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Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
- peteramwiggins
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12 Oct 2021 08:38 #116689
by peteramwiggins
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Now you can use 3D models directly in Final Cut Pro with Coremelt's ModelX. We also have a coupon code for money off!
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12 Oct 2021 13:28 - 12 Oct 2021 13:30 #116690
by JoeEditor
Replied by JoeEditor on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
I beta tested, and it is so easy to use, and very stable. To extend what you can do with USDZ's in FCP/Motion is such a leap forward. IMHO Apple was really stupid to not have added this bit of control when they introduced USDZ use in FCP/Motion to start with. To me, it's the intermediary between the simplistic use of native USDZ abilities, and going full-blown with mO2 from MotionVFX. Much needed plug-in for sure! I'm super interested in seeing what Coremelt adds to it in the future. Bravo, Roger!
Last edit: 12 Oct 2021 13:30 by JoeEditor.
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12 Oct 2021 18:03 #116697
by dmetz
Replied by dmetz on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
Hey Ben,
Have you tested on M1? I looked all over the product pages for system requirements, and found nothing other than the generic Rosetta workaround from May. Safe to assume that applies to this plugin as well?
Have you tested on M1? I looked all over the product pages for system requirements, and found nothing other than the generic Rosetta workaround from May. Safe to assume that applies to this plugin as well?
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12 Oct 2021 18:08 #116698
by JoeEditor
Replied by JoeEditor on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
I do not have an M1 to test with, but this will answer your question.
fcp.co/forum/coremelt/35065-coremelt-and...apple-silicon#116696
fcp.co/forum/coremelt/35065-coremelt-and...apple-silicon#116696
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12 Oct 2021 18:14 #116700
by dmetz
Replied by dmetz on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
Heh... I posted in that thread just before this one. Since it's been several months, and ModelX is new, I just wasn't sure if they'd sorted it out for this particular plug or not. Thanks for the reply!
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13 Oct 2021 03:41 #116705
by JoeEditor
Replied by JoeEditor on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
It's not just Coremelt, many developers are still waiting on Apple to fix some things in order to totally make their products M1 compatible.
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13 Oct 2021 14:04 #116712
by dmetz
Replied by dmetz on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
Right. The reason I even raised the question is that CoreMelt responded to a different post 2 months ago saying:
"We are working on native M1 versions, they're coming, we unfortunately had to wait for some technical issues beyond our control to be addressed."
This, to me, reads as if the technical issues have been resolved and the updates are in progress. Since it was awhile ago, I thought maybe this brand new plugin might be native.
Anyway, I'll keep waiting. CoreMelt is the only vendor that I have plugins for that aren't yet native. Looking forward to this one... thanks for testing!
"We are working on native M1 versions, they're coming, we unfortunately had to wait for some technical issues beyond our control to be addressed."
This, to me, reads as if the technical issues have been resolved and the updates are in progress. Since it was awhile ago, I thought maybe this brand new plugin might be native.
Anyway, I'll keep waiting. CoreMelt is the only vendor that I have plugins for that aren't yet native. Looking forward to this one... thanks for testing!
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- jake-carvey
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13 Oct 2021 16:44 #116713
by jake-carvey
Replied by jake-carvey on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
I can personally confirm that ModelX works on the M1 in native mode. I believe that most of the other plugins are still waiting on something, and have to be run in Rosetta mode.
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13 Oct 2021 16:58 #116714
by MojoFix
Replied by MojoFix on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
Is there a way to adjust the key edges on the Models?
Can't evaluate it otherwise.
Can't evaluate it otherwise.
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13 Oct 2021 20:43 #116716
by epdfilm
Replied by epdfilm on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
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13 Oct 2021 20:52 - 14 Oct 2021 16:26 #116717
by dmetz
Replied by dmetz on topic Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX
OMG, that's hilarious... I meticulously read all of the text, and completely missed the giant icons in the side panel! xD
Thanks!
EDIT: CoreMelt has updated the copy on the product page to specifically include this info - in bold! WooHoo! I've got the Everything bundle, and am really looking forward to native updates.
Thanks!
EDIT: CoreMelt has updated the copy on the product page to specifically include this info - in bold! WooHoo! I've got the Everything bundle, and am really looking forward to native updates.
Last edit: 14 Oct 2021 16:26 by dmetz.
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