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Playback issues with FS7 Footage in FCPX
- Threefold Films
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- Tom Wolsky
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Really would appreciate it.
Thanks.
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Threefold Films wrote: I think the link is missing. As far as I can tell though from your description, there is nothing "wrong" with the FS7 slowmo footage. We deal with slowmo from the FS7 every day. It does not play back at 120fps (1sec = 1sec). You just have to speed it up 4x as I mentioned before.
If that is the case, then why does it work with other media ? The
I didn't upload any footage yet. I can't release the footage we are working on but I will shot something tomorrow and upload it over the weekend
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- Threefold Films
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Just so it's clear though, what the camera is doing is very much standard behaviour for actual slowmo as I explained earlier. You are either going to have to speed it up if you don't like that it's not real time on import, or slow it down if it comes in sped up to be real time.
I guess the reason it "works" on iPhones is that apple tags the footage as high speed in metadata, or does not set a base rate for the footage.
For me, if you shoot something slowmo, you want it to be slowmo. I don't want that jittery high shutter look of sped up slowmo either ideally that's what the normal speed footage is for. Also what's the point of playing back 240fps at 240fps on screens which have a refresh rate of 60? But your mileage may vary.
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- Tom Wolsky
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That's one reason why we'd really like to see this material. Because wants different here is not that it is the traditional way for recording slo-mo. What you're describing is the difference in playback, the old projector. Software doesn't have that problem. Software sees the frame rate as 120fps and places that back at 120fps, 120 frames in one second. It can do that, the projector couldn't. Software's always been able to do that.
The camera is doing something very different indeed.
iPhone video shoots at 120fps and flags it as slomo. Consumer apps like iMovie read the slomo flag and play the video back as slomo. iMovie as no problem with 24, 25, 30, 60. It plays them all correctly at the frame rate per second. 24fps isn't speeded up because the software only plays video at 30. It's plays it at its frame rate. It's only when it sees a flag that shows slomo that it doesn't play at the frame rate of the video. Software always been doing this, adjusting its playback for the actual speed to the recording.
What's different is what these cameras are doing that prevents the software from playing back at its supposed frame rate.
"Also what's the point of playing back 240fps at 240fps on screens which have a refresh rate of 60? But your mileage may vary."
You're talking about different things, what production software can do and what delivery formats are. Normally FCP will only do delivery output up to 60fps, even though they can perfectly well playback 240fps and try 240 per second. This is pretty common among most edit systems and has been since software editing's been around.
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- Threefold Films
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I shot a short clip at 120 fps and then inspected the file in Media info. The first two screenshots are from Media Info revealing the video framerate is indeed 59.94 and the Capture Framerate is 119.880 fps. The camera recording mode was set to 1280 x 720 60P.
The third screen grab is from the FCPX inspector window revealing the video framerate is 59.94.
I created a new library and project for just this clip. I set the project settings to be based on the first clip. When I dropped the clip into the timeline, it played in perfect slow motion. I then selected the clip and thru the retime menu set it for "Automatic Speed". The clip length did not extend at all, but the retime bar appeared above it in green and showed 100%.
So, it certainly appears that Sony's S&Q function handles this in camera and when imported to FCPX it retains the slow motion metadata information. We hardly ever use this because in the X180 it is limited to the XAVC-L codec and 1280 x 720 frame size. BUT...I expect the FS7 and other Sony cameras with S&Q react similar.
Creating history....one edit at a time !
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we.tl/PuOMJyf9Ia
It's an XDROOT folder, so that it's possible to go through the import process, as you would with a card that has been offloaded to a drive. It's important not to go looking for the individual .MXF files within the folder structure.
Hope this demonstrates what the OP is seeing. I do have some Alexa slowmo and RED Dragon slowmo too, but the files are massive. They import in exactly the same way.
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- Scrubelicious
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Will have to try that out...
Threefold Films just saw your message, you already tested it?
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Thanks for the info!
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It's an XDROOT folder, so that it's possible to go through the import process, as you would with a card that has been offloaded to a drive. It's important not to go looking for the individual .MXF files within the folder structure.
Agreed. I should have mentioned that the results I posted were from an import directly from the XDROOT folder (shown in the file path). I only showed the mxf file for clarity in how the media properties are read. In summary, the in camera over and under-cranking does NOT show up at that particular frame rate when imported into FCPX but rather the base frame rate of the camera setting as mentioned.
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