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Blackmagic Design Announces DaVinci Resolve 17.3
- peteramwiggins
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Lots of news flying around, sadly none from Apple.
www.blackmagicdesign.com/media/release/20210819-02
Fremont, CA, USA - Thursday, August 19, 2021 - Blackmagic Design today announced DaVinci Resolve 17.3 which adds support for a completely new processing engine that transforms the speed of DaVinci Resolve to work up to 3 times faster on Apple Mac models with the M1 chip. With this massive speed increase, customers can now play back, edit and grade 4K projects faster, and can even work on 8K projects on an Apple M1 notebook. The new processing engine uses tile based rendering, which also gives customers up to 30% longer battery life on laptop computers when working in DaVinci Resolve.
“This is truly an amazing update that gives customers huge performance and power efficiency gains on Mac models with M1, and it totally transforms your computer, simply by downloading this free of charge DaVinci Resolve software update” said Grant Petty, Blackmagic Design CEO. “This speed increase is stunning and it’s hard to believe. I have not seen a speed improvement this large since the original 68000 to Power PC transition back in the 1990's and it is just amazing. Who would have thought just a year ago that multiple 4K streams could be played back and edited natively on a MacBook Air, but it’s easy now on DaVinci Resolve with M1. The engineering team has worked so hard on this new image processing engine for DaVinci Resolve, and it is an incredibly exciting time to be developing software for the Mac!”
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...completely new processing engine that transforms the speed of DaVinci Resolve to work up to 3 times faster on Apple Mac models with the M1 chip. With this massive speed increase, customers can now play back, edit and grade 4K projects faster, and can even work on 8K projects on an Apple M1 notebook. The new processing engine uses tile based rendering, which also gives customers up to 30% longer battery life on laptop computers when working in DaVinci Resolve...
That is great news, but there is a deeply-ingrained viewpoint among many Resolve users that Apple Silicon machines (not just M1) cannot be used for serious work due to perceived GPU deficiencies, and you really need a high-end machine with an nVidia 3080 GPU. Here are some recent example quotes:
"Apple M1 GPU could take years to catch up with 3070/3080"
"Apple would have to leap forwards 6+ generations of GPU tech iteration in one product cycle for the M1X/M2 (whatever they call it) to be comparable to the GPUs shipping in mid-range Windows notebooks."
It will be interesting to see how long it takes the Resolve community to understand there is another way forward, which involves more efficient tile-based deferred rendering and unified memory. Maybe when they see 17.3 and later running on M1X they will finally understand it.
It is conceivable that within six months, an M1X MacBook might ship which is cheaper than the nVidia 3080 GPU *alone* in desktop machines, yet which is competitive on well-written NLE software.
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- ronny courtens
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I am running the new version of Resolve Studio right now on an M1 MBP and all I can say is that the speed increase is indeed remarkable. However, Resolve still does not come even close to FCP when it comes to media organization and pure story editing. I have cut a similar piece in both apps and FCP is much more efficient to work with overall.
- Ronny
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- Oliver Peters
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- Oliver Peters
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FYI - Here's the review I did of the M1 Mac mini, which includes running with 8K media and a beta of the native version of Resolve 17.1.
Apple M1 Mac mini Review by Oliver Peters (fcp.co)
I can only imagine it's a lot better now.
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As for skimming, just use the S key, no need to switch tools.
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For skimming in FCP, yes, but I was referencing Resolve where one can skim the timeline only in blade tool mode. (Tried to find a solution a while back but vaguely recall coming across something mentioning Apple had a patent (Really? For something so simplistic?) for that.
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As for skimming, just use the S key, no need to switch tools.
For skimming in FCP, yes, but I was referencing Resolve where one can skim the timeline only in blade tool mode. (Tried to find a solution a while back but vaguely recall coming across something mentioning Apple had a patent (Really? For something so simplistic?) for that.
The main FCP patent is US 8,875,025. It describes in great detail a dual-playhead timeline with regular and skimming playheads. In the patent, figure 9 contains a state diagram of how regular and skimming playheads interact. See below.
In Resolve's media page, if "Live Media Preview" is enabled (three dot menu at upper-right of viewer), it behaves similar to the FCP skimmer in the Event Browser. IOW you can move from clip to clip and it immediately activates skimmer-like functionality using the viewer (not just hover scrub on the thumbnail).
On the Cut Page, you apparently have to click once (or sometimes double-click) on each thumbnail to activate skimming. If you don't click, it only does a "hover scrub" on the thumbnail without activating the viewer. It has some odd quirks that make me wonder if those are for legal reasons related to Apple's patent.
