- Posts: 287
- Thank you received: 1
3 Post Moderation Rule for New Boarders (25 Jan 2021)
New boarders will have their posts moderated - Don't worry if you cannot see your post immediately.
DriveX Tracking Callouts
24 Jul 2019 01:38 - 24 Jul 2019 02:02 #100555
by pszilard
DriveX Tracking Callouts was created by pszilard
Trying to do the simplest of stuff: track a shape with a callout. I've looked at
vimeo.com/172096944
but when I do it, the call out anchor point just stays in the frame centre and is not attached to the tracked shape.
I've ran the Track forward and it is successfully tracking. I've also rendered everything. What is wrong?
- Thanks muchly -
Here is a screen capture:
I've ran the Track forward and it is successfully tracking. I've also rendered everything. What is wrong?
- Thanks muchly -
Here is a screen capture:
Last edit: 24 Jul 2019 02:02 by pszilard.
Please Log in to join the conversation.
24 Jul 2019 02:22 #100556
by JoeEditor
Replied by JoeEditor on topic DriveX Tracking Callouts
DriveX is not what you want to use for that, TrackX is more for regular tracking. DriveX is for doing tricks with parameter in motion that get affected by the tracking data.
The camera is turning around, the point you have may disappear to the tracker. I'd find a corner or something with very distinct edges.
The camera is turning around, the point you have may disappear to the tracker. I'd find a corner or something with very distinct edges.
Please Log in to join the conversation.
24 Jul 2019 03:21 #100558
by pszilard
Replied by pszilard on topic DriveX Tracking Callouts
I am surprised by your comment, as the Track Callout Box is listed under Titles / C2 DriveX and even according to the tutorial, is what I was trying to do. Only problem is that the anchor doesn't follow the tracked area. Or am I wrong?
Please Log in to join the conversation.
24 Jul 2019 03:40 #100559
by pszilard
Replied by pszilard on topic DriveX Tracking Callouts
Problem SOLVED - I had to update my CoreMelt packages to the latest level. Now all is working.
Please Log in to join the conversation.



