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SliceX

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07 May 2013 21:00 #25470 by Marc Lucas
Replied by Marc Lucas on topic SliceX
Yes I was installing over a bought version of SliceX

So maybe??

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07 May 2013 21:56 #25473 by Seanus
Replied by Seanus on topic SliceX
I'm using it on my age old MacPro from 2007 and its working brilliantly. Super impressed so far.
There are a couple of on screen glitches but overall it's working as advertised

Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011

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07 May 2013 22:08 #25474 by Marc Lucas
Replied by Marc Lucas on topic SliceX
I'm going to try it on mine now see if it is any different.

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07 May 2013 23:59 - 08 May 2013 01:51 #25476 by CoreMelt
Replied by CoreMelt on topic SliceX
Marc, I have replied to you direct, please send us the System profile.

El Cuajinais,

1. You should set a keyframe on your first frame before you set keyframes later on, after tracking go back and move one of the points slightly in the first frame to set an initial keyframe.

2. I don't believe it makes a difference if you change scaling or change entire points.

3. I believe FCP X hides the on screen controls of plugins in play mode so I don't think we can get around this.

4. just click on one of the icons to draw a new shape and it will replace the current shape. This keeps your track data.

5. you need to bring the 120 fps footage into a 24 fps project then export the clip, that will create a 24 fps version you can then bring back into FCP X.

There is now a detailed tutorial showing more of SliceX with Mocha in action here:
www.coremelt.com/tutorials/for-fcp-x.html
Last edit: 08 May 2013 01:51 by CoreMelt.

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08 May 2013 05:39 #25489 by BenB
Replied by BenB on topic SliceX
Mac Pro / 5870 / 16 GB RAM, also a new 15" maxed rMBP. No crashes, great performance, fast tracking considering what is going on under the hood. Only issue is the occasional hesitancy with making point while drawing a custom shape.

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09 May 2013 10:50 #25580 by CoreMelt
Replied by CoreMelt on topic SliceX
Sorry for those waiting for the release, our pre-order customers found some problems we believe are serious enough to fix so we need a few more days. We'd rather get this release right and fix serious issues than ship something pre-maturely. Coming very soon, as you can understand this is a complex plugin and there's a lot of special cases we need to test.

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09 May 2013 11:38 #25581 by Mark Dobson
Replied by Mark Dobson on topic SliceX
Patience is a virtue . .

Thanks for the update on the release. Really looking forward to trying it out. Will you be letting existing users know when it's ready?

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09 May 2013 12:18 #25583 by cinemaloha
Replied by cinemaloha on topic SliceX
As a previous SliceX owner, I'm also disappointed with the upgrade pricing. Any possibilities of a FCP.co members discount code?

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09 May 2013 13:58 - 09 May 2013 14:00 #25587 by BenB
Replied by BenB on topic SliceX
I'll be the one to point out that most current SliceX users got it for only $49.

Yeah, we'd rather wait for a good, stable version. Unlike some apps...
Last edit: 09 May 2013 14:00 by BenB.

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20 May 2013 11:24 #26023 by wytworm
Replied by wytworm on topic SliceX
I am rMBP i7 16 gb RAM and can't run it. Dragging shape to clip creates a CPU pegging render condition that seems like it would take 16 hours to finish if i could keep the laptop alive long enough to complete. This accompanied by the beach ball spin to a force quit. Replicated the experience on early 2009 Mac Pro tower.

Will wait for a patch and explore other options.

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20 May 2013 11:28 #26024 by wytworm
Replied by wytworm on topic SliceX
Marc - Did you ever get it working? You seem to be having an experience very similar to mine.

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20 May 2013 11:42 #26025 by CoreMelt
Replied by CoreMelt on topic SliceX
We've just uploaded a new version today. Anyone that had a problem please try the latest version and please email us direct support at coremelt dot com if you still have a problem. We reply and look at every single problem report.

Latest version is here:
www.coremelt.com/download.html#slicex

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20 May 2013 13:31 #26035 by TrixTrax9000
Replied by TrixTrax9000 on topic SliceX
Thanks for your ongoing support & prompt attention to any concerns.
You're definitely winning points here & across the web.

:)

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20 May 2013 13:39 #26039 by wytworm
Replied by wytworm on topic SliceX
I have had time to mess around with this a bit this morning. I have found a couple of things pretty much have it working optimally at this point:

Use the coremelt uninstall tool to clean out old versions if you have the beta or some old version in there.

Reboot (I say this as even after uninstall it showed up as available in FCPX)

Install the newest version of SliceX with Mocha

Turn off background render

Use Slicex, make adjustments, track until y ou are happy then render.

Turn on background render (if you like working with it on).

Cheers!

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20 May 2013 14:00 - 20 May 2013 14:00 #26044 by BenB
Replied by BenB on topic SliceX
Great update, and fast! My blog post about SliceX with Mocha has been updated! Those CoreMelt guys rock! You all will want to update to the latest Lock & Load to stabilize and track at the same time. As my blog points out, you don't want to be using the built-in stabilization with SliceX Mocha.
Last edit: 20 May 2013 14:00 by BenB.

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21 May 2013 21:06 #26110 by TrixTrax9000
Replied by TrixTrax9000 on topic SliceX
If I might make one minor suggestion. It appears that neither your download dmg nor the actual installer have version numbers. Since you are issuing updates, it might be helpful for your followers to be able to differentiate between the releases. This can remove any confusion from people going to their Downloads folder & finding 2 copies of your product, then mistakenly writing something negative about an issue that you've already addressed.

thank you

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22 May 2013 00:06 #26124 by CoreMelt
Replied by CoreMelt on topic SliceX
The version number comes up when you click on the installer and is listed on the download page. The latest release of SliceX with Mocha is version 2.0.2

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22 May 2013 01:22 #26129 by TrixTrax9000
Replied by TrixTrax9000 on topic SliceX
Thanks for the clarification.

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