- Posts: 222
- Thank you received: 4
3 Post Moderation Rule for New Boarders (25 Jan 2021)
New boarders will have their posts moderated - Don't worry if you cannot see your post immediately.
Workflow to grade Sony Slog3 in FCPx
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
I added the LUT from my camera (FX3) to the footage and now the exposure controls dont really work as intended anymore. They correct the original footage without the lut right but for the footage with the lut applied they are act more like an offset - pushing the whole levels up and down instead of only affecting the regions (highlights, midtones, black), like lift, gamma and gain are intended to work. Is there a way around to work with Slog in FCPx? I can use some third party apps to roundtrip but that eliminates some effects I already applied and makes it more complicated.
Please Log in to join the conversation.
This is Resolve oriented but explains clearly the order things that get applied (3:17 or 4:42) make a difference.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Please Log in to join the conversation.
So I need color finale to be able to handle those controls?
Not necessarily. It all depends on how deep you want to dive into controlling LUT properties. I believe CF offers a 30 day trial to check things out.
While Davinci handles color differently than FCP the concept I was promoting is that one adjustment early on in the chain will affect things later on and may not be recoverable. That's why I cringe when people bake in a favorite or specific LUT while recording. Good luck changing it from Tectite to Cinnabar (Lutify) later on.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Please Log in to join the conversation.
In other words, if you add the LUT later in the "color processing pipeline", either as a "Custom LUT" at the clip level (last in the chain of effects applied) or via an adjustment layer, any corrections you make will have access to the source's wider gamut.
What I've described is approximately what is referred to as a "scene referred" workflow, which means that adjustments to the image are made in the original/camera gamut and gamma before the transformation into the output (or display) color space. Here is more info:
Color Grading Workspaces
So, emulating a scene-referred workflow in FCP is the best way to work with the full color space (gamut and gamma) of the original/camera source media. This doesn't mean you need to even use a LUT, at all. Technical/transformation LUTs are designed for a specific exposure, levels, and gamma setting, so they aren't some magic fix or universally applicable (for the highest quality) in all situations.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Please Log in to join the conversation.
www.xdcam-user.com/picture-settings-and-.../alisters-free-luts/
I say that as, not only do they look good (less green) but out has variations for each 1/2 stop of exposure (with Cine EI in mind.)
Sony even have some of his LUTs as downloads on their site. He does their instruction videos.
The one I use is the Arri Look one but having just gone back to the above page he also has a bunch of "offset LUTs" which are ostensibly just for exposure compensation.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Please Log in to join the conversation.
...not only do they look good (less green) but out has variations for each 1/2 stop of exposure (with Cine EI in mind.)...
His V-Look V3 SLog3 "V-Look" (V=Venice) LUTs are in three versions: V3 (regular), G1 (mild green reduction), and G2 (stronger green reduction). They all have +/- 3-stop offsets at 1/2-stop intervals. It is easy to switch between them and select a version and exposure offset for the shot.
The build-in offsets can avoid having to manually offset exposure before hitting the LUT in the effects stack.
They work very well on SLog3 FX6 material in FCP. That said, Resolve Studio 18.5 has a new feature that allows RAW controls for MXF XAVC-I. With that you can adjust color temp and other settings almost equal to ProRes RAW. It unfortunately does not work for the MP4 XAVC-SI format from the FX3, A7SIII, etc.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
I think this will be my workflow:
1. Apply Video Roles for each camera for the clips in the bins, apply clip LUTs and start editing.
2. When finished: Select all clips in the Timeline and remove the clip LUTs in the inspector plus add the color effect by touching the color control so it will apply before the LUT.
3. Open the Timeline Index and add the Row "Video Roles".
4. Search for the Role "FX3" for examle, select all and add the timeline-effect "Custom LUT" with the corresponding LUT.
5. Continue.. For example I search for A7SIIII and add the cine2 Leeming LUT.
6. Start grading with those effects.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
When I copy the color effect from the previous clip via shortcut, the color effect gets updated, but moves to the bottom position in the effects panel, so I have to drag it back up over the custom LUT effect manually. I usually use those shortcuts to copy the color information from 1, 2 or 3 clips prior automatically very often, it's a huge timesaver.
I guess when I use an adjustment layer instead it will get even more complicated as I cannot affect the underlying clip when I just use the color dials - I guess color effect will then be applied to adjustment layer itself. So I am afraid I will have to live with it. That's strange that there is no clean workflow to grade a clip which has a LUT applied on clip level.
I tried out CF2 as well but its too slow clicking through all these menus and has no real advantage agains the inbuilt color correction.
I also tried Colourlab.ai and that has cost me a LOT of time! The AI does not really work for exposure, I have to dial everything back manually, then going back to FCPx it removes all my audio effects from the timeline I had already applied, and then playback got so slow on an M2 Mac Pro max 32gb ram that I couldn't play back in realtime and had to start over again grading in FCPx. I think for me the options are using FCPx internal tools or going to resolve and render out the graded files.
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Or does anyone know how to add an adjustment layer thats locked, so moving the color dials will only affect clips underneath?
Please Log in to join the conversation.
Or does anyone know how to add an adjustment layer thats locked, so moving the color dials will only affect clips underneath?
There's another suggestion somewhere on this linked page but this is how I done it.
fcp.co/forum/4-final-cut-pro-x-fcpx/3754...-beneath-them#123232
Please Log in to join the conversation.
- FinalCutdown
-
Topic Author
- Offline
- Elite Member
-
- Posts: 222
- Thank you received: 4
Or I need an option that the color effect doesn't move its position as a clip effect so it stays over the custom LUT effect in the clip effects tab.
Please Log in to join the conversation.





