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Intermittent black / green flicker problem

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14 Apr 2012 23:16 - 14 Apr 2012 23:18 #7024 by scotopia
Ahh too late; I hit it ;) I think it just makes editing go quicker because it uses low rez versions until you export. I transcoded a short clip and that appeared to work, so now its in the middle of transcoding the whole large chunk of Sega data, which should take an hour or two.

Quick question though; after I transcoded that small sega clip in my event library, when I highlight it and look at the info inspector I don't really see anything that indicates it was transcoded (the codec etc still says the same things as before, though I clearly watched it go through the transcoding and subsequent rendering). The FCPX in-app help says that you can somehow tell whether your project is currently using original media, transcoded, or proxy...but I don't see that where it specified. Is there any way to see a clip flagged as transcoded or some such? Thanks.
Last edit: 14 Apr 2012 23:18 by scotopia.

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14 Apr 2012 23:31 #7027 by BenB
It's a bug in the application. When you transcode inside the app, it doesn't update to show the new ProRes codec. What you can do is right-click the asset in the Browser, select Reveal In Finder.

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15 Apr 2012 03:35 #7041 by scotopia
Transcoding fixed it! And as a bonus I can now switch the project settings to 60fps and the gameplay looks even smoother. Thanks; you guys rock!

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15 Apr 2012 05:20 #7043 by Tom Wolsky
"But if you tell it to adapt to the first video clip dropped in, it will do non-standard frame sizes and rates."

I'm sorry but this is categorically untrue. If the first clip you put into an FCP project is a non-standard frame size or frame rate you will get a dialog sheet asking you to select a standard video frame size and frame rate.

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15 Apr 2012 06:36 - 15 Apr 2012 06:41 #7044 by Seanus
A little off topic. But I'm a huge fan of game integration with video. Can be so much fun.

Our last effort at a 'MOGIE' all done with an XBox 360 a Canon 5D Mk II and some friends.


Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011
Last edit: 15 Apr 2012 06:41 by Seanus.

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15 Apr 2012 08:04 #7046 by BenB

Tom Wolsky wrote: "If the first clip you put into an FCP project is a non-standard frame size or frame rate you will get a dialog sheet asking you to select a standard video frame size and frame rate.


We have different experiences.

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15 Apr 2012 08:05 #7047 by BenB

scotopia wrote: Transcoding fixed it! And as a bonus I can now switch the project settings to 60fps and the gameplay looks even smoother. Thanks; you guys rock!


Enjoy!

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15 Apr 2012 19:52 #7057 by Scrubelicious

scotopia wrote: Transcoding fixed it! And as a bonus I can now switch the project settings to 60fps and the gameplay looks even smoother. Thanks; you guys rock!


That is cool to hear, shoot us the video when you are done be cool to see it I am from that generation! :woohoo:

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15 Apr 2012 20:13 #7063 by BenB
I love Moody Koots! How'd you do the cockpit shots?

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15 Apr 2012 21:19 #7070 by scotopia
Sure Scrubelicious; so far we just posted an introductory video: www.youtube.com/user/Retromancers

The first game we're doing is Altered Beast, and should be up in a few days; once I'm done editing it all together ;)

Cool video btw, Seanus!

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15 Apr 2012 21:34 #7073 by Scrubelicious
Ah I remember Alter Beast, yeah good old days huh?
Yeah be cool see what you guys are doing different then the crowd. Keep it posted. :)

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16 Apr 2012 05:55 - 16 Apr 2012 05:57 #7096 by scotopia
Cool; should be up by wednesday hopefully. I posted still frame from it on our twitter though if you guys wanna see what the final result will look like: twitter.com/Retromancers
Last edit: 16 Apr 2012 05:57 by scotopia.

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16 Apr 2012 15:41 #7121 by FvH
Just a brief info bit regarding the green artifact issue (although the problem at hand has been solved): support.apple.com/kb/TS3842

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24 Apr 2012 03:11 - 24 Apr 2012 03:12 #7564 by scotopia
Here it is folks, our first video:

If the above link doesn't work just go to youTube and search for Retromancers Altered Beast
Thanks for all your help!
Last edit: 24 Apr 2012 03:12 by scotopia.

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01 Jul 2012 17:45 #10720 by scotopia
I have a follow up question to this topic: Although transcoding fixed the green flickering problem, I notice that the footage still seems to be showing dropped frames (at least that's what I think it is: its a regularly appearing stutter step in the footage). This stuttering is not seen in viewing the MP4 file before importing, and right after the file is imported (before you make it part of a project or anything) you can see the stuttering in final cut pro in the event file.

Does anyone know why this occurs and how to resolve it? Thanks.

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01 Jul 2012 18:12 - 01 Jul 2012 18:12 #10721 by BenB
If you export the clip/timeline from as ProRes 422, or ProRes LT, how does it look in QT Player?
Last edit: 01 Jul 2012 18:12 by BenB.

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01 Jul 2012 18:29 #10722 by scotopia
Okay I'm just in the middle of transcoding something; then I'll just make a short timeline and export it and see.

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01 Jul 2012 23:04 #10735 by scotopia
Okay I tried that and you see the stutter (as you do if you export as H.264 as well). I think it is because the framerate of the raw gameplay file is 59.91 fps according to the final cut info window, and this does not correspond to any of the selectable options in final cut. Is there away for me to convert it to something like 29.97p without the footage getting all wonky? (Note: the input file is coming from my Hauppauge HDPVR and I don't think I can modify its captured framerate). Thanks!

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01 Jul 2012 23:25 #10736 by Seanus

BenB wrote: I love Moody Koots! How'd you do the cockpit shots?


Oh Sorry Ben didn't see this post until now. The cockpit initially was just paper mache with some scrap metal and a head rest bolted on. It was almost like a suit that the actor wore on his shoulders.

When we got some funding to do the series we had a few fuselages made up so we could capture more angles and then do the plane side by side shots. We also had a RC Model plane that we shot to give us some of the full screen wides we needed that we couldn't get out of the game.

I wish FCP X had been around when we made this would have been so much easier. Took me a week just to sync up all the rushes as we shot with 3 5D MkII and recorded to a dedicated audio recorder.

We ended up going with Primatte Keyer which did a fantastic job I have to say.


Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011

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02 Jul 2012 01:01 #10739 by scotopia

scotopia wrote: Okay I tried that and you see the stutter (as you do if you export as H.264 as well). I think it is because the framerate of the raw gameplay file is 59.91 fps according to the final cut info window, and this does not correspond to any of the selectable options in final cut. Is there away for me to convert it to something like 29.97p without the footage getting all wonky? (Note: the input file is coming from my Hauppauge HDPVR and I don't think I can modify its captured framerate). Thanks!


I guess, judging from Tom's earlier post in this thread; that I have to use something like Compressor or MPEG StreamClip?

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