cinema 4D or Maya.
I hope to see a major update for Motion to speed things up.... but will we?
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If you're going to compare to Maya or Cinema4D, then plug-ins like mObject and Element3D are going to loose every time on overall features and performance.
But for general Motion Graphics artists like myself- who long ago gave up on trying to be a 3D artist at the same time, it presents a great opportunity to integrate 3D geometry into your projects.
You can tell me if I'm wrong, but I can't imagine it's easy to integrate 3D object from Maya or C4D into Motion projects with complex camera moves, since there's no easy way to import or export camera data. The fact that there's only one shared camera and one 3D world in Motion is the advantage here.
Simon at MotionVFX has said a couple times that the they've been fighting again the code in Motion in some places to make features work. Specifically I think the version of OpenGL Motion5.1 is using is not up to date.
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AO (Ambient Occlusion), Advanced Extruder, Soft Shadows, speed improvements, on screen controls and much more. Coming out Aug/Sept.
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- DSvoboda356
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It allows you to take images and create bump maps for textures. Works great with mObject.
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Change list-
Major text and SVG extrusion optimizations.
Added onscreen position/rotation controls in mObject.
Added Ambient Occlusion (proximity shadow) feature.
Added Soft Shadows option.
Added per-material Scenery Lighting influence.
Added Autosave Limit to the top Settings Menu.
Added manual scene clipping in Motion/FCPX.
Added ability to create materials without having to save them into the library.
Implemented automatic UI cleanup.
Improved OBJ loading times.
Improved texture loading times.
Improved SVG support.
Internal Drop Zone optimizations.
Redesigned viewport options.
Replaced the materials' Save button with an additional option in their context menu.
Behavior presets remain highlighted until modified.
Fixed project publishing with 'Save Preview Movie’ option enabled.
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• performance increases
• FxPlug3/Yosemite support
• revised and easier to use Motion-style DropZones
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Update tutorial.
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I got the answer and it is no but there is going to be particles in mObject at some point.
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In fact, I'm half-wondering if that preview image of the blocks isn't a tease of upcoming particle stuff.
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