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Scrolling webpage advice
- theapostrophe
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04 Aug 2016 22:01 #78998
by theapostrophe
Scrolling webpage advice was created by theapostrophe
I'm looking for a way with the least overhead to scroll a webpage as is done at the 14 second mark in this video.
I was thinking that I'd have to capture the page as an image and toss it in a plugin like Red, but that seems like too much overhead for something so simple.
Any suggestions keeping in mind performance and efficiency?
Thanks, gents and ladies.
I was thinking that I'd have to capture the page as an image and toss it in a plugin like Red, but that seems like too much overhead for something so simple.
Any suggestions keeping in mind performance and efficiency?
Thanks, gents and ladies.
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05 Aug 2016 10:01 #79000
by Overturf
Replied by Overturf on topic Scrolling webpage advice
You could make a screen-capture using Quicktime or a more advanced tool like Screenflow. Capture the scrolling website and later implement and blur it in FCPX.
Hope this helps!
Hope this helps!
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- Scott Markowitz
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05 Aug 2016 14:44 - 05 Aug 2016 14:45 #79005
by Scott Markowitz
Replied by Scott Markowitz on topic Scrolling webpage advice
Another trick is to set your computer to the maximum resolution that your display supports, and taking a screen grab.
(CONTROL COMMAND 3)
You can take this still into FCPX, and animate it either using Ken Burns, or keyframing transformations.
If your display is not high resolution, then you can take several screen grabs and then stitch them together in your favorite image manipulation application. (I'm very fond of Affinity Designer, at the moment.)
• Back in the day, stitching was actually the ONLY option. In 1997, even the Big Iron systems, like Inferno and Smoke, were resolution dependent. You couldn't import an image larger than 720x540, even if you wanted to :blink:
(CONTROL COMMAND 3)
You can take this still into FCPX, and animate it either using Ken Burns, or keyframing transformations.
If your display is not high resolution, then you can take several screen grabs and then stitch them together in your favorite image manipulation application. (I'm very fond of Affinity Designer, at the moment.)
• Back in the day, stitching was actually the ONLY option. In 1997, even the Big Iron systems, like Inferno and Smoke, were resolution dependent. You couldn't import an image larger than 720x540, even if you wanted to :blink:
Last edit: 05 Aug 2016 14:45 by Scott Markowitz.
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