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M1 Mac & Rosetta 2

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24 Mar 2021 11:04 #113632 by Marc Lucas
There is the work around to use non updated plugins by using Rosetta 2 to launch FCPX. 

Question is if I were to start a FCPX project using Rosetta 2 and the plugins work as they should what then happens if I launch FCPX natively? Do the same project setting exist but just the plugins don't work or do you lose all your settings and edit work?

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