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Playback issues with FS7 Footage in FCPX

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15 Sep 2016 10:44 #79986 by Threefold Films
I think the link is missing. As far as I can tell though from your description, there is nothing "wrong" with the FS7 slowmo footage. We deal with slowmo from the FS7 every day. It does not play back at 120fps (1sec = 1sec). You just have to speed it up 4x as I mentioned before.

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15 Sep 2016 14:56 #79992 by dgwvideo
Yes this makes perfect sense now. I just read the recording specs of the FS7 and see that the variable rates above 60fps are done in camera. I had originally thought the OP had a clip whose native clip properties were 120FPS but this is not the case when the clip is imported. Threefold Films had the correct answer to this.

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15 Sep 2016 17:18 #79998 by Tom Wolsky
Anyone willing to share a small piece of this media? Maybe upload through WeTransfer?

Really would appreciate it.

Thanks.

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15 Sep 2016 19:07 #80004 by AppleGuru

Threefold Films wrote: I think the link is missing. As far as I can tell though from your description, there is nothing "wrong" with the FS7 slowmo footage. We deal with slowmo from the FS7 every day. It does not play back at 120fps (1sec = 1sec). You just have to speed it up 4x as I mentioned before.


If that is the case, then why does it work with other media ? The

I didn't upload any footage yet. I can't release the footage we are working on but I will shot something tomorrow and upload it over the weekend

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15 Sep 2016 19:50 #80006 by Threefold Films
Because these cameras act more like traditional film cameras. If you shot 48 or 96fps the projector still plays back at 24. So it is slowmo. Getting slowmo out of 50 or 60p really was a bit of a hack which enabled slowmo in cameras which shot those rates for interlaced broadcast. it sort of carried over into DSLR shooting, and also GoPro etc.

Just so it's clear though, what the camera is doing is very much standard behaviour for actual slowmo as I explained earlier. You are either going to have to speed it up if you don't like that it's not real time on import, or slow it down if it comes in sped up to be real time.

I guess the reason it "works" on iPhones is that apple tags the footage as high speed in metadata, or does not set a base rate for the footage.

For me, if you shoot something slowmo, you want it to be slowmo. I don't want that jittery high shutter look of sped up slowmo either ideally that's what the normal speed footage is for. Also what's the point of playing back 240fps at 240fps on screens which have a refresh rate of 60? But your mileage may vary.

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15 Sep 2016 20:21 #80010 by Tom Wolsky
"Because these cameras act more like traditional film cameras. If you shot 48 or 96fps the projector still plays back at 24."

That's one reason why we'd really like to see this material. Because wants different here is not that it is the traditional way for recording slo-mo. What you're describing is the difference in playback, the old projector. Software doesn't have that problem. Software sees the frame rate as 120fps and places that back at 120fps, 120 frames in one second. It can do that, the projector couldn't. Software's always been able to do that.

The camera is doing something very different indeed.

iPhone video shoots at 120fps and flags it as slomo. Consumer apps like iMovie read the slomo flag and play the video back as slomo. iMovie as no problem with 24, 25, 30, 60. It plays them all correctly at the frame rate per second. 24fps isn't speeded up because the software only plays video at 30. It's plays it at its frame rate. It's only when it sees a flag that shows slomo that it doesn't play at the frame rate of the video. Software always been doing this, adjusting its playback for the actual speed to the recording.

What's different is what these cameras are doing that prevents the software from playing back at its supposed frame rate.

"Also what's the point of playing back 240fps at 240fps on screens which have a refresh rate of 60? But your mileage may vary."

You're talking about different things, what production software can do and what delivery formats are. Normally FCP will only do delivery output up to 60fps, even though they can perfectly well playback 240fps and try 240 per second. This is pretty common among most edit systems and has been since software editing's been around.

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15 Sep 2016 20:35 - 15 Sep 2016 20:39 #80012 by Tom Wolsky
Just to add, FCP does see the slomo flag on media that has it, it just doesn't play it back in slomo, but in actual real time. How would it play it back in slomo? What would it set as the base playback frame rate? 23.98, 24, 25, 29.97, 30, 50, 59.94, 60?
Last edit: 15 Sep 2016 20:39 by Tom Wolsky.

