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Collision detection for particle system/replicator?

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27 May 2016 15:28 #77169 by MarkNelsonMovies
Here's a question for all you motion heads, let's say I wanted a whole bunch of objects to be randomly moving around but never overlap or cross/pass through each other (i.e collision detection), is there any way this can be done using a replicator or particle emitter and behaviors in Motion 5?

Thanks,
-Mark

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27 May 2016 16:08 - 27 May 2016 16:08 #77172 by Karsten Schlüter
btmk, the actual Motion5 offers collision dectection only for the 'box' you're looking in.
Last edit: 27 May 2016 16:08 by Karsten Schlüter.

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27 May 2016 17:32 #77173 by MarkNelsonMovies
I don't know what 'btmk' means, but if you mean the "Edge Collision" behavior, that's what I thought. :(
Oh well, just thought I'd ask, in case I was missing something, or there was some kind of work around.

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28 May 2016 01:42 #77186 by BenB
best to my knowledge

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