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Editing 360 video in 10.4.5

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23 Feb 2019 22:54 #99021 by Squamish ed
I'm editing a few clips taken with a GoPro Fusion and am running into something I don't understand. In the inspector one project offers Reorientation and in the other project it offers Orientation. Reorientation offers more controls that are of interest for me. Any idea why the 2 are different? I checked the project info in the inspector and both appear the same.




Ed
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24 Feb 2019 00:59 #99022 by Tom Wolsky
It looks like one is flat and the other is 360. Orientation in flat project, Reorient in the 360 project.

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24 Feb 2019 02:26 #99023 by Squamish ed
It's still eluding me why I have different options. I tried making a new project with the same settings and using the same 360 clip. In the new project I had all the 360 options at first so I switched projects and found what I described earlier but then when I went back to the new project it had reverted to only the X,Y and Z options and field of view and mapping had disappeared.

Am I doing something wrong or might this be a bug?

Ed

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24 Feb 2019 06:07 #99028 by Tom Wolsky
Are you making a 360 project or a flat project? 360 media in one type of project has one option, and a different option in a flat project.

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25 Feb 2019 01:24 #99035 by Squamish ed
I had to think about it for a bit but I finally got it sorted out. I'd created a 360 project because I thought that was what I needed as I'm working with 360 clips. What I was trying to do was to create a flat project using 360 clips so I could use clips shot in 360 to make a flat image It's pretty much the same as what GoPro has labelled 'overcapture' but instead of using the buggy GoPro Fusion Studio software it can be done inside FCPX.

I wasn't able to modify the 360 project to a 1080P but creating a new project and copying over solved the problem.

Once again you nailed it Tom. The options that disappeared before are now back - the sun can rise again. Many thanks :)

Ed

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