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STOP MOTION - How to create new project as 10FPS?
I'm creating a lot of stop motion videos now at home.
The thing is that whenever I go to my project properties, I can custom choose project resolution, but in FPS drop down, I am stuck with available options. from 23.98 to 60FPS.
I want to choose 10 or 15 FPS for my stop motion projects.
Please help.
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But unfortunately, FCPX only uses standard video frame rates.
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If you want to change how it looks it's up to you to animate it accordingly.
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You do not animate at 7 FPS. You use the 24 FPS base and you move according to the feel you want to give.
And you don't animate at 30 FPS either.
My two cents...as a professional animator.
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- Andreas Kiel
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Standard Cartoon (animation stand) and Stop Motion is done at 24 (12 by 2) the classical way.
That what I've been told by my teacher when I was younger and he was quite famous from cinema and TV
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Blinking your eyes is 1 or two frames depending on how fast you want it.
If you want a slow motion blinking for 1 second it will take 24 frames.
If you put a 24 FPS animation in a 30 FPS timeline it will go faster.
A lot of animation is done on two's. Meaning that every frame is doubled.
1 image = two frames It is more economival (It takes less time to make).
A lot of Wallace and Gromit films are done on two's but only when needed.
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The point is, though, that your timeline need not match the frame rate of your animation. That's the important takeway here.
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- Andreas Kiel
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Celluloid film has no frame rateFCPX.guru wrote: There was a time animation was done at 24fps because that was the frame rate of the celluloid film it was being photographed to. We work with digital media, we have more flexibility.
A a good old ARRI easily could record at a higher frame rate (up to 100) and the 'trick desk' cameras can't do more than 1 fps.
The classical 12 on 2 still seems to have the 'best look'
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If you animate at 30 FPS. 15 frames is 1/2 second.
The point in animation is how you move your character to achieve what you want.
As a rule, even in the digital world we animate at 24 FPS. It doesn't proclude from animating at whatever you want.
At 60 FPS you will need 30 frames to animate 1/2 second. If you are animating a puppet it doesn't make sense.
So animate at whatever FPS you want. Animation is about rythme and how much you move between each frame.
I am not taking about Motion which is a Motion graphics software. I'm simply saying animation is usually done by moving an object or a drawing at 24 FPS.
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When played back it does, 24fps standard, all theaters do 24fps playback of film.
"As a rule, even in the digital world, we animate at 24 FPS."
Why? What is the purpose of this "rule"?
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- Andreas Kiel
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The YouTube link I supplied was TV and made for TV - but captured on Celluloid.FCPX.guru wrote: "Celluloid film has no frame rate"
When played back it does, 24fps standard, all theaters do 24fps playback of film.
Theatre use only was a 'gimmick'
It's the 'Look'. When animating with 'real things' like drawings, stop motion (like with clay Aardman does) it doesn't look that 'artificial'FCPX.guru wrote: "As a rule, even in the digital world, we animate at 24 FPS."
Why? What is the purpose of this "rule"?
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Many of us can remember using an OXBERRY animation stand which was THE standard then for animation as much as the ARRI BL or the ECLAIR NPR were the standard gear for synch sound (24 fps or 25fps) in low budget productions.
The OXBERRY could run at a maximum of 180 frames per minute (3 fps) in continuous mode. Is this a multiple of 30 fps or 24fps? We all know it was for 24 fps as television NTSC was interlaced and useless for any animation…You could not even go out without a huge truck.
ALBO wrote
So animate at whatever FPS you want. Animation is about rythme and how much you move between each frame.
Great conclusion do your calculations and chose timeline standard for delivery
and in doute go 24 it’s cool, economical and has nice “look”
The subject says: STOP MOTION
Stop motion of the real world or on location is another story as what you are filming has a duration that you want to accelerate to another duration to show a phenomenon , but again you need smoothness, so do your calculations and check your delivery requirements for final choice of FPS base.
Is that 2 cents ?
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Nice.Many of us can remember using an OXBERRY animation stand
I edited my first film on a Steenbeck. 16mm.
I was lucky because I had access to this. No Final cut at that time.
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Cell animation and stop motion animation are both cool but the speed and smoothness of the animation is up to you. Stop motion animation is used when animating objects. Cell animation is used when you make use of drawing techniques onto cells.
At 24 FPS in order to spell your name with pennies sliding into frame using stop motion you would move the the pennies one centimeter and expose four frames each time you move the pennies. That works but it looks like stop motion animation.
If you want to go totally hardcore you can move the pennies just 2 millimeter and expose only one frame each time you move the pennies. This will look much smother during playback but will also require a lot more time and effort.
24 FPS, 30 FPS even 60 FPS can all work. It is all about timing and the distance the objects are moved.
The goal when making King Kong (black and white version) Star Wars or Sinbad The Sailor is to not have it look like stop motion animation but instead look like live action. That being said Lego Animations are a different story.
At my college we had an Oxberry and Steenbeck.
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