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Multicam Issues, serious problems
When I select a clip between [ and ], after having gone through the process of multi-cam clip playback with the angle viewer, I notice I am a few frames out on a section of video, I would like to move the video a few frames to the left, ie have a start frame a few frames later, when I do this the audio directly under is "slipped" by the same number of frames.
The video was not clear enough to see if he used multi-cam clips or plain clips.
I suspect my lack of explaining correctly is leading to misunderstandings, I hope I can explain what I mean, I have an audio track from a wide camera angle, I use this as the monitoring angle for audio in the multi-cam clip set up, and a number of video only cameras, when it comes to final editing, on the primary storyline, as I slip the video 5 frames, the audio slips 5 frames in sympathy, there seems no method to disable the audio as I can see.
The issue I guess is the lack of "Break Apart" or finalize Multi-cam clip. If this was possible then locking the audio clips as was the case in FCP 6 with the mesh over the track, NOT DISABLE, would maybe be what I need.
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- Daniel Rutledge
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I had hoped I was doing it wrong, I was not, a pity as it ends up being a painfully cumbersome way of working.
Thanks for the advice, still frustrated at the inability to work effectively.
I tried what you suggested, with the alt-drag, left with the video on the right start frame for the clip, at least for now I have some sort of work around, it gets me the visuals I need.
Multi-cam clips is a work in progress, thank you for helping, I can work on the insert now!!
Justine
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- Daniel Rutledge
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but yes I get what you mean. FCP X is a work in progress,
I just want to be clear that was not my point. And by the way, all NLEs are a work in progress; that is why they have updates and new versions. If you really liked FCP 6 or 7, then you should try Premiere Pro CC. It is exactly like you would think FCP 8 would be. It has a pretty good Multicam tool now, too.
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- jjsanderson
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MsJustine wrote: When I select a clip between [ and ], after having gone through the process of multi-cam clip playback with the angle viewer, I notice I am a few frames out on a section of video, I would like to move the video a few frames to the left, ie have a start frame a few frames later, when I do this the audio directly under is "slipped" by the same number of frames.
If you mean that, in your particular sequence, the video and audio are out of sync and you need to slip the video to re-sync with the audio: yes, that's going to be a problem. FCPX's multicam works hard to keep audio and video locked together, with the assumption that they're in sync throughout (as is usually the case). If you need to slip video and not audio... yeah, that's going to be a connected clip.
But if you're talking about moving the video edit point a few frames either way without affecting the audio at all, and without changing sync anywhere - that's entirely possible. Ensure the audio is collapsed on both clips, then select the Trim tool, click the edit point (you'll get ][ brackets) and slip either way. I use the ,/. keys to do this. Absolutely standard practice.
(the other way of dealing with the 'multicam clip is out of sync' issue, by the way, is to head into the Angle Editor and make the corrections there - typically by blading a clip and slipping part of it back in sync. That change is then reflected in your project edit.)
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- haysoos123
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The only thing I can say is that I do agree that the 'detach audio' should work on multicam clips (it really should detach any currently active audio in the clip). For now, you can just alt-drag the clip to duplicate it, and even put attach it UNDER the primary storyline (so it kind of acts just like an audio clip). But 90% of the time in a multicam cut, you want the angles to be in sync. For those times where you can to use shots that aren't in sync, you most likely do want to connect them to 'patch' them in so you can slip, slide, do anything you want to it without affecting the audio. This is pretty similar to how you do it in all NLEs, except that you put them in a track above.
If you've ever cut a lot in Avid, you know that a typical edit looks like a HUGE mess of layers of tracks once it's done, unless you're the anal type that likes to clean up every single thing.
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FCP X does not have the defined tracks as we came to love or loath in FCP 6, there are still tracks when you go into the expand audio components, then surely there has to be a way to lock the audio component, of the "tracks" as they display on the primary storyline.
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And I'd not think of audio "channels" as "tracks".
In legacy FCP's Multicam, you had even less flexibility, and it was more awkward, because you didn't have the Angle Editor. The Angle Editor is really, really a great tool to have. You get everything worked out there first, before editing.
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- jjsanderson
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For FCPX, it makes no sense to offer you tools to break the thing multicam is for in the first place. If you want non-sync audio beyond J/L cuts, well, that's what connected clips are for. Mute the primary storyline audio, connect a clip for audio purposes only, and you can slip and slide as much as you like.
If you really want to set the non-sync bit in stone, you can do that in the Angle Editor, but unless you want sync-slipped material across large portions of your edit the connected clip approach feels like the more natural way to go.
FCPX's tools don't work the way other NLE's tools do, but they are consistent and rational. I've yet to encounter any situation where working with multicam in FCPX is harder or more convoluted than it was in FCP7.
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The very wording of certain functions is not consistent or rational, I know that FCP X is very very far from complete, 10.1 will not deliver any huge changes, as much as we want them.
