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Keyframing is still broken in 10.2
14 Apr 2015 20:34 - 14 Apr 2015 20:35 #62731
by Redifer
Keyframing is still broken in 10.2 was created by Redifer
Keyframing is still broken in 10.2. Sometimes when I press a keyframe in the inspector, the playhead will jump back or forth a random amount of frames and put the keyframe there instead. I wish they'd fix this. It's an embarrassing issue for FCPX to have.
There also is no way to have curves/ramps on any given keyframe. Don't tell me to go to Motion because I do these kinds of things A LOT and I'd have to edit the entire project in Motion. FCPX needs to step up to the plate on this issue.
They seem to be intent on adding new features instead of fixing existing bugs. I'd rather have working keyframes than 3D text (which will scream "Edited with FCPX" because everyone will use it... just like iMovie transitions).
There also is no way to have curves/ramps on any given keyframe. Don't tell me to go to Motion because I do these kinds of things A LOT and I'd have to edit the entire project in Motion. FCPX needs to step up to the plate on this issue.
They seem to be intent on adding new features instead of fixing existing bugs. I'd rather have working keyframes than 3D text (which will scream "Edited with FCPX" because everyone will use it... just like iMovie transitions).
Last edit: 14 Apr 2015 20:35 by Redifer.
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14 Apr 2015 21:41 #62745
by dkag7
Replied by dkag7 on topic Keyframing is still broken in 10.2
Hi Redifer,
I haven't installed it yet...
Is your editing performance any better in 10.2?
Trim/copy, paste/ etc.. delays/beach balls..
can you edit for more than 30 minutes without having to restart fcp?
thanks
Kurt
I haven't installed it yet...
Is your editing performance any better in 10.2?
Trim/copy, paste/ etc.. delays/beach balls..
can you edit for more than 30 minutes without having to restart fcp?
thanks
Kurt
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14 Apr 2015 22:16 #62751
by Redifer
Replied by Redifer on topic Keyframing is still broken in 10.2
I haven't run into any of the usual slowdown issues but I've only been using it for a bit. The timeline responsiveness seems good so far. Some filters, like Magic Bullet Mojo, still bring everything to a crawl, though. But I'm thinking that's the fault of the plug-in.
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15 Apr 2015 06:28 #62786
by BenB
Replied by BenB on topic Keyframing is still broken in 10.2
I'm not seeing that behavior. More details?
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15 Apr 2015 15:45 #62827
by Overturf
Replied by Overturf on topic Keyframing is still broken in 10.2
Redifer, I experience the same problems every now and then. It does not happen with every clip but sometimes it just does - when I try to keyframe position or scale the keyframe will be positioned a bit off. Mostly outside the clip when I try to put it on the first frame. And yes, it sucks.
A workaround for me is to put that clip into its own compound clip. No idea why, but the compounds never make any trouble.
A workaround for me is to put that clip into its own compound clip. No idea why, but the compounds never make any trouble.
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15 Apr 2015 16:17 #62830
by BenB
Replied by BenB on topic Keyframing is still broken in 10.2
Fill out the feedback page ASAP, please.
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15 Apr 2015 16:49 #62833
by Overturf
Replied by Overturf on topic Keyframing is still broken in 10.2
That has been done many times. It's not at all a new bug but has been around for years. I can not remember when it started, it was very long ago. And it's been discussed on this forum before. Sometimes they just don't listen, I guess.
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