The timeline in Cut Page doesn't have skimming, but with a Magic Mouse you can swipe your finger left and right and it rapidly moves the timeline under the fixed playhead.
Compared to Premiere's "hover scrub" on the same Mac hardware and same material, Resolve 17.x is lightning fast, equaling FCP in some cases. The FCP skimmer was revolutionary for at least four separate reasons (1) Browsing functionality -- IOW it broke away from the two-viewer system and recognized a big part of editing is locating the material (2) Skimmer can rapidly designate timeline locations for certain actions, e.g, blade command, without moving the regular playhead (3) Pervasive integration with range-based keywords and ratings (4) Extremely fast runtime performance.
Recent versions of Resolve now have the performance for a fluid, responsive skimmer but maybe they are inhibited by Apple's patent from implementing that in all aspects, such as the timeline.
Web version of Apple's patent without graphics and figures: patents.justia.com/patent/8875025
Downloadable image-only PDF (includes figures & graphics but can't be searched): pimg-fpiw.uspto.gov/fdd/25/750/088/0.pdf
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I agree. I wish Final Cut Pro could come up with a color page (call it a TAB, I don't care) with grading features as powerful as Resolve. If they wanna improve the audio as well that's cool too. But round tripping from FCP to Resolve and back just to do color is a huge pain. Also I still don't know why Resolve has a CUT page when the EDIT page is fine. Who uses the CUT page anyway? That'd be like FCP having an iMovie mode where you could edit with fewer features.
Ben Balser wrote: We need serious audio tools that FCP doesn't offer.
What audio upgrades would you like to see? I'm not saying they can't improve things on the audio side, but I've mixed 5.1 movies in FCP with incredible results. I'm a big time audio guy so maybe I've just learned to work with the toolset to get the job done, but overall it's been pretty good. The only thing I'd like is more than a wimpy 5.1 channels. 7.1 would be good and Dolby Atmos object encoding would be great as well. I think Resolve has the Atmos encoding. Apple will get it once nobody uses Atmos any more.
Ben Balser also wrote: Higher ups are worried Apple is going to drop FCP eventually... again...
It's looking like they don't have the ability or desire to compete. I bet they remake FCP from the ground up. Again. Honestly, it needs it. The current code is full of bugs that will never be fixed, like the keyframing.
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Terrifying, really, that all those pages of paragraphs and diagrams and footnotes is what's keeping me from doing a simple scrub in Resolve without having to go lasso the playhead. Shameful.
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- Oliver Peters
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Why is this shameful? Shouldn't the person or company that develops an innovative idea be protected from someone who would simply copy or steal the idea? I'm not a patent attorney, but I would suggest that Resolve using the Blade tool to skim could be construed as a legal "hack" to avoid patent infringement. If you look at the Cut page, it seems to be as close to the FCP interface as they could make it without directly copying it.
If you prefer FCP then stay in it. The existing color tools are already on par with what was in Apple Color. If you want more, then add Color Finale 2, Coremelt's Chromatic, or one of the several other color correction plug-ins. You won't necessarily have all of the Resolve toolset, but the quality is certainly equivalent if you want a high-end, graded look.
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- Oliver Peters
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That might be the very reason automakers don't place the ignition key in the console between the seats. SAAB could hold the exclusive rights to this positioning but I lean heavily towards the belief that it's not a patent keeping other automakers from putting it there.... It's just that it's a really stupid place to locate one and SAAB thought it design genius doing so.
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- Oliver Peters
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LOL. Such a high opinion of the Pro Apps engineering and UI design teams!
As far as automobiles, there are zillions of automotive patents. For all I know, there could be a patents related to keys. For instance, when high-beam-light switches were on the floorboard, that was patented.
If you look at BMD, the reason they have acquired the assets of DaVinci, Teranex, Cintel, Echolab, Fairlight, Ultimatte, and EyeOn (have I forgotten anyone?), is to amass a large patent portfolio. This gives them the ability to mix-and-match technology without paying license fees, since they already own the patents. And, of course, sue anyone that infringes.
Patents do expire, but the strength of a patent is the ability of a company to defend it in court. Apple has a large legal staff to do just that. Likewise, RED has also aggressively defended its patent. I personally feel that RED's patients are based on the obvious and on "prior art." But my opinion doesn't matter. They have valid patents that have stood up in court multiple times and that's all that counts.
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Granted, the workflow was easier in Color than working with multiple instances of color tools in FCP; but the tools are largely there, with the exception of tracking. Argh!
Tracking is huge though
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