- Posts: 3790
- Thank you received: 718
3 Post Moderation Rule for New Boarders (25 Jan 2021)
New boarders will have their posts moderated - Don't worry if you cannot see your post immediately.
Source TC in Multicam ... my workaround:
- Karsten Schlüter
-
Topic Author
- Offline
- Moderator
-
Less
More
13 Jul 2014 17:59 - 13 Jul 2014 18:03 #49805
by Karsten Schlüter
Source TC in Multicam ... my workaround: was created by Karsten Schlüter
soooo, for my lil' soccer-reports I was in search for a handy solution to display the games' minute by a title-generator … as you all know, the actual TC-readers display the PROJECTs TC not the source' TC.
And, in my case, to make things worse: I'm editing multi cam (a few unmanned cams as source).... The 'Title' is the whole project on display, goals are applied manually, and there're dozens of edits within 15minutes ...
Today, a post from honorable fcp.co forum member BobbyCo (Thanks for that!) lead me to
digitalcinemacafe.com/2013/12/23/tutoria...ith-source-timecode/
(in short: CCs keep source' TC)
… which inspired me to try this:
as you can see:
the frame from the Multicam displays the source' clips TC, used in a customized Title .. not the Project's TC.
... workaround still under progress, 'cause all Compound clips have to be checked for same Timestamp - my cheap consumer cams are not ext.synched, for sure
AND, in the storyline, not the clips content but the generic title icon is on display (???). Workaround for that: apply the title, when edit is done 
For my needs it's fine - check/set timestamps once, add title to each participated clip once = have correct game-time in each edit! ...
... but still: Compounds are evil!! :silly:
And, in my case, to make things worse: I'm editing multi cam (a few unmanned cams as source).... The 'Title' is the whole project on display, goals are applied manually, and there're dozens of edits within 15minutes ...
Today, a post from honorable fcp.co forum member BobbyCo (Thanks for that!) lead me to
digitalcinemacafe.com/2013/12/23/tutoria...ith-source-timecode/
(in short: CCs keep source' TC)
… which inspired me to try this:
- make any clip which will be part of the MC to a compound clip = a CC with just one clip
- make the MC from the CCs
- double click the newly generated MC
- double click each clip in the MC timeline
- add generator to each (compound) clip ... :
as you can see:
the frame from the Multicam displays the source' clips TC, used in a customized Title .. not the Project's TC.
... workaround still under progress, 'cause all Compound clips have to be checked for same Timestamp - my cheap consumer cams are not ext.synched, for sure
For my needs it's fine - check/set timestamps once, add title to each participated clip once = have correct game-time in each edit! ...
... but still: Compounds are evil!! :silly:
Last edit: 13 Jul 2014 18:03 by Karsten Schlüter.
Please Log in to join the conversation.
- ronny courtens
-
- Offline
- Moderator
-
Less
More
- Posts: 4455
- Thank you received: 962
14 Jul 2014 09:05 #49858
by ronny courtens
Replied by ronny courtens on topic Source TC in Multicam ... my workaround:
Hey Karsten,
Seems a nice workaround and I am glad it works for your particular projects. Still things would be SO much easier if that :evil: Motion Time Code template would take Source TC again, just like it used to do.
- Ronny
Seems a nice workaround and I am glad it works for your particular projects. Still things would be SO much easier if that :evil: Motion Time Code template would take Source TC again, just like it used to do.
- Ronny
Please Log in to join the conversation.
- Karsten Schlüter
-
Topic Author
- Offline
- Moderator
-
Less
More
- Posts: 3790
- Thank you received: 718
15 Jul 2014 07:18 - 15 Jul 2014 07:21 #49968
by Karsten Schlüter
Yeah it is really just a works-around and it is 'handy' just of this very special need (= a games clock).
For me it is completely unintelligible why such a fundamental feature, 'using' the TC of source, isn't avail in FCPX' latest incarnations.... really, really unintelligible. :blink: And as this nasty work-around demoes. it is there… why not 'just' using it???? room for improvement.- :lol:
Replied by Karsten Schlüter on topic Source TC in Multicam ... my workaround:
ronny courtens wrote: .... glad it works for your particular projects. Still things would be SO much easier if that :evil: Motion Time Code template would take Source TC again, just like it used to do....
Yeah it is really just a works-around and it is 'handy' just of this very special need (= a games clock).
For me it is completely unintelligible why such a fundamental feature, 'using' the TC of source, isn't avail in FCPX' latest incarnations.... really, really unintelligible. :blink: And as this nasty work-around demoes. it is there… why not 'just' using it???? room for improvement.- :lol:
Last edit: 15 Jul 2014 07:21 by Karsten Schlüter.
Please Log in to join the conversation.

