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Motion Tracking inside FCPX
21 Mar 2015 14:11 #61660
by RickLFoy
Motion Tracking inside FCPX was created by RickLFoy
I am an Avid editor learning FCPX (loving it so far). I have a question. Is there a motion tracking feature in this app without having to purchase a third party plugin?
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- ronny courtens
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21 Mar 2015 14:53 #61664
by ronny courtens
Replied by ronny courtens on topic Motion Tracking inside FCPX
Hey Rick, welcome to the forum.
Glad to hear you are enjoying FCP X.
Nope there is no motion tracking inside FCP X, the SliceX/Mocha plugin from CoreMelt is your best friend for this.
Or you can use FCP X's companion app Motion 5 to do the Motion tracking and export the clip to FCP X.
- Ronny
Glad to hear you are enjoying FCP X.
Nope there is no motion tracking inside FCP X, the SliceX/Mocha plugin from CoreMelt is your best friend for this.
Or you can use FCP X's companion app Motion 5 to do the Motion tracking and export the clip to FCP X.
- Ronny
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21 Mar 2015 20:07 #61679
by RickLFoy
Replied by RickLFoy on topic Motion Tracking inside FCPX
That really sucks. Apple need to put those kind of things into the app it is extremely useful to have those features built in already. I am learning as I go along but so far this is a awesome program. I see where they are going with it so I decided to add it to my skill set. Thanks for the response accept my friend request you seem to know your stuff with this FCPX. Thanks again.
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21 Mar 2015 21:02 #61680
by ronny courtens
Replied by ronny courtens on topic Motion Tracking inside FCPX
Yes it is an awesome program and I appreciate that, as an Avid editor, you can see where it's going. During the past years I have learned that Avid and FCP X actually go along very well in large facilities. They both have unique strengths, so as a post-production manager it is much wiser to have Avid and FCP X in-house than Avid and FCP7 or Premiere.
I agree it would be useful to have motion tracking built inside the app. But FCP X is a work in progress. Features that are useful to a very large user base or features that are important for a specific target market (such as MXF for the broadcast industry) are added first, and they give third-party developers the chance to fill in the holes for features that haven't made it into the app yet.
We gradually see more things from Motion being ported to FCP X, so I wouldn't be surprised if drawing bezier masks and motion tracking will also make it as built-in features one day.
- Ronny
I agree it would be useful to have motion tracking built inside the app. But FCP X is a work in progress. Features that are useful to a very large user base or features that are important for a specific target market (such as MXF for the broadcast industry) are added first, and they give third-party developers the chance to fill in the holes for features that haven't made it into the app yet.
We gradually see more things from Motion being ported to FCP X, so I wouldn't be surprised if drawing bezier masks and motion tracking will also make it as built-in features one day.
- Ronny
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- Russ Haskell
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23 Mar 2015 15:25 #61755
by Russ Haskell
We gradually see more things from Motion being ported to FCP X, so I wouldn't be surprised if drawing bezier masks and motion tracking will also make it as built-in features one day.
That would make a lot of folks happy. But also can't help but wonder about the future of Motion as a stand-alone program.
Russ
Replied by Russ Haskell on topic Motion Tracking inside FCPX
Code:
That would make a lot of folks happy. But also can't help but wonder about the future of Motion as a stand-alone program.
Russ
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23 Mar 2015 18:50 #61761
by ronny courtens
Replied by ronny courtens on topic Motion Tracking inside FCPX
Hi Russ,
I really wouldn't be worried about that.
- Ronny
I really wouldn't be worried about that.
- Ronny
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23 Mar 2015 19:04 #61764
by BenB
Replied by BenB on topic Motion Tracking inside FCPX
FCPX will never have the extensive toolset as Motion. To put both in one app would require junking up interfaces very badly, which IMHO would be a huge step backwards.
Remember that Apple has publicly said their plan for FCPX all along has been the DSLR model. You buy the body, then add on accessories that you want, don't pay for what you don't need. At $299 (USD) it is way cheaper than PPro or MC. So adding on SliceX/TrackX I don't see as an issue. Besides, Coremelt can devote more resources and focus more on that than Apple can. Apple has a LOT on their plate, so let the guys who are best at specifics do it. The price is right for it.
But yeah, Motion and FCPX aren't becoming the same application. They're going to share tools, probably more and more, but I can't see that happening 100%. NLE interface and motion graphics/effects interfaces simply are apples to onions.
Remember that Apple has publicly said their plan for FCPX all along has been the DSLR model. You buy the body, then add on accessories that you want, don't pay for what you don't need. At $299 (USD) it is way cheaper than PPro or MC. So adding on SliceX/TrackX I don't see as an issue. Besides, Coremelt can devote more resources and focus more on that than Apple can. Apple has a LOT on their plate, so let the guys who are best at specifics do it. The price is right for it.
But yeah, Motion and FCPX aren't becoming the same application. They're going to share tools, probably more and more, but I can't see that happening 100%. NLE interface and motion graphics/effects interfaces simply are apples to onions.
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