- Posts: 335
- Thank you received: 62
3 Post Moderation Rule for New Boarders (25 Jan 2021)
New boarders will have their posts moderated - Don't worry if you cannot see your post immediately.
Final Cut Pro at Ten, a Difficult Birth, Sibling Rivalry & Has It Grown Up?
- Oliver Peters
-
- Offline
- Platinum Member
-
www.apple.com/today/
www.cultofmac.com/745756/today-at-apple-...ng-creative-workers/
Please Log in to join the conversation.
We might see more in the future but only with Apples Silicon.
This will again cause a major transition away from FCPX since people might not be willing to shelf out few grand for the FCPX dongle.
Please Log in to join the conversation.
Please Log in to join the conversation.
Please Log in to join the conversation.
Oliver Peters wrote: If you use Avid Media Composer as an example, the feature set today is generally what existed by 2002 or so. Refinements came in terms of performance improvements, new resolutions and codecs, and so on. But operationally, the MC app has more or less been "locked" for two decades.
2002 was v11 of the old numbering. There have been a lot of revisions, features added & improvements made since then (although dupe detection existed back then). I get that folks love to bash Avid but it's still used for most high budget features and in news & sport departments across the world.
Do I still curse it every time I use it? Of course. Same as I do for PPro. And Resolve. Sadly FCPX has not proved visible in my world, cos I do like the database & magnetic timeline/connected clips a *lot*.
So: -
Avid is still avid (i.e. alive, well, under constant development and used by thousands of editors daily on the highest profile work). Obvs its Title tool is even more crap than it was in 2002.
PPro is bigger in terms of reach & revenue - the editors that would've bought a MBP back in the day to run FCP7 are now tied to a monthly sub to Adobe.
Nearly every working freelance editor I know has to be able to edit on both PP and Avid. They mostly don't know, or care about, FCPX (or Resolve / any other NLE).
Please Log in to join the conversation.
- Oliver Peters
-
- Offline
- Platinum Member
-
- Posts: 335
- Thank you received: 62
Just to be clear, I've worked on Avid since nearly the beginning and still beta test current versions, along with use when a project dictates. When I said "locked" what I meant was that things like Symphony color correction, multicam editing, ScriptSync, PhraseFind, Intraframe editing (masking, paint effects, etc) and most of the general operational features were there by then.
In the pro world in the US, FCP is largely absent, except for individual users. I occasionally run across a producer who started an initial cut in FCP before turning it over to an editor. The use of it is not so much to edit, but more like the producer's scratch pad for ideas. But largely it's an Avid/Adobe world, with DaVinci Resolve a distant possibility.
In fact, I'm on the advisory committee for a local, private, media university, which early on was featured by Apple in an FCP (then X) user story. That college dumped its instruction of FCP years ago, because it simply didn't have any practical application for students expecting to move on in the film & TV world. And so Adobe CC is a default, with the BFA and MFA film students focused on Media Composer, as well as Pro Tools.
Part of the reason for this is that both Avid and Adobe have been very aggressive in courting the pro community. Apple has been unpredictable ranging to ambivalent. Unfortunately the pro community looks at it as "What have you done for me lately?" and that's not how Apple rolls. Clearly Avid has been very loyal to that community through good and bad times, because it's their primary market. At this stage, I'm not sure Apple could do anything to shift that balance and momentum, even with a rash of new features.
Please Log in to join the conversation.
They are, honestly, average discounts, not tremendous. And that is the least all computer and software companies do. Go around to high schools and colleges and universities in the US, not a lot of Apple support to be found there anymore. Tons of free Adobe software to be found, though.
Please Log in to join the conversation.
I wish Apple would release a paid FCP 11 release already. It would be nice to see a re-commitment to the app.
Please Log in to join the conversation.
It would have to be so innovative that cost would have to be a worthwhile jump in workflow efficiency.
If the innovation involved a serious new learning curve that may also work to its detriment.
Of course, Apple may not care if that's the end result.
It should be an impressive enough tool to attract people to have them stick with the Mac platform without putting up more barriers.
