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How long it takes the timeline to draw waveforms

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13 Feb 2023 22:26 #124125 by WGallagher
If I'm playing something back in FCP and I swipe along the timeline, it will not draw in the waveforms until I tap the spacebar to pause playback. Is that just the way it is? Sometimes I find there is a waveform but it isn't accurate, again until I pause playing back. 

It's always bothered me but lately I've been doing videos where there is clear silence between sections and it would speed up my first edit if I didn't have to keep waiting.

Forgive me if this has been asked before; I've struggled to find the terms to describe it. 
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13 Feb 2023 22:37 #124127 by dmetz
It's normal behavior, with priority given to playback quality. I think there's a way around it (haven't tried it myself) that would likely cause playback issues, depending on hardware.

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13 Feb 2023 22:48 - 13 Feb 2023 23:06 #124128 by DaveM

It's normal behavior, with priority given to playback quality. I think there's a way around it (haven't tried it myself) that would likely cause playback issues, depending on hardware.

The free CommandPost has a setting to force redrawing of waveforms during playback, however you may experience issues as dmetz alluded depending on your hardware...

Weird, I can't get redrawing of waveforms to work during playback. CommandPost's documentation is non-existent for its FCP settings. It may have worked previously... ???

(FCP 10.6.5, macOS 12.6.x)
Last edit: 13 Feb 2023 23:06 by DaveM.

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13 Feb 2023 22:54 #124131 by WGallagher
That's such a shame, but thank you, it makes sense.

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13 Feb 2023 22:55 #124132 by WGallagher
Thank you, I'm tempted. Will cautiously go check it out.

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13 Feb 2023 23:21 #124134 by VTC
I've had issues with Command Post interfering with timeline playback fluidity being extremely lagging and at times unresponsive at all play / pause using the space bar. CP might likewise affect other playback parameters so if you're experiencing a bit of playback funkiness kill CP and see if things correct themself.

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