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Order of corrections

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07 Oct 2017 00:21 #91009 by Jommnn
Order of corrections was created by Jommnn
The normal procedure of a color correction is:
1. Basic correction
2. Apply LUTs

But if I apply the LUT after the basic correction, FCPX places the LUT in the inspector UNDER the color correction. Shouldn't it be the other way round? Do I have to switch color correction and LUT in the inspector? The result is definitely a different one.

Last but not least: Should I apply the "Sharpen" effect before or after the color correction?

Many thanks!

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07 Oct 2017 12:43 #91013 by JoeEditor
Replied by JoeEditor on topic Order of corrections
Think you have this backwards. Apply the LUT first, then correct. I'd never apply a LUT before doing a grade.

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08 Oct 2017 12:44 #91025 by Karsten Schlüter

FCPX.guru wrote: … I'd never apply a LUT before doing a grade.



depends on what one uses a LUT for…
By its origin, a LUT was used only to transfer a clip from one color-space to another, e.g. a CLOG to rec709.
In this meaning, a LUT has to be applied first.

Meanwhile… stands LUT not only for 'correction' but for grading too (you remember 'cross developing' with film); then, a LUT has indeed to be at the very end of the workflow, after balancing and correction…

sharpen… imho, you have to sharpen first… any 'correction' could blur, and sharpening a blurred pic makes no sense to me.

… but I'm just a enthusiastic hobbyist

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08 Oct 2017 13:50 #91027 by Axel
Replied by Axel on topic Order of corrections
1. Resize by putting i.e. 2160 into a 1080 timeline. All pixels are mapped anew, sharpening may not be needed or at least can be judged with the right pixels.
2. Put a normalization LUT on an adjustment layer over the clips.
3. Denoise. Then don't render but uncheck the filter for better realtime performance. Toggle it on on paused playback for all further operations.
4. Primary and secondary CC, grading.
5. Sharpening. This actually introduces disproportionate edge contrast, it's an artifact, and you want it as the last step except for ...
6. Add grain. If you did the sharpening afterwards, you would predominantly sharpen the grain.
7. Put denoise on.
8. Render / export.

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