I beta tested, and it is so easy to use, and very stable. To extend what you can do with USDZ's in FCP/Motion is such a leap forward. IMHO Apple was really stupid to not have added this bit of control when they introduced USDZ use in FCP/Motion to start with. To me, it's the intermediary between the simplistic use of native USDZ abilities, and going full-blown with mO2 from MotionVFX. Much needed plug-in for sure! I'm super interested in seeing what Coremelt adds to it in the future. Bravo, Roger!
Have you tested on M1? I looked all over the product pages for system requirements, and found nothing other than the generic Rosetta workaround from May. Safe to assume that applies to this plugin as well?
Heh... I posted in that thread just before this one. Since it's been several months, and ModelX is new, I just wasn't sure if they'd sorted it out for this particular plug or not. Thanks for the reply!
Right. The reason I even raised the question is that CoreMelt responded to a different post 2 months ago saying:
"We are working on native M1 versions, they're coming, we unfortunately had to wait for some technical issues beyond our control to be addressed."
This, to me, reads as if the technical issues have been resolved and the updates are in progress. Since it was awhile ago, I thought maybe this brand new plugin might be native.
Anyway, I'll keep waiting. CoreMelt is the only vendor that I have plugins for that aren't yet native. Looking forward to this one... thanks for testing!