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motionVFX looks like it's releasing a Extruded text plugin

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29 May 2013 05:28 - 29 May 2013 05:29 #26458 by Disproportionate Pictures
Invalid consumer key/secret in configuration

More and more interesting. OBJ importing may be included in the next alpha next week.
Last edit: 29 May 2013 05:29 by Disproportionate Pictures.

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13 Jun 2013 17:23 - 13 Jun 2013 17:24 #27205 by Disproportionate Pictures
motionVFX has just released a new Alpha that includes OBJ import. The trial download comes with a scene including an iPhone. The performance is butter-smooth- I could be working with a still image of an iPhone for all I knew. There's loads for work left to be done (right now there's still detectable aliasing on edges), but it's hilariously promising- and I'm anxious to see how performance holds up with higher polygon models.

Vimeo link to example film:

vimeo.com/68301107
Last edit: 13 Jun 2013 17:24 by Disproportionate Pictures.

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13 Jun 2013 22:37 #27215 by jdm4given1
this is great. Thanks for the update!

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11 Jul 2013 13:36 #28428 by Disproportionate Pictures
Motion VFX has release the latest Alpha of mExtrude

Alpha 0.1.6
Added OBJ antialiasing.
Improved text/SVG antialiasing.
Fixed light direction in OBJ.

With the addition of antialiasing on 3D Mesh objects, I see no reason to not be using this for real work. I've already used the text extrusion on several jobs to great effect.

Specifically, a spot for Canadian Tire where there is a 3d flip of text to the company logo. Each spot ends with "CANADA'S XXXXXX STORE" stacked, with the centre word blank to be customized for each spot "AUTOMOTIVE" "BIKE" "SPORTS" and so on. With mExtrude in FCPX, I was able to match the existing 3D text elements right in the NLE- never having to go to Motion.

Pretty wonderful.

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09 Aug 2013 14:16 #29631 by Disproportionate Pictures
mExtrude has moved out of public Alpha and into internal Beta testing.

Simon today provided a sneak peak of the custom Interface UI.



Definitely see some similarity between this and element 3D, which is really the gold standard for this kind of plugin. Except of course that mExtrudes 3D models inhabit Motion5's 3D space better than Element does. That's not Video Copilots fault, its just the way the partical elements interact with the rest of AEs 3D space.

While I'm hooping for a big Motion6/X update to go along with FCPX 10.1, I reeeeely hope it doesn't screw with mExtrude's implementation.

For how much I use Motion, this is almost as big a deal for me as 10.1 or the MacPro!

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02 Sep 2013 14:35 #30636 by Disproportionate Pictures
Another great sneak from Simon- Object with 8K image textures!

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10 Sep 2013 14:34 - 10 Sep 2013 14:35 #31009 by Disproportionate Pictures
Amazing. Simply amazing. Can. Not. Wait.

Last edit: 10 Sep 2013 14:35 by Disproportionate Pictures.

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19 Sep 2013 19:49 #31366 by Disproportionate Pictures
In reply to a recent Facebook post on m3D, Simon pointed to November as the current release window.

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04 Oct 2013 14:22 #32032 by Disproportionate Pictures

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04 Oct 2013 16:02 - 04 Oct 2013 16:04 #32048 by Karsten Schlüter

Disproportionate Pictures wrote: Holy shit!… 


it was YOU who titled this thread
Extrude Text plugin… :lol:

THIS looks 'a lil' beyond' text extrusion… 

a) as a Hobbyist, my very first question would be "How complex is lights and material settings?"

b) 2nd question: "What 3D-formats are supported?"

c) "What, if I just have 3D-data, no materials, no shaders, no lights?" … (yes, the Hobbyist again, owning a long list of URLs "free 3D objects" ....)

d) … when Twixtor alone costs ~300, what would SUCH a 'plug-in' cost???


… keep us informed, when avail!
(turning to my son "no, no new bike this year! Santa will make Daddy a huge gift!" :evil:
Last edit: 04 Oct 2013 16:04 by Karsten Schlüter.

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04 Oct 2013 16:09 - 04 Oct 2013 16:35 #32049 by BenB
Very happy to see someone working seriously on this, since I Love QC seems to have stopped development of their own version of this plugin called 3D Supercharger V2 . Going to be a lot of fun!
Last edit: 04 Oct 2013 16:35 by BenB.

