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Keyframing 3D Text inside FCPX
21 Jan 2020 23:08 #104069
by CMessineo
Keyframing 3D Text inside FCPX was created by CMessineo
Years ago I seem to remember coming across a tutorial on how to make FCPX 3D text work with keyframes.
But some searching I can't find it.
Does anyone remember or know where this is?
Thanks,
Chris
But some searching I can't find it.
Does anyone remember or know where this is?
Thanks,
Chris
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22 Jan 2020 02:31 - 22 Jan 2020 02:32 #104072
by JoeEditor
Replied by JoeEditor on topic Keyframing 3D Text inside FCPX
Right-Click the Custom template, Open In Motion, publish the X, Y, & Z parameters for Rotation, Save with a new name.
Last edit: 22 Jan 2020 02:32 by JoeEditor.
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- JarrodMFay
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22 Jan 2020 03:53 #104073
by JarrodMFay
Replied by JarrodMFay on topic Keyframing 3D Text inside FCPX
Course if you're going to open it in Motion you'd have a much better time key framing it there that back in FCPX. Just a thought.
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22 Jan 2020 12:43 #104076
by CMessineo
Replied by CMessineo on topic Keyframing 3D Text inside FCPX
I didn't remember it was that simple. Thanks!
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24 Jan 2020 23:25 #104124
by CMessineo
Replied by CMessineo on topic Keyframing 3D Text inside FCPX
So, I got around to trying this out and it works pretty well...
Except, when I go to animate the rotate the word, it's rotating the letters instead of the whole word.
Am I doing something wrong or is there some way to add this as an option?
Except, when I go to animate the rotate the word, it's rotating the letters instead of the whole word.
Am I doing something wrong or is there some way to add this as an option?
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24 Jan 2020 23:33 #104125
by CMessineo
Replied by CMessineo on topic Keyframing 3D Text inside FCPX
I figured it out - I needed to publish at the group level.
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- stefanolaguzzi
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28 May 2022 23:09 #120769
by stefanolaguzzi
Replied by stefanolaguzzi on topic Keyframing 3D Text inside FCPX
Hi Chris, English person but written and delay in replying. I believe what you are looking for is here:
idustrialrevolution.com/products/xeffect...ustomer#contact_form
XYZ positions and rotation controls can be changed with keyframes. This means that the position of the animated text can be animated automatically, which as a native plugin on Final Cut Pro X does not exist. Thanks, Bye - STEFANO
XYZ positions and rotation controls can be changed with keyframes. This means that the position of the animated text can be animated automatically, which as a native plugin on Final Cut Pro X does not exist. Thanks, Bye - STEFANO
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29 May 2022 00:38 - 29 May 2022 01:06 #120770
by Redifer
Replied by Redifer on topic Keyframing 3D Text inside FCPX
It's too bad there's no way to publish the ANGLE parameter. So the text always behaves as if you're looking at it through the same basic lens. This really limits creativity.
EDIT: Nevermind I figured it out. Need to publish the camera controls instead of the actual title controls. Same result, but better.
Sadly I seem to not be able to publish the Material option. It's greyed out.
EDIT: Nevermind I figured it out. Need to publish the camera controls instead of the actual title controls. Same result, but better.
Sadly I seem to not be able to publish the Material option. It's greyed out.
Last edit: 29 May 2022 01:06 by Redifer.
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