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Anybody used FCPX3D MODEL 1.0 yet?
Also anybody know where music is from?
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www.motionvfx.com/mblog/how_to_make_mone...opyrights,p2217.html
www.fcp.co/149-uncategorised/1046-after-...andards-and-problems
www.fcp.co/forum/4-final-cut-pro-x-fcpx/...ensive-mlk-promotion
Spend a few more bucks and get the real thing from MotionVFX: www.motionvfx.com/mplugs-33.html
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I'd not trust Pixel Film Studio after their track record.
I've been working with mObject for quite awhile now, and they also sell content, and it is way more sophisticated. I'll trust the company that has been doing an honest business for a long time now, thank you.
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BenB wrote: MotionVFX has been around for a LONG time, they're not stealing from anyone, they don't need to.
I'd not trust Pixel Film Studio after their track record.
I've been working with mObject for quite awhile now, and they also sell content, and it is way more sophisticated. I'll trust the company that has been doing an honest business for a long time now, thank you.
I was referring to the article about MotionVFX here on FCP.co
50 bucks is a steel! mObjects is fine as long it stays stable.
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Well all I can say is you get what you pay for. As you'll no doubt soon discover.
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- Disproportionate Pictures
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For just a bit more money you get an much more mature and full featured product with mObject.
No contest.
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Don't hold your breath for Apple. They have clearly and publicly stated they are developing a DSLR type of model for FCPX. You buy the basic body, then third parties will offer the add ons, so you only pay for what you need. And there are third party developers who can do these things better, too.
I'll stick with the constantly evolving mObject, and keep my business with MotionVFX.
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3D graphics within an NLE is a niche. It satisfies a middle ground of people who want a little flash, but don't want to go to an outside program that does those things infinitely better.
Personally, I'd think any time spend on native 3D object handling for FCPX is a waste of valuable development time.
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Really!? Can't imagine, or "don't agree so I shall not imagine?"Disproportionate Pictures wrote: I can't imagine why you would.
perhaps these reflect -your- restricted vision for the app?Colour Correction. Audio Mixing. Titles. These are basic parts of editorial and we should expect them to be there an be focus for improvement.
Self serving argument based on your own personal needs/wants...see below:3D graphics within an NLE is a niche. It satisfies a middle ground of people who want a little flash, but don't want to go to an outside program that does those things infinitely better.
Precisely why you can't "imagine" another perspective. It's personal, and to support your vision you're hoping that everything else gets dismissed?Personally, I'd think any time spend on native 3D object handling for FCPX is a waste of valuable development time.
--I'd hope this forum doesn't to devolve to the perspective of just two or three persons' point of view.
FCPX is bigger than that.
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But I'm not sure how anything that we've seen so far in terms of the focus of development points to integrating highly specialized functionality that's not traditionally found in an NLE.
While technically anything could happen, it would be a 90 degree turn from the path of development so far. That's why I'm doubtful.
You're talking about FCPX being like SMOKE, which I just don't think is in the cards.
When AAF/OMF export is a 3rd party plugin, I see native 3d as a longshot.
Just my perspective, of course.
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Please can you fix your email address as it keep s bouncing back. I'll have to suspend your account if you don't do this soon.
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Please can you fix your email address as it keep s bouncing back. I'll have to suspend your account if you don't do this soon.
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