If you have synced tracks, then why not non-synced tracks? Allow me as the user the choice to set what I want, when I want it, to have to go back and copy clips, reduce audio here and there on copied tracks is not ideal, when if I had not used multi-cam clips this would not be an issue.
I wait to see what 10.1 brings, I am expecting not much.
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- ronny courtens
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1. Edit a multiclip with one audio angle
If your multiclip has different video angles but one audio angle throughout the multiclip you can edit the multiclip in its collapsed form. If you drag the through-edit points between the different angles in a collapsed multiclip you will roll the video and the audio points at the same time, just as you say. But as the audio is one single angle, rolling the audio will have no effect on it. So you will in fact just move the video in relation to the audio, creating J and L cuts. This couldn't be easier, and it's an ideal method for fine-tuning music videos. Here you see an example of a collapsed multiclip with one audio angle:
2. Edit a multiclip with different video and audio angles
If your multiclip has different video and audio angles and you want to modify the video in- and out points without affecting the audio you can expand the audio and the video by pressing CTRL+S, then roll just the video to perform J and L cuts. Your video in and out points will move, the audio will remain unaffected. Here you see an example of a multiclip with 2 video angles and 2 different audio angles in which I have rolled the video without affecting the audio:
3. Edit a multiclip with different audio angles and multiple audio channels
Even after you have cut video and audio in a multiclip you still can add audio angles to your multiclip and edit them. So your assumption that you only have one audio "track" in FCPX multicam is false. All you have to do is select your multiclips and choose "Expand Audio Components". This will reveal every audio channel for every video cut. If you want to add, remove or modify audio channels for any video angle just select the angle, go to the Inspector > Audio tab and select or deselect any audio channel you wish. In expanded mode you can have any number of audio "tracks" for every video clip in the timeline and you can trim, fade, adjust and roll them independently to your liking. Here's an example of a multiclip with different audio "tracks", video J and L cuts and cross-faded audio channels:
So I really do not understand what you could want more. FCPX has without any doubt the most sophisticated and powerful multicam feature that has ever existed on any platform. Compared to this FCP7 and Premiere multicam are just toys. Even if I would not like FCPX at all I would buy it for this feature alone.
- Ronny
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Take the any of the screenshots above, for example the example 2 one, where is says ANGLE 1, you want to adjust the start point of the video 20 frames later, so you hold down the T key and you adjust the video, what happens, the associated audio moves in sympathy as it is linked, not what I want.
Yet when you ALT-DRAG the clip up a few inches, creating a duplicate frame, hold down the T key, move the clip left or right, the audio on the primary story line is unaffected, and you then have the correct video when you play as you are playing the connected clip, all I am asking is why this step to adjust the video?
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- Nervebroke
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Dave
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- Daniel Rutledge
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- ronny courtens
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There is no need at all, ever, to duplicate clips and work with connected clips when trimming a multiclip. You can perform different trim modes in a multiclip and FCPX will ensure that your video and audio always stay in sync, as opposed to multicam in FCP7 where ripple trimming completely messes up your multiclip.
Let's take two examples, a roll edit and a ripple edit. A roll edit is the most frequently used trim mode in a multiclip as it does not affect the length of your multiclip but allows you to fine-tune the cuts you have made or to create J and L cuts. A ripple edit does make you entire multiclip longer or shorter.
1. Roll edit
Here you have a simple 2-angle multiclip:
Click the centre of a cut between two clips to activate the Roll edit mode. This is indicated by a double yellow line:
Then just drag on the double yellow line to roll the edit. As you can see I have adjusted the end point of Angle 2 and the start point of angle 1 by dragging the double yellow line to the right, and this has NOT affected any audio:
2. Ripple edit
To perform a ripple edit you just place the cursor on one side of the cut between two clips, when you click you will get a single yellow line indicating you are in ripple edit mode:
Now when you drag one side of the yellow line you will shorten or lengthen the clip and all the following clips including their audio will move accordingly, keeping all audio perfectly in sync. Here I have shortened the end of Angle 1, making the multiclip shorter. Notice how FCPX has moved all the following clips and their according audio to the left, keeping everything in sync:
I now have any possible option available for fine-tuning my audio: I can keyframe the audio of Angle 1 and 2 to create a dissolve between them, I can create an L or a J cut , or I can shorten the audio of Angle 1 to make it have the same length as its corresponding video that I have shortened:
Whatever you do all clips in the multicam remain in sync even when you make individual angles longer or shorter. This is unique to FCPX and it makes it the very best multicam editor I have ever worked with. So with all due respect I really don't see what problem you can have with this.
- Ronny
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- jjsanderson
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I think she's doing it wrong too. But then we all went through that phase with FCPX where we felt like somebody had removed our finely-honed surgical instruments and only returned them to us once they'd made us wear boxing gloves.
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- Daniel Rutledge
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