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mObject Skin shader?

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09 Jul 2014 13:08 #49502 by Waterbear
Anyone tried mObject with a human model yet? All the packs are inorganic objects and I was curious to see if anyone has given a skin shader a shot and what the results were. Thanks!

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09 Jul 2014 13:14 #49503 by Disproportionate Pictures
As much of a fan of mObject as I am, I think human models is getting out of the logical use for this form of 3D application. mObject allows us to bring an extra level of depth to motion graphics. For years I've been cheating things like iPhones and computers- just flat images which I'd put clients web pages on. Now I no longer need to cheat those elements.

Even mObject's AE counterpart, Element3D, has shied away from character models and animation.

If you're getting into any kind of character animation, then moving up to focused 3D animation package is the way to go.

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09 Jul 2014 15:03 - 09 Jul 2014 15:08 #49523 by Waterbear
Replied by Waterbear on topic mObject Skin shader?
Oh yeah, I get that. (3D artist here, new-ish to motion)

I'm just wondering about a skin shader, not organic animation.
Last edit: 09 Jul 2014 15:08 by Waterbear.

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09 Jul 2014 16:14 #49527 by Ian-B
Replied by Ian-B on topic mObject Skin shader?
This caught my eye, but haven't tried it yet: www.makehuman.org/

You can select skin shaders for a range of ethnicities. Strong integration with Blender and no doubt exports as OBJ for importing into mObject.

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09 Jul 2014 16:30 #49529 by Waterbear
Replied by Waterbear on topic mObject Skin shader?
Hmm, that might a cool way to start base meshes. Thanks!

I'll check out their shaders too

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