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How to create 'sub-routines'?
- Karsten Schlüter
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21 Jun 2014 14:56 - 21 Jun 2014 14:58 #48243
by Karsten Schlüter
How to create 'sub-routines'? was created by Karsten Schlüter
// posted the same question at Apple Support, but I'm afraid, its new forum-design keeps people away :woohoo: //
…, a simplified description what I like to accomplish:
I'd like to create a generator which lists the, say, 5 (in real: 11...) members of a team:
1,2,3,4,5
I'd like to have a drop-down-menu to select from a range of players (A,B,C,D,E,F,G,H), so position #1=player A, #2=C, #3=E, #4=F, #5=B ...
that's easy .... learned that, did use the 'snapshot' function for a previous version of this generator.
But!
next season, it should be a sequence, each player appears after the other (and each item is a short animation, title, fade/in out of pic) - ...
so, the animation of Player B could appear at 00:10 or 00:20 or 01:40 ...
It would bloat my Motion project to infinity, if I put ALL player-animations at ANY optional time-line position (and in FCPX, I can select which animation at what time index)... in final version it's 23 optional players at 11 positions of the timeline = 253 'tracks'!
Question:
Any smart idea how 'link' from the timeline of the Motion-project to some 'sub timeline'?
in FCPX I would like to see 11 drop-menus; 1-11 defines the sequence of appearance, and I can select at each position any team-member...
My actual only idea is:
... I apply in FCPX my generator, which shows just one player from a list of 23, 11x to the FCPX project ... which is not so .. handy.-
.. or something like a single quicktime-movie, containing all 23 player-animations, and I can tell Motion to 'jump' to 'markers'.. ??
... hope this makes sense ....
maybe I'm thinking way too complicated ...
k.
…, a simplified description what I like to accomplish:
I'd like to create a generator which lists the, say, 5 (in real: 11...) members of a team:
1,2,3,4,5
I'd like to have a drop-down-menu to select from a range of players (A,B,C,D,E,F,G,H), so position #1=player A, #2=C, #3=E, #4=F, #5=B ...
that's easy .... learned that, did use the 'snapshot' function for a previous version of this generator.
But!
next season, it should be a sequence, each player appears after the other (and each item is a short animation, title, fade/in out of pic) - ...
so, the animation of Player B could appear at 00:10 or 00:20 or 01:40 ...
It would bloat my Motion project to infinity, if I put ALL player-animations at ANY optional time-line position (and in FCPX, I can select which animation at what time index)... in final version it's 23 optional players at 11 positions of the timeline = 253 'tracks'!
Question:
Any smart idea how 'link' from the timeline of the Motion-project to some 'sub timeline'?
in FCPX I would like to see 11 drop-menus; 1-11 defines the sequence of appearance, and I can select at each position any team-member...
My actual only idea is:
... I apply in FCPX my generator, which shows just one player from a list of 23, 11x to the FCPX project ... which is not so .. handy.-
.. or something like a single quicktime-movie, containing all 23 player-animations, and I can tell Motion to 'jump' to 'markers'.. ??
... hope this makes sense ....
maybe I'm thinking way too complicated ...
k.
Last edit: 21 Jun 2014 14:58 by Karsten Schlüter.
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23 Jun 2014 18:17 #48301
by BenB
Replied by BenB on topic How to create 'sub-routines'?
I'd make one template in Motion, a Generator, with a text box and drop zone. Put that in a Compound Clip. Or, do all the graphics inside FCPX in a Compound Clip.
I'd make a keyword collection in FCPX with my player shots.
I'd assemble them from there.
Otherwise you're going to really bloat out a Motion project that could potentially slow your system down a great deal, and not be worth the extra time and effort. I'd not over think this, and keep it simple. Dropping clips into a generator's drop zone is fast.
I'd make a keyword collection in FCPX with my player shots.
I'd assemble them from there.
Otherwise you're going to really bloat out a Motion project that could potentially slow your system down a great deal, and not be worth the extra time and effort. I'd not over think this, and keep it simple. Dropping clips into a generator's drop zone is fast.
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