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Ken Burns Stills using keyframing?
I would like to do a combination of pans/tilts/zooms on some stills I'm using in my documentary. The built in ken burns effect doesn't appear to offer the control I'd like.
I've never used keyframing but believe it would be the answer.
I'd like to zoom into a group shot photo then pan left to right and hold for a few frames an one individual. retaining the 16:9 ratio (1080p, 24).
Can this be done?
If anyone out there knows how and wishes to impart this knowledge to an editing noob, I'd be heaps grateful.
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First method is to use Pixelmator or Photoshop or something similar to create a large document, lay all your photos out as you want them, set a background, etc. Then save it out as a flattened PNG.
Import into FCP X, then you can keyframe size and position of the document to move round it. To create keyframes, position the playhead in the Timeline, highlight the clip (Opt+click selects a clip without disturbing the playhead), in the Inspector, the diamond to the right of each parameter that shows up as gray with a plus sign in it, click that first, that sets the keyframe. Then adjust the parameter setting. Important to do it in correct order, first set the keyframe, second adjust the parameter. You'll only be working with the Position and Scale parameters for what you want tod do. Unless you have some photos rotated in other orientations (which can be interesting), then you'll keyframe Rotation parameters also.
The second method would be to use Motion, layout all of your photos, set your background, etc, and do basically the same thing keyframing position, rotation, and scale. The difference is that in Motion you can create a Camera and apply Behaviors to make the process much, much easier and faster. And you can also have photos floating at different levels in 3D space, too.
I'd like to very highly recommend the Ripple Training video series for FCP X and their two series Motion 5, to get you up and running properly very quickly.
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I'm just trying to have a play with key framing with just one single photo in the timeline set to display for 10 seconds.
...So, I have found the transform options in the inspector (position, scale) and the checkbox to add a key frame - woot!
I wish to leave the image as is for the first keyframe (it has been cropped for 16:9 so fits the screen initially) then zoom in and pan to a certain area of interest over 8 seconds upon which i'd like to hold for 2 seconds to give the viewer time to absorb the info/detail.
I've tried to get some animation going by selecting a keyframe then moving the parameters to change position and scale then adding another keyframe but when I hit play it just shows the photo at the new position/scale for 10 seconds!?
Do I need to move the playhead before adding another keyframe? If so, do I have to move the parameters and add keyframes frame by frame?
If I adjust both position and scale parameters together, do I click the 'add keyframe' button next to each parameter or just one?
I'm sorry i'm just not getting it!
Can you explain it for dummies?
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A good example is this. In the Timeline, use R to access the Range Selection tool. Select a range inside of an audio only clip. Hit A to get back to the Arrow (Selection) tool. Pull the black audio volume band down INSIDE the selected Range. Now deselect everything and look at what happened. It automatically created keyframes.
You're doing this to manually, though.
"I wish to leave the image as is for the first keyframe (it has been cropped for 16:9 so fits the screen initially)..."
-So, it's set up, now just set Keyframes the Position and Scale parameters. You just "Keyed" that specific "Frame" to be set to those specific parameter settings.
"...then zoom in and pan to a certain area of interest over 8 seconds..."
-So, move the playhead in the Timeline down 8 seconds. Click the keyframe buttons to set them to that specific "Frame", then change the Position and Scale parameters to what you want them to be.
"..upon which i'd like to hold for 2 seconds to give the viewer time to absorb the info/detail."
-So, don't do anything. Once the playhead hits the last keyframe in a clip, the parameters stay at that setting, until you set another keyframe after that.
Here's something that may help you see what you're doing. Once you make your keyframes, with the clip highlighted in the Timeline, Control+V to open the Video Animation pane. Look for the bar that is labeled "Transform: All". There is a tiny menu triangle to the right of the name. There you can set to see only scale, and only position X or Y. You can then move the keyframes left and right to tweek them a tad on the timeline if you want.
Whew, that's a really long post.
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- Emailrobertbm
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library.creativecow.net/articles/mcaulif...ffect/video-tutorial
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FCP X does Ease In/Out by default.
Manually creating keyframes is the way to go in either 7 or X.
Make the switch to X.
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Is it possible to freeze a move w Ken Burns without resorting to creating a compound clip and adding a hold? If so, I 'd like to hear it. I also find the default Ease In/Out in X to be inadequate - as it was in FCP7. Not as smooth as in Motion. Thanks.
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Just figured it out and I'll keep this post for others who may encounter this. I had Use Proxy Media checked as I am using proxy media for my edit. If you check Use Original or Optimized Media, it returns. So I guess you can't use proxy media for editing if you add other non-proxy media - unless you want to put up with the missing media icons, yes?
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I'd be curious to hear how other people are handling stills in X. Is anyone else using the Ken Burns effect? I really like it, but I can't seem to get it to behave consistently.
thx
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1) Bring still onto timeline (E).
2) Create Ken Burns effect on your still (crop effect).
3) Turn that into a compound clip (Option G).
4) Position playhead on first frame of compound clip.
5) Hit Shift H (hold). A red Hold Bar (indicating 0%) should appear on the upper left in the Retiming box which will appear (Command R to make it come & go). To the right will be a green bar indicating your move (indicating 100%).
6) Position your play head at on the last frame of the compound clip.
7) Hit the arrow left key to make sure you're on a full frame (on the last frame, you may see a jagged clip edge in the viewer which I'm guessing indicated a partial frame - it won't work on that one - trust me).
8 - Hit Shift H for your end hold.
I've tried this on eight different pictures and it works every time. I'm keeping my fingers crossed, but this looks like a keeper. This may look like a lot of steps, but it's actually very fast - certainly faster and smoother than in FCP7. And you can adjust the speed very easily and extend the holds to your liking. And you don't need to go into Motion. I am very happy about this as I use stills in my projects all the time. Yay.
I'd love to hear if this works for other people or if they have a better way to handle stills.
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- ronny courtens
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If your image has the same aspect ratio as your Project the Start rectangle will fill the full image in your frame without the need for any dragging.
If your image has a different aspect ratio than your Project and you need to start (or end) your animation with the full image completely fitting in the Project frame you can drag the rectangle until it fits around the Project frame in the Viewer. The rectangle snaps quite well around the bounding areas of the frame. But, as you say, this is not absolutely pixel accurate and the only visual guides you have here are the overlay coordinates that appear while you are dragging.
If you want to have precise control over your framing and over your animation it is best to do the animation just using the Crop tool. Using the Crop tool also allows you to perform very precise framing if you press the Option key while dragging any Crop parameter.
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