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Mavericks Memory Managment
Does anyone know of a memory management app for mavericks?
I used to use these in SL and Mt Lion.
They worked well with FCPX.
When FCPX sucked up too much memory, you could tell the app to reset the memory.
This way you dont need to shut down FCPX and restart it to clean out memory.
Depending on the project, I can find myself restarting FCPX every 1/2 hour or so.. or worse.
Supposedly mavericks uses memory better... but here I am looking for a memory management app.
2010 mac pro w/ 24GB RAM
thanks
Kurt
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- Nervebroke
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- Squamish ed
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So in my experience Memory Clean works but only to a point. Hope Apple gets this memory issue sorted - it's a PITA to have to reset the app to keep it working!
Ed
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But yes, shutting down FCPX and restarting it is really the cure all..
ridiculous that its working like this. with 24 gigs of ram I shouldn't be needing to shut down the app at all, nevermind every 15 minutes depending on what is used in the projects..
Kurt
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Either way Apple should be testing these with FCP
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When I worked at Avid one of my jobs was to test 3rd party plugins for the Liquid line of products and also Pinnacle Studio. This included Video plugins and audio (smartsound) as well.
From install, to compatibility, all the way through to a final burnt DVD.
Thats an old trick from tech support.. 'you need to uninstall all plugins before I can help you'
Then, 'what else is installed on the system'
Then 'uninstall and re-install'
Then the final best one.. 'you need to re-install the OS'.
If the new norm is that its the 3rd party developers responsibility, then FCPX stability will always be crap.
The reason for Apple to be testing this is this:
3rd party (call them A) works fine with FCPX
3rd party B works fine with FCPX.
But When A and B are both installed on FCPX, problems arise.
At this point it is not the consumers responsibility to have to test this. Its Apple's responsibility.
Kurt
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I'd like to change the world, but they won't give me the source code!
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Avid is also in a lot of trouble, so I wouldn't use them as a model.
I've worked for several software dev companies (I'm a retired IT engineer) and we never touched 3rd party stuff. Always left it up to them to take care of their own products.
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All turnkey.
Unlike windows software, there is no need to have dozens of video cards, audio cards, mother boards, various drivers, various OS's, and various turnkey systems (Dell etc..) all laying around to test with.
Thats what I had to do testing Fast studio products (the Liquid line of editing software), with various plugins included.
There were about a dozen of us in SQA.
There is only a certain level of 'how good things are running' before it goes out the door.
Share holders and the markets decide when the release is. In SQA we hated this, software would get released before its ready.."we can always make a patch/update".
Apple is no different
Seeing how much less hardware is needed to test apple products compared to windows, there is no reason why FCPX should be running so bad. They can easily be testing 3rd party plugins along with FCPX.
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- ronny courtens
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There are hundreds of plugins for FCP X and not everyone uses or needs the same ones. Nor does everyone buy new plugins every day. Add to this that some plugin versions are troublesome with particular combinations of hardware/OS/other plugins and not with other combinations, and you get a multitude of situations where things can go wrong. So it's not that easy for a company like Apple to test any possible third-party plugin with any possible combination of their hardware/OS and other plugins, nor is it their responsibility.
OTOH it's very easy to test any new plugin for yourself to see if it causes performance issues in your particular setup or not. Before anything new gets added to our workflow, even the smallest piece of hardware or software, I test it carefully before bringing it onto our production bays. I think that's the best way to avoid any problems.
- Ronny
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Sorry, I disagree.
It is apples responsibility to test at least some of these. Apples released turnkey systems (what they list as compatible with FCPX) is all they need to test them on, and this number is very limited. This is very easy, it is in no way like doing the same thing on a windows setup. On the windows setups, there are many companies turnkey systems and many other combinations of various hardware apple don't have to deal with.. All they need to do is test there own turnkey systems with plugins.
Once one is tested and good, install another companies plugin on the same turnkey systems and test away.
Once good, install another companies and continue on..
The end user should not be responsible for this.
Do they have the time to do it?
Do they know how to do it?
Should they waste money buying one just to see it dont work because some other companies plugin is already installed?
I dont see what the big deal is having a certified list of plugins. It would go miles into helping end users with there systems performance with FCPX.
If they have a half dozen SQA team size, then I can see your point, but we are talking about apple here...
As I mentioned earlier, we did this type of testing with windows setups, with around a dozen member SQA team.
Doing it on only apple turnkey system would be a breeze..
Basically what we have now is no one testing combinations of companies plugins on FCPX.
thats crazy.
Kurt
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- rogersuski
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Would you rather all plugs had to go through the App Store?
Give me a break!
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- ronny courtens
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That's not what I'm saying. Some plugins (like the ones from ReVision and some from Red Giant) are real memory hogs and even though they work fine when you add one of them to your timeline they can bog down your system when you use multiple instances of them on a longer project. That happens with the same plugins in any NLE. But as they are technically working fine there is no way you can faithfully say wether they are qualified or not.
This said, I agree FCP X can get troublesome when you use many plugins on very long projects. Just like with any other NLE it's better to split up the timeline in such cases. From what I have heard the coming update should bring better performance on longer timelines.
- Ronny
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Apple has a very long line of computers in many different configurations. The 2012 Mac Pro. All the different brands of RAM, graphics cards, eSATA cards, I/O cards, drives, etc, there's no physical way to configure all of the various combinations, PLUS test all different configurations of all the plugins on top of that. That is flat out unrealistic.
Agreed, one or two wayward, poorly written plugins is nothing to complain about. That is the reality of all pro apps around the world.
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