Please Log in to join the conversation.
They are obviously focused on YouTubers, not TV broadcaster or feature film makers, and we'll just have to get used to that..
Please Log in to join the conversation.
- Oliver Peters
-
- Offline
- Platinum Member
-
- Posts: 335
- Thank you received: 62
Final Cut Pro is designed to show off Apple hardware and it does that quite well. So advances come in the form of OS compatibility, media performance enhancements, codec improvements, etc. It’s never going to be the sort of all-in-one, best-of-breed application that DaVinci Resolve strives to become. It’s unlikely to get the type of collaboration that Avid or even Adobe have. If anything, it *might* get some AI/ML advances, but even there, they are significantly behind Adobe.
Final Cut Pro was inherently designed with significant flaws, from the standpoint of broadcast users. That’s in part because it grew out of an enthusiast’s development mindset and not a team or broadcast mindset. That’s why XML exchange, AAF export, EDL export, and media consolidation were passed on to folks like Intelligent Assistance, Xmil, Marquis, and others.
It’s not that Apple couldn’t have included these features, but it would never be perfect, because of how FCP was designed. Therefore, Apple didn’t/doesn’t want to put their name on it and have to support those functions. Not to mention that Apple viewed something like EDL support as looking to the past, not the future. On the plus side, you can augment the application as needed, based on your own specialized use case, which keeps FCP light and agile. So take the good with the bad.
Final Cut Pro is a great tool and you can make of it what you need to. But stop wishing for the mythical FCP “extreme.” You are bound to be disappointed.
Please Log in to join the conversation.
Use what works for you and make the best of what you have.
Cheers to all,
Please Log in to join the conversation.
- Carsten Orlt
-
- Offline
- Platinum Member
-
- Posts: 422
- Thank you received: 82
Please Log in to join the conversation.
Most of the "new features" people need are catch up features existing elsewhere.
If FCP is the YouTube/Social Media tool Resolve's Smart Reframe seems to be an advantage. And while Resolve's Cut Page may not yet be all that it can be, they're thinking of the same market.
Who are all the smart organizational media tools for? Perhaps documentary or high shoot ratio productions. Which, once edited might be slowed down by the audio mixing tools needed but not there for that workflow. Keyframing and tracking which may be fairly important to such workflows are lacking.
What about Motion's intent and integration. The ability to create restricted parameters that can keep editors with certain guidelines in a multiseat corporate environment maybe? But the rest of that collaborative workflow is challenged.
BTW Pages isn't designed to sell Macs. It's a free included utility to cover basics for those who don't need to buy more expensive third-party WP/DTP programs.
If FCP's purpose is to sell Macs is it going to continue to do that as time goes on especially if one has to pay more for it than Resolve and much more once you start adding plugins to fill in the holes. Perhaps FCP really no longer serves a great purpose in Apple's computer sales and it's being left in maintenance mode.
Please Log in to join the conversation.
- Carsten Orlt
-
- Offline
- Platinum Member
-
- Posts: 422
- Thank you received: 82
FCP doesn't want to do that. Or at least I would be more than surprised if the inventor nor the current managers would state that. FCP is a very easy tool to edit with, and to learn how to edit, if you do not need to un-learn previous track based approaches. It actually has all the tools to finish to the highest quality standards (eg. colour manipulation quality is on absolute par with Resolve, even if the toolset is way smaller), both in video and audio.
What it does is concentrate to be simple and nimble yet powerful.
As Oliver said: If you are after Final Cut Extreme you should switch now to Resolve or Premiere.
I actually disagree that FCP sells Macs or is even meant to do that. I think FCP is there because Apple knows that making movies is the future of story telling for the masses. And for people who hate bloated apps that want to be everything and are so complicated that you never fully use them, FCP is a fantastic alternative. Apple sells Macs to people who subscribe to their design philosophy. And FCP, Pages etc are expressions of those design principles. If FCP would be there to sell Macs it would be free. Much like Resolve is mostly free so you buy Blackmagic stuff.
