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Paste attributes window gone.. again

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10 Feb 2014 16:30 #40868 by dkag7
In FCPX 1.1 I am seeing the old bug where the paste attributes window is not showing up.

was there any work around for this?

also shift z will not always work to fit the timeline, you need to use the slider to apply focus, then shift z will work.. intermittent.

thanks
Kurt

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10 Feb 2014 16:44 #40869 by ronny courtens
Hi Kurt,

Close FCPX and launch it again. Does that help?

- Ronny

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10 Feb 2014 16:48 #40870 by dkag7
ill give it a try.. i need to finish rendering first.. ill let you know.
I though there was a workaround for this that i read somewhere.. i thought it had something to do with audio/effects browser/window open... or something like that

thanks
Kurt

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10 Feb 2014 16:54 #40872 by ronny courtens
I haven't of this problem before, at least not since 10.1. If restarting doesn't help try refreshing your preferences to restore your window layout.

Also check your Activity Monitor. When FCPX gets low on available memory it can get slow responding.

- Ronny

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10 Feb 2014 16:57 #40874 by dkag7
Memory Is OK..
refreshing preferences?.. do you mean delete preference file?

thanks
Kurt

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10 Feb 2014 16:59 #40876 by ronny courtens
Yes, use Preference Manager X to do this.

- Ronny

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10 Feb 2014 17:02 #40878 by dkag7
This is the first time i seen it in 10.1.1 as well.
The project is pretty basic, has imported/optimized MTS files (i havent used them in a while)
jpeg, Mattes,no color correction, ran the stabilizer but turned it off, a couple of titles...

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10 Feb 2014 17:16 #40882 by ronny courtens
Kurt,

Have you changed the Pan mode on the clip you are trying to copy? This used to be a bug in 10.0.9., could be it still exists in 10.1.

In 10.0.9 if the file you were trying to copy from had its Pan mode set to anything other than "NONE" you could not copy/past attributes from the source file.

- Ronny

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10 Feb 2014 17:21 #40884 by dkag7
In the FX editor window, I resized and moved X and Y attributes of the clip that i was copying the attributes from ...
Think that caused it?
If so, this must be intermittent because I have done this before in 10.1.1

thanks
kurt

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10 Feb 2014 17:26 #40886 by dkag7
Sorry, I thought you meant panning the video clip... No I did not change the pan mode of the audio.. still set to none.
BTW, i restarted fcp and now the attributes window is working again...

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10 Feb 2014 17:31 #40888 by ronny courtens
Yes I meant the audio pan mode. But that is not a causing problems anymore in 10.1, I have just tested it.

Good to hear Paste Attributes is working again for you. Often a simple restart can solve these minor quirks.


Happy editing!

- Ronny

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11 Feb 2014 16:55 #40975 by dgwvideo
On an somewhat related note, it is still sad to see that the user interface of the EQ is not retained after making adjustments, closing the UI and reopening it. The EQ curve stays applied and can be copied as an attribute, but the visual adjustments are lost. More feedback to Apple on this again.

Creating history....one edit at a time !

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11 Feb 2014 18:10 #40981 by MadsLarsenNielsen
I'm experiencing this paste attribute bug, too. But only on some effects. Instead of showing the paste attribute window the Render counter goes from 0 to 100% very fast.

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11 Feb 2014 18:12 #40982 by anickt
EQ is not retained if I re-open the UI. It re-sets to "flat". I have sent feedback on this.

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11 Feb 2014 21:35 #40989 by dkag7
i wish my render files were retained as well... seems about 50% or so projects need to re-render after closing/opening fcp

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11 Feb 2014 22:55 #40994 by ronny courtens
Losing render files was a problem until 10.0.6. Since then we have never lost any render files. Try this: before you shut down FCPX delete all unused Render files in your Project.

- Ronny

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11 Feb 2014 23:07 #40995 by haysoos123

ronny courtens wrote: Yes I meant the audio pan mode. But that is not a causing problems anymore in 10.1, I have just tested it.


Hi Ronny,
Are you sure this has been fixed in all cases? I just tested copying a clip where I put the pan on "dialogue" while it also has a Loudness audio enhancement. When I try to paste attributes on another clip, the window doesn't show up. Now if I set the pan mode to "none," and then copy and paste attributes, the window does show up. The clips are normal ProRes422 clips, and this is a new library/project created in 10.1.1.

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12 Feb 2014 16:03 #41027 by dkag7
Hey Ronny,

What exactly do you mean by:

Try this: before you shut down FCPX delete all unused Render files in your Project.

Loosing rendered files on re-opend projects is starting to get annoying...

thanks
kurt

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12 Feb 2014 16:23 - 12 Feb 2014 16:27 #41029 by ronny courtens
Hi Kurt,

You should regularly clear your unused Project Render files. When you re-render something in FCPX it never deletes or overwrites your old render files. That's why when you perform an Undo you never lose your renders on a clip. Or when you change the duration of a clip through trimming, you don’t need to re-render the part that has already been rendered. All this is great.

Side-note: when you work natively with long-GOP media you always will have to re-render when you make a change to the clip, due to the GOP-structure of your media. This is one of the many disadvantages of working natively with long-GOP.

While preserving unused Render files is a big time-saver for editing, the disadvantage is that after multiple re-rendering you get a stack of old unused render files inside your Render folder. Not only do these redundant Render files make your project size much bigger, they also can conflict with the current Render files if they overlap. When you close the app and you re-open it this sometimes can cause Render files to get lost.

That's why it's a very good procedure, especially if you re-render a lot or if you have rendered Compound Clips, to delete your unused Render files before you close FCPX. If you leave Background rendering on (which I never advise) constantly deleting unused Render files is a must.

To delete unused Render files: select the Project and choose File > Delete Project Render Files > Unused Render Files Only.

This is a common procedure in our shop and we never, ever lose any Render files when re-opening a Project.

- Ronny
Last edit: 12 Feb 2014 16:27 by ronny courtens.

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