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SliceX in Motion

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18 Jan 2018 18:37 #93474 by mester
SliceX in Motion was created by mester
I got all SliceX and TrackX in Motion, but dont understand how to draw my blur mask?
I want to use Motion because I got 10 blur masks layers in FCPX and it runs to slow
can't find anything in the manual about Motion
thanks

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19 Jan 2018 14:45 #93507 by mester
Replied by mester on topic SliceX in Motion
SliceX dont suport Motion, regardless that the plugin is in there :dry:

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19 Jan 2018 15:21 - 19 Jan 2018 15:22 #93512 by JoeEditor
Replied by JoeEditor on topic SliceX in Motion
Yes, the Coremelt web site states clearly:
"Hosts:
FCPX ONLY"

And it isn't possible for Coremelt to have it not show in Motion.

But I can assure you, Motion won't handle heavy compositing better than FCPX will, they use the same render engine.
Last edit: 19 Jan 2018 15:22 by JoeEditor.

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19 Jan 2018 15:50 - 19 Jan 2018 15:51 #93513 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: … I got 10 blur masks layers in FCPX and it runs to slow…


… thinking about a more effective solution, but am I right? You want to blur 10 parts of the frame and each part individually moves??

because, wouldn't it be easier and less distracting for the audience to 'group' areas of blur? And make bigger areas of blur to minimize movement?
Meant as an example:



… is 'better' than blurring each individual face …
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Last edit: 19 Jan 2018 15:51 by Karsten Schlüter.

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19 Jan 2018 20:24 #93523 by mester
Replied by mester on topic SliceX in Motion
I did not see that, and just presumed that they did because they where in Motions library
its the same engine for render, but some stuff sometimes is running more smooth in Motion ;)
thanks

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19 Jan 2018 20:34 #93525 by mester
Replied by mester on topic SliceX in Motion
sure it would be easier, but can't find out how to make several masks in one, how do I add an extra mask on the same layer?
thanks

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20 Jan 2018 06:24 #93531 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: … how to make several masks in one, how do I add an extra mask on the same layer?…


again, my suggestion is based upon the assumption, no 'tracking' is needed …

then, it's quiet easy:



just apply a blur to a clips duplicate, and use the Draw Mask tool to give the blur layer any shape you like … if your blur areas are not cohesive, indeed: each mask is its own layer.

… just suggesting, not to put 10 trackers onto one clip - that is a ton of computation; just trying to make things simpler ;)
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20 Jan 2018 10:37 #93534 by mester
Replied by mester on topic SliceX in Motion
ok, but I need to track 10 points at one shot, so its the hard way ;)
but thanks anyway ;)

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20 Jan 2018 13:53 - 20 Jan 2018 13:55 #93536 by JoeEditor
Replied by JoeEditor on topic SliceX in Motion
Tracking 10 points in one shot for 10 different effects is going to be very taxing on any system, FYI. I'd make a few copies on top of each other, mask out sections of each, do a track on each.

Also, drop the Coremelt tech support folks a line and ask if there's an easier way, since they're the experts with SliceX.
Last edit: 20 Jan 2018 13:55 by JoeEditor.

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20 Jan 2018 21:58 #93540 by mester
Replied by mester on topic SliceX in Motion

FCPX.guru wrote: Tracking 10 points in one shot for 10 different effects is going to be very taxing on any system, FYI. I'd make a few copies on top of each other, mask out sections of each, do a track on each.

I already done it, just need to make a lot of adjustment and expected Motion to be more powerfull to work in, and the zoom option is better ;)

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21 Jan 2018 07:06 #93554 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: ok, but I need to track 10 points at one shot,…


can you feed, please, my curiosity (and limited imagination) and post a screenshot of your scene with 10 individually and to be tracked blur-zones? …
looking … checkered, hm??

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21 Jan 2018 09:46 - 21 Jan 2018 09:52 #93555 by mester
Replied by mester on topic SliceX in Motion
here we go, will take it down when you indicate that you have seen it ;)

can't get that f...... screendump to show...
Last edit: 21 Jan 2018 09:52 by mester.

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21 Jan 2018 09:49 #93556 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: here we go, will …


nope, no pic to see…

note:
reduce size to 1000pix wide and format to jpg…
(this board is mean with storage space LOL)

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21 Jan 2018 09:53 - 21 Jan 2018 10:07 #93557 by mester
Replied by mester on topic SliceX in Motion
Last edit: 21 Jan 2018 10:07 by mester.

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21 Jan 2018 09:56 #93558 by mester
Replied by mester on topic SliceX in Motion
and how do I delete it now?

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21 Jan 2018 10:02 #93559 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion
okayyyyyy.... ;)

a few Q:
1) and the cam moves, I guess? Because, if it's a 'still', and Photoshop/Pixelmator et al does a better job
2) re-shot with proper prepped props (say quick 3 times LOL) is no option?
3) … applied with blurs this is frankly spoken insane ugly… I'm an amateur, ok with some decade experience in advertising, but blurring same print-ons is no retouch … it makes it unreadable but catches watcher attention within a split second ("what was there ? Why do they hide?")
4) have you tried with an 'uncensored' pic to create parallax-shifting?

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21 Jan 2018 10:03 #93560 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: and how do I delete it now?


you should see an EDIT button under your post...
if not, I can do for you…

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21 Jan 2018 10:08 #93561 by mester
Replied by mester on topic SliceX in Motion
pls dont go there, I am frustrated as it is now, but nothing to do about it...
thanks

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21 Jan 2018 10:24 #93562 by Karsten Schlüter
Replied by Karsten Schlüter on topic SliceX in Motion

mester wrote: … I am frustrated as it is now, but nothing to do about it...


fully agreed being frustrated, but retouching a still would give 1000% better quality, and, to add motion, adding some minor parallax shift or a simple zoom-in (with blurring the background) is done in less than an hour.

THAT is nothing to be shown in public :evil:

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