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Use 3D Models Directly in Final Cut Pro with Coremelt's ModelX

Now you can use 3D models directly in Final Cut Pro with Coremelt's ModelX. We also have a coupon code for money off!

Editing is all about timing, it could be the delivery of dialogue or matching elements to music. The key here is to be able to move or trim items in respect to each other to get the desired pace, impact or emotion. And that's not really what motion graphics programs are good at, that's what an NLE is for.

So why not just run everything through Motion? Well, you might want to do something simple like add a product in a pack shot such as a bottle with a custom label, or create a 3D environment to provide a backdrop for text. Things that would be a lot easier to tweak and time in FCP.

So we were interested in Coremelt's new $99 product ModelX which allows the use of 3d models directly in Final Cut Pro without having to bounce them through Motion first. 

Roger from Coremelt explains why his company developed ModelX:

"We applaud Apple for adding support for loading 3D models into Motion but felt there was room to take the functionality further, and also to allow those to use these features directly in FCP without going into motion. Of course there are other solutions but we think we've found a trade off between features and simplicity that makes this easy for anyone to pick up and use. This is only the start we have some interesting new functionality coming to ModelX in updates"

 

The product was released last week and has just had a tweak to fix a few bugs. Developing such an intricate plugin that works in a host application is difficult, especially when there are now two flavours of silicon to negotiate. 

Roger has very kindly given us a 30% discount coupon code to share MODELXFCPCO which is valid until 18th October 2021.

So what can you achieve with ModelX? Take a look a this video from Jake Carvey. 'Non-Synthetic Tokens' is a retro 80s rocking chilled exploration through 3D spaces. Created entirely in CoreMelt ModelX and FCP.

 

 

 


Written by
Top BloggerThought Leader

I am the Editor-in-Chief of FCP.co and have run the website since its inception ten years ago.

I have also worked as a broadcast and corporate editor for over 30 years, starting on one inch tape, working through many formats, right up to today's NLEs.

Under the name Idustrial Revolution, I have written and sold plugins for Final Cut Pro for 13 years.

I was made a Freeman of Lichfield through The Worshipful Company of Smiths (established 1601). Though I haven't yet tried to herd a flock of sheep through the city centre!

Current Editing

great house giveaway 2020

2020 has been busy, the beginning of the year was finishing off a new property series (cut on FCP) for Channel 4 called The Great House Giveaway. I also designed and built the majority of the graphics as Motion templates. It has been a great success and the shows grabbed more viewers in the 4pm weekday slot than any previous strand. It has been recommissioned by C4 for 60 episodes, including prime-time versions and five themed programmes. The shows have also been nominated for a 2021 BAFTA.

Tour de france 2020
Although both were postponed to later in the year, I worked again on ITV's coverage of the Tour de France and La Vuelta. 2020 was my 25th year of editing the TdF and my 20th year as lead editor. The Tour was the first broadcast show to adopt FCPX working for multiple editors on shared storage.

 

BBC snooker the crucible

BBC's Snooker has played a big part in my life, I've been editing tournament coverage since 1997. I'm proud to be part of a very creative team that has pioneered many new ideas and workflows that are now industry standard in sports' production. This is currently an Adobe Premiere edit.

amazon kindle BF

Covid cancelled some of the regular corporate events that I edit such as trade shows & events. I was lucky however to edit, from home, on projects for Amazon Kindle, Amazon Black Friday, Mastercard and very proud to have helped local charitable trust Kendall & Wall secure lottery funding.

As for software, my weapon of choice is Final Cut Pro and Motion, but I also have a good knowledge and broadcast credits with Adobe Premiere Pro, MOGRT design and Photoshop.

Plugin Design & Development

I'm the creative force behind Idustrial Revolution, one of the oldest Final Cut Pro plugin developers. It hosts a range of commercial and free plugins on the site. One free plugin was downloaded over a thousand times within 24 hours of release.

I also take on custom work, whether it is adapting an existing plugin for a special use or designing new plugins for clients from scratch. Having a good knowledge of editing allows me to build-in flexibility and more importantly, usability.

FCP.co

Now in its 10th year and 4th redesign, running FCP.co has given me knowledge on how to run a large CMS- you are currently reading my bio from the database! Although it sounds corny, I am pretty well up on social media trends & techniques, especially in the video sector. The recent Covid restrictions has enabled live FCP.co shows online. This involves managing a Zoom Webinar through Restream.io to YouTube and Facebook. 

The Future

I'm always open to new ideas and opportunities, so please get in touch at editor (at) fcp.co. I've judged film competitions, presented workflow techniques to international audiences and come up with ideas for TV shows and software programs!

 

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Ben Balser's Avatar
Ben Balser replied the topic: #116690 12 Oct 2021 13:28
I beta tested, and it is so easy to use, and very stable. To extend what you can do with USDZ's in FCP/Motion is such a leap forward. IMHO Apple was really stupid to not have added this bit of control when they introduced USDZ use in FCP/Motion to start with. To me, it's the intermediary between the simplistic use of native USDZ abilities, and going full-blown with mO2 from MotionVFX. Much needed plug-in for sure!  I'm super interested in seeing what Coremelt adds to it in the future. Bravo, Roger!
dmetz's Avatar
dmetz replied the topic: #116697 12 Oct 2021 18:03
Hey Ben,
Have you tested on M1?  I looked all over the product pages for system requirements, and found nothing other than the generic Rosetta workaround from May.  Safe to assume that applies to this plugin as well?
Ben Balser's Avatar
Ben Balser replied the topic: #116698 12 Oct 2021 18:08
I do not have an M1 to test with, but this will answer your question.
fcp.co/forum/coremelt/35065-coremelt-and...apple-silicon#116696
dmetz's Avatar
dmetz replied the topic: #116700 12 Oct 2021 18:14
Heh...  I posted in that thread just before this one.  Since it's been several months, and ModelX is new, I just wasn't sure if they'd sorted it out for this particular plug or not.  Thanks for the reply!
Ben Balser's Avatar
Ben Balser replied the topic: #116705 13 Oct 2021 03:41
It's not just Coremelt, many developers are still waiting on Apple to fix some things in order to totally make their products M1 compatible.
dmetz's Avatar
dmetz replied the topic: #116712 13 Oct 2021 14:04
Right. The reason I even raised the question is that CoreMelt responded to a different post 2 months ago saying:
"We are working on native M1 versions, they're coming, we unfortunately had to wait for some technical issues beyond our control to be addressed."

This, to me, reads as if the technical issues have been resolved and the updates are in progress. Since it was awhile ago, I thought maybe this brand new plugin might be native.
Anyway, I'll keep waiting. CoreMelt is the only vendor that I have plugins for that aren't yet native. Looking forward to this one... thanks for testing!
jake-carvey's Avatar
jake-carvey replied the topic: #116713 13 Oct 2021 16:44
I can personally confirm that ModelX works on the M1 in native mode. I believe that most of the other plugins are still waiting on something, and have to be run in Rosetta mode.
MojoFix's Avatar
MojoFix replied the topic: #116714 13 Oct 2021 16:58
Is there a way to adjust the key edges on the Models?
Can't evaluate it otherwise.
epdfilm's Avatar
epdfilm replied the topic: #116716 13 Oct 2021 20:43
dmetz's Avatar
dmetz replied the topic: #116717 13 Oct 2021 20:52
OMG, that's hilarious... I meticulously read all of the text, and completely missed the giant icons in the side panel! xD

Thanks!

EDIT:  CoreMelt has updated the copy on the product page to specifically include this info - in bold!  WooHoo!  I've got the Everything bundle, and am really looking forward to native updates.