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04 Oct 2013 16:12 - 04 Oct 2013 16:13 #32050 by Disproportionate Pictures
Well- at the start it was just a text extrusion plugin. The developer is considering a name switch from mExtrude to mObject or m3D. Object import came several months into the alpha process- and I must say it's come a long way since then.

As to your questions-

a) there's a link to the interface above- it seems this is very much going to turn out to be the "Element3D" of motion- a very popular plugin for After Effects. That interface hints at separate textures for colour, specular, diffusion, reflection, etc. All the standard texture elements needed for a complex looking texture map. Textures can be up to 8K large- plenty for getting in really close on objects.

b) right now it looks like they're focusing on obj import- a very common format with stock 3D sites like TurboSquid.

c) there's been no hint of pricing yet, but I would imagine it would be in line with motionVFX's other high end plugins like mFlare- which costs $120.
Last edit: 04 Oct 2013 16:13 by Disproportionate Pictures.

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04 Oct 2013 16:43 #32057 by Karsten Schlüter

Disproportionate Pictures wrote: …  which costs $120.


ok, this allows a bike AND a gift for Daddy … :lol:

THANKS for detailed reply …
For about 2y I try (again and again) to teach me Blender - way above my head, and, as a Mac-user since '86, a GUI-nightmare ('click' on right mouse?! What are they smoking in the Netherlands?? … I know ;) ).

Yes, 3D IS complex, but sites as turbosquid makes it 'easy' for-the-rest-of-us, to apply an Ufo or an At-At to some of our holiday-movies ...

… fall 2013 gets really, I mean really interesting ..............

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04 Oct 2013 16:51 #32058 by Disproportionate Pictures
And I forgot to say that the way the plugin works in Motion, the 3D objects interact with standard Motion lights and cameras.

The way the objects are integrated into Motion's 3D world is actually superior to Element3D. Element3D object are actually complex particles, but don't share the common 3D space with other elements in AE.

m3D objects will actually cast and receive shadows and reflections from anything else in Motion 3D space.

I don't generally build models myself either. I just buy them and use them.

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04 Oct 2013 18:11 - 04 Oct 2013 18:12 #32061 by Karsten Schlüter

Disproportionate Pictures wrote: And I forgot to say that the way the plugin works in Motion, the 3D objects interact with standard Motion lights and cameras. ….


this gives a 7.8 on the open-ended "shut-up-and-grab-my-money"-scale …!! :silly:

ok, me far from perfect with lights and esp. with 'navigating me & my camera' thru an 3D environment of M5, but combining best-of-both-worlds is a new scale of awesomeness!

… years ago, I had some cheap thingie called Carrara - objects were ready-mades, I just added some camera-motion and lights ... HA! The internet never forgets:
youtu.be/yrWxrm1qt_4

was my last attempt to understand that kind of software .... :lol: :lol:

ok, … 2014 Star Wars is still 'hot' - perhaps my son's meanwhile too old for such kind of fun!
Last edit: 04 Oct 2013 18:12 by Karsten Schlüter.

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04 Oct 2013 19:08 #32063 by BenB
I'm starting to do work in Modo 701, so this would be very amazing to have.

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19 Oct 2013 12:52 #32726 by sirdavidabraham
since the element3D models are also provided in obj format does it follow that they can be used to some extent in the motionVFX product?

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19 Oct 2013 13:46 #32728 by Disproportionate Pictures
Quite possibly- since they are indeed both obj format. I've had quite a few issues with buying textured models on Turbosquid and getting them to import properly into Element3D.

One of the things I'd really like to see MotionVFX do is create a new section of their store (or just attach it to Stockeon) for models tested to work in m3D. Either created by them or user submitted (just like video stock). VideoCopilot does model collections, but I think a pre-tested store for single objects is the better way to go.

Last word from them is still a November release, which isn't that far away now.

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21 Oct 2013 13:32 #32794 by Disproportionate Pictures
Szymon has posted to twitter today that they'll be starting a Beta program for mObject (that's the final name) in the next couple of weeks.

and here's another peek at the interface-

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22 Oct 2013 15:04 - 22 Oct 2013 15:05 #32867 by Disproportionate Pictures
Once again... Holy Crap!

Invalid consumer key/secret in configuration
Last edit: 22 Oct 2013 15:05 by Disproportionate Pictures.

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