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Using 360 Footage in a standard Project
13 Jun 2019 20:17 #100222
by AppleGuru
Using 360 Footage in a standard Project was created by AppleGuru
I have some 360 footage and we will like to use. in a standard Project, but in a way where it looks normal not spherical.
How would we go by this?
THX
How would we go by this?
THX
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- Bernard Black
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23 Jun 2019 20:47 #100283
by Bernard Black
Replied by Bernard Black on topic Using 360 Footage in a standard Project
Import the footage as you normally would. If the project is set to be normal projection and the 360 media is recognized correctly it should map correctly.
If the 360 media is not recognized correctly, select it and in its info pane in the inspector, set its Projection Mode to Equirectangular (if your 360 media is mapped differently you may need to convert it to equirectangular first).
You should then see that the 360 media appears normal and you can use the Orientation parameters to frame what ever you want in the 360 Media.
For more info or if I'm not clear enough, the docs go over it here:
help.apple.com/finalcutpro/mac/10.4.6/#/verf6c81c24e
HTH
If the 360 media is not recognized correctly, select it and in its info pane in the inspector, set its Projection Mode to Equirectangular (if your 360 media is mapped differently you may need to convert it to equirectangular first).
You should then see that the 360 media appears normal and you can use the Orientation parameters to frame what ever you want in the 360 Media.
For more info or if I'm not clear enough, the docs go over it here:
help.apple.com/finalcutpro/mac/10.4.6/#/verf6c81c24e
HTH
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