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STOP MOTION - How to create new project as 10FPS?
I did a lot of stop motion and line drawing animations in college. I had a lot of fun. Loading the film inside of a black bag inside a closet was hard. Now days people can use digital cameras.
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BTW, smootheness is not related to frame rate. It's related to how much you move between shots, It can be smooth at 24 FPS. I am not saying that 24 FPS is the same as 60 FPS. It depends how much you move and what you want to achieve. Naturally a 60 FPS will have a lot more images, You can do great slow motion but it will take a lot of images ! And patience.
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arc wrote: PaulG do you have a sample of your work?
Go to our reel and check the stop motion section: www.ffake.com
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Rat actor is funny.
Set of film I'm working on. Travelling down the building with characters running.
Work in progress.
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Albo wrote: BTW, smootheness is not related to frame rate. It's related to how much you move between shots, It can be smooth at 24 FPS. I am not saying that 24 FPS is the same as 60 FPS. It depends how much you move and what you want to achieve. Naturally a 60 FPS will have a lot more images, You can do great slow motion but it will take a lot of images ! And patience.
I stated the amount of distance you move the object is important. I mentioned moving it one centimeter vs two millimeters. Did you forget that? I did a lot of stop motion animation and line drawing in college.
Set up a 24 fps project a 30 fps project and also a 60 fps project. Simply make a picture in picture slide from one side of the screen to another in 1 second or less (kind of fast). It is real easy to do and you will easily see what I mean. 24 fps project will be choppy. You can even try 1080i. 1080i will look jerky on the computer screen but silky smooth on broadcast compliant equipment.
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Thanks for the link. Nice work.
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No, it's 59.94i and always has been.
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- Andreas Kiel
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So the PAL standard matched to 25/50 and the US (and other) used 30/60 in BW times. With color there were problems at latter rate so up from then 29.97/59.94.
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- Tom Wolsky
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- Tom Wolsky
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FCPX.guru wrote: Why at 24fps?
Because that is the traditional projection rate of FILM. Before DSLRs and video, we shot on Mitchell 35mm pin registered cameras and film cameras don’t have partial frame rates. Moviolas, Mag synchronizers,Steenbecks, KEMs all work at 24fps. Projectors project at 24 FPS. That’s why telecine engineers invented 3/2 pull down. So that people using film equipment could transfer their 24FPS negative to 30 FPS NTSC video (okay, 29.97 for the pedants). Animators are lazy and they figure a telecine machine that can add the extra frames is easier than shooting them on set. And film screening gear works at 24, so looking at dailies or film editing can’t happen at any other rate than 24 FPS. And we still work at 24 because thats what looks like “film” to our eyes and why should we change?
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