Please Log in to join the conversation.
And we can agree that Apple has not lived up to its promise to be more open and communicative to the professional market.
And that FCP is an incomplete ecosystem, however you wish to justify that so you can feel better about it.
But, stagnant, not lived up to its own hype, incomplete after ten years, and has the word "Pro" in it but it's supposed to be a fully "pro" product.
I feel like there's a lot of heads in the sand here. Just my humble opinion. Apple needs to at least come out and state clearly what they're market is for Final Cut. But then, being vague has lead us on thus far...
Please Log in to join the conversation.
- Carsten Orlt
-
- Offline
- Platinum Member
-
- Posts: 422
- Thank you received: 82
Thank you for bringing the discussion back to accusing others of stupidity..
Please Log in to join the conversation.
cseeman wrote: ...Perhaps FCP really no longer serves a great purpose in Apple's computer sales and it's being left in maintenance mode.
Based on the limited rate of new features the past few years, you could conclude that. However we are in a transition period from the standpoint of software frameworks, languages and mobile devices. These might account for the superficial "stagnation" of FCP development.
Classic FCP was a carbon framework app, I think written in straight C. It was constrained to 32 bits. So from a language and software framework standpoint, there was never any possibility of extending classic FCP to 64 bit, without a total rewrite.
Classic FCP could have been re-written using Cocoa and Objective-C to produce something more conventional, but Apple chose to produce FCPX. It was a big job and almost any development team will wind down updates to the legacy app during an approx. two year period while the new app is being developed.
We are now at a similar point where Cocoa and Objective-C are being replaced with other frameworks and the Swift language. There is a separate transition for the UI framework, currently AppKit on Mac and UIKit on iOS. This is especially important for the convergence between desktop and mobile devices.
Assuming it's possible to devise a full-featured version of a redesigned FCP for iPad OS, you definitely don't want a separate code tree with separate development and testing. You want as much code and UI commonality as possible. That is not possible using Cocoa and Objective-C. Hypothetically in the future you could develop a new version of FCP written in Swift and using the SwiftUI framework which would run on both Mac and iOS. Ideally they'd use Swift Concurrency to streamline multi-core scalability and thread safety. However to my knowledge SwiftUI is not currently capable of producing a highly complex app like FCP, Photoshop, etc.
If they are going to add collaborative features, it would make sense to leverage the CloudKit framework, not wedge in a complex client/server database like DaVinci Resolve. This would likely require major structural changes in the code base, not an incremental approach. In the WWDC21 talk on CloudKit, they didn't even mention Objective-C: https://developer.apple.com/videos/play/wwdc2021/10086/
Also over time, things are learned about software development. I worked on a major product where the debate was to either extend the legacy code base or start from scratch and re-write it. The decision was made to re-write it using a new language and different frameworks but that caused the legacy product to be placed in a maintenance mode for two years. It was ultimately the right decision as the new design was much more reliable and extensible.
If anyone wonders why not just do both, it's generally unfeasible to simultaneously develop two major versions of a major app. It would require two development teams and two test teams and at that level the personnel are not available, no matter what the price.
Apple is so opaque that it's impossible to know whether a new version of FCP is being aggressively developed or have they lost interest. I optimistically think they are working on a new version but I have no proof of that.
Please Log in to join the conversation.
- George Henderson
-
- Offline
- New Member
-
- Posts: 1
- Thank you received: 0
I found this little video in my archives. You can see and hear lots of excitement at SuperMeet NAB2011 ... followed by a feeling of "HUH? What just happened?"
Please Log in to join the conversation.
- Oliver Peters
-
- Offline
- Platinum Member
-
- Posts: 335
- Thank you received: 62
joema wrote: Apple is so opaque that it's impossible to know whether a new version of FCP is being aggressively developed or have they lost interest. I optimistically think they are working on a new version but I have no proof of that.
I think that would beg the question - is anyone here willing to go through yet another FCP7->FCPX style transition?
Please Log in to join the conversation.








