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Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
- karoliinasalmin
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04 Aug 2011 19:36 #717
by karoliinasalmin
Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)? was created by karoliinasalmin
Hello,
I was looking the Apple developer documentation, and I did not find a single code example for creating FCPX plugins (fxplug 2.0). Where could I find a "Hello World" -style plugin which would do the followings?
- Would have Xcode template project with all the necessary stuff to compile the plugin
- read the video frame by frame
- do something simple to the frame, such as reading a pixel and drawing a pixel
- write the frame back to the video
I think this would be all I would need to get started, after this the protocol reference might be useful.
I would like to try to do something simple. All I could find from the developer documentation was a protocol reference, and for a newbie it is a bit huge task to create app from protocol reference alone without getting started from even a short sample code. I think there are people on this forum that have done FCPX plugins, so maybe you could help a noob to get over the initial step? Btw, would it be possible to do the plugins with C++ instead of Objective C? I am very fluent with C++, but not so with Objective C (although I can live with Objective C, if it is completely impossible with C++).
I have never created any FCP plugins before, my software development background is from elsewhere (actually from Linux), but I would like to learn to do plugins for FCPX. Thanks in advance.
Best Wishes,
Karoliina
I was looking the Apple developer documentation, and I did not find a single code example for creating FCPX plugins (fxplug 2.0). Where could I find a "Hello World" -style plugin which would do the followings?
- Would have Xcode template project with all the necessary stuff to compile the plugin
- read the video frame by frame
- do something simple to the frame, such as reading a pixel and drawing a pixel
- write the frame back to the video
I think this would be all I would need to get started, after this the protocol reference might be useful.
I would like to try to do something simple. All I could find from the developer documentation was a protocol reference, and for a newbie it is a bit huge task to create app from protocol reference alone without getting started from even a short sample code. I think there are people on this forum that have done FCPX plugins, so maybe you could help a noob to get over the initial step? Btw, would it be possible to do the plugins with C++ instead of Objective C? I am very fluent with C++, but not so with Objective C (although I can live with Objective C, if it is completely impossible with C++).
I have never created any FCP plugins before, my software development background is from elsewhere (actually from Linux), but I would like to learn to do plugins for FCPX. Thanks in advance.
Best Wishes,
Karoliina
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04 Aug 2011 21:07 - 04 Aug 2011 21:33 #718
by alex4D
Replied by alex4D on topic Re: Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
I've posted
the relevant links
in the Final Cut Pro X reference material forum.
The only other place you'd find any content on this subject is here.
Alex
The only other place you'd find any content on this subject is here.
Alex
Last edit: 04 Aug 2011 21:33 by alex4D.
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- karoliinasalmin
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04 Aug 2011 21:26 - 04 Aug 2011 21:30 #719
by karoliinasalmin
Replied by karoliinasalmin on topic Re: Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
I saw your link to reference. I was looking for source code rather than protocol reference.
However, I found out that I had to install fxplug 2.0 sdk first. Found it and installed from:
connect.apple.com/cgi-bin/WebObjects/Mem...tware?bundleID=20854
Ok, I was able to create fxplugin with xcode but the problem is that it does not compile.
Comes with 6 warnings and 2 errors. Errors are undefined symbols from linker, warnings (from generated code) is for use of deprecated functions. Not too finished sdk yet?
However, I found out that I had to install fxplug 2.0 sdk first. Found it and installed from:
connect.apple.com/cgi-bin/WebObjects/Mem...tware?bundleID=20854
Ok, I was able to create fxplugin with xcode but the problem is that it does not compile.
Comes with 6 warnings and 2 errors. Errors are undefined symbols from linker, warnings (from generated code) is for use of deprecated functions. Not too finished sdk yet?
Last edit: 04 Aug 2011 21:30 by karoliinasalmin.
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04 Aug 2011 21:36 #720
by alex4D
Replied by alex4D on topic Re: Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
I think the best place to start is on
the Pro Apps Developer list
.
I haven't seen any code for FxPlugs anywhere else.
I haven't seen any code for FxPlugs anywhere else.
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29 Oct 2011 00:02 #1851
by bfredo123
Replied by bfredo123 on topic Re: Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
Hi,
I am also very interested in getting a "Hello World" project.
Would you have any link for that?
Many thanks in advance,
Frederic
I am also very interested in getting a "Hello World" project.
Would you have any link for that?
Many thanks in advance,
Frederic
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- peteramwiggins
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31 Oct 2011 03:38 #1905
by peteramwiggins
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Replied by peteramwiggins on topic Re: Help developing FCPX plugin from scratch (Hello World plugin source code & Xcode project anywhere?)?
Frederic,
Check out the developer site, they have a load of sample code
Peter
Check out the developer site, they have a load of sample code
Peter
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