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15 Sep 2016 20:51 #80014 by Threefold Films
I'm totally not debating what the software is capable of, or what technology can achieve, or even wether fcpx is dealing with this in the right or wrong way. I'm simply explaining that the 120fps footage is not 120fps, it's 30fps as far as fcpx is concerned, it was simply shot at 120. Therefore what the OP is seeing is not wrong. It's to be expected. And I totally understand that if you don't deal with much slowmo footage it might seem confusing. If I have time tomorrow, I'll see if I can post some clips too to demonstrate.

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15 Sep 2016 22:07 #80015 by dgwvideo
Here are some results of a test I just did with a Sony PXW-X180. I know it's not the FS7 but uses the same basic S&Q Motion function. This allows 120FPS in 1280x720 whereas the FS7 actually handles 180 fps in some modes.

I shot a short clip at 120 fps and then inspected the file in Media info. The first two screenshots are from Media Info revealing the video framerate is indeed 59.94 and the Capture Framerate is 119.880 fps. The camera recording mode was set to 1280 x 720 60P.

The third screen grab is from the FCPX inspector window revealing the video framerate is 59.94.

I created a new library and project for just this clip. I set the project settings to be based on the first clip. When I dropped the clip into the timeline, it played in perfect slow motion. I then selected the clip and thru the retime menu set it for "Automatic Speed". The clip length did not extend at all, but the retime bar appeared above it in green and showed 100%.

So, it certainly appears that Sony's S&Q function handles this in camera and when imported to FCPX it retains the slow motion metadata information. We hardly ever use this because in the X180 it is limited to the XAVC-L codec and 1280 x 720 frame size. BUT...I expect the FS7 and other Sony cameras with S&Q react similar.







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16 Sep 2016 09:42 #80024 by Threefold Films
Here's a Wetranfer to some 150fps slowmo footage from the FS7. I'm in the UK, so it's PAL (6x slower)

we.tl/PuOMJyf9Ia

It's an XDROOT folder, so that it's possible to go through the import process, as you would with a card that has been offloaded to a drive. It's important not to go looking for the individual .MXF files within the folder structure.


Hope this demonstrates what the OP is seeing. I do have some Alexa slowmo and RED Dragon slowmo too, but the files are massive. They import in exactly the same way.

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16 Sep 2016 09:53 - 16 Sep 2016 09:54 #80025 by Scrubelicious
I wonder how Final Cut Pro X handles RED footage when shot on high speed but project fps set to 24fps.

Will have to try that out...

Threefold Films just saw your message, you already tested it?
Last edit: 16 Sep 2016 09:54 by Scrubelicious.

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16 Sep 2016 10:05 #80026 by Threefold Films
Yep, the point is that shooting high speed in camera, it's shot at high fps. But what is recorded to camera inherits the cameras "base setting" in Sony terminology or "project frame rate" in Arri terminology. or "Project time base" in red terminology. Usually this can be 24/25/50/60 depending on what you want.

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16 Sep 2016 12:12 #80027 by AppleGuru
So if it was set correctly on the SONY FS7 it would work in FCPX using the Automatic Speed?

Thanks for the info!

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16 Sep 2016 12:50 #80029 by Threefold Films
No, not in this case. There isn't a setting for the base rate of the camera to be 120fps.

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16 Sep 2016 13:13 #80031 by dgwvideo

It's an XDROOT folder, so that it's possible to go through the import process, as you would with a card that has been offloaded to a drive. It's important not to go looking for the individual .MXF files within the folder structure.


Agreed. I should have mentioned that the results I posted were from an import directly from the XDROOT folder (shown in the file path). I only showed the mxf file for clarity in how the media properties are read. In summary, the in camera over and under-cranking does NOT show up at that particular frame rate when imported into FCPX but rather the base frame rate of the camera setting as mentioned.

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16 Sep 2016 13:20 #80032 by Tom Wolsky
Thank you very much. Really appreciated.

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16 Sep 2016 13:33 #80034 by Threefold Films
Pleasure, sorry about the content! just grabbed quickly this morning.

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16 Sep 2016 21:49 #80040 by Tom Wolsky
Interesting that Media Info doesn't show the capture frame rate for the FS7 media. FCP sees it though.

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