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Audio Monitoring

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08 Jan 2014 12:35 #38380 by Mick3D
Audio Monitoring was created by Mick3D
Hi All

When editing/retiming clips inside a compound clip. Is it possible to monitor the master audio from the storyline? The clips in the compound are mute - I'm inly interested in cutting to the master audio.

Thanks

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08 Jan 2014 16:39 #38392 by dude at keystone
Replied by dude at keystone on topic Audio Monitoring
Mick - that's a good question! Editing a compound clip takes you out of the sequence and into the separate components that make up your compound clip - and so I know what you mean when you double click on the compound clip and then have no reference to the master audio for syncing adjustments.

One option for you is to razor blade the area of the master audio so that you can include it in your compound clip. So I'm saying, use the blade tool to make a cut at the top and a cut at the tail of the segment that is your compound clip range, and then include it when you choose all of the components of your compound clip.

You might also be able try selecting the range tool and select a range of your master audio that is the range of your compound clip and copy it and add paste it into your compound clip. You can always disable that track by hitting "v" when you're finished tweaking the timing of the elements within your compound clip.

I hope this is helpful to you! -s

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08 Jan 2014 16:51 #38394 by Mick3D
Replied by Mick3D on topic Audio Monitoring
Thanks dude,

I did consider that workaround and tried a few things here and there. I noticed in the UI the control: Link to main storyline. I thought 'Now here's a chance that my compound clip will track the master'. Sadly not.

I'll have a go at tapping in markers on the main beat points of the music as a visual guide for the moment, but would really like to see some better monitoring options in the future.

Many Thanks

Mick

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08 Jan 2014 18:08 #38410 by BenB
Replied by BenB on topic Audio Monitoring
I have had to do this before, and have tried two workarounds that weren't too bad.

As stated before, blade the audio at the In and Out points of the CC, copy that, open the CC in it's own timeline, paste that audio it. Edit away. When done, mute or delete that audio clip inside the CC. Back in the Project Timeline, select each blade point, hit delete to remove the cuts.

The second method, I much prefer this, is to select the CC, in the Clip menu, "Break Apart Clip Items". Edit them as desired. Select them all again, and create a new CC. Don't forget to delete the previously made CC, also.

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08 Jan 2014 18:22 #38419 by Mick3D
Replied by Mick3D on topic Audio Monitoring
Well, the markers idea wasn't a good solution, but the blade at edit points and paste into compound clip did. Funnily enough, it pasted the beat markers in too!

I made a sacrificial audio sequence for each compound clip to save the master from being hacked to pieces.

Of course I could float everything above the main storyline which contains the master audio, but then I'd lose magnetic snapping and the other useful global attributes that compound clips offer.

Perhaps I'm still thinking FCP7 Avid workflow?

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08 Jan 2014 18:24 #38420 by Mick3D
Replied by Mick3D on topic Audio Monitoring

BenB wrote: I have had to do this before, and have tried two workarounds that weren't too bad.

The second method, I much prefer this, is to select the CC, in the Clip menu, "Break Apart Clip Items". Edit them as desired. Select them all again, and create a new CC. Don't forget to delete the previously made CC, also.


Thanks, I'll give that a try.

M

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08 Jan 2014 18:40 #38427 by BenB
Replied by BenB on topic Audio Monitoring

Mick3D wrote: Of course I could float everything above the main storyline which contains the master audio, but then I'd lose magnetic snapping and the other useful global attributes that compound clips offer.


OK, then do this. Place that Compound Clip as a Connected secondary Storyline above your primary Storyline. You then have the magnetic properties, AND don't have to chop the audio up. Maybe, place the main audio in the primary Storyline, and place your clips in secondary Storylines connected to it. In this scenario, you'd never touch a Compound Clip.

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08 Jan 2014 19:46 #38448 by Mick3D
Replied by Mick3D on topic Audio Monitoring

OK, then do this. Place that Compound Clip as a Connected secondary Storyline above your primary Storyline. You then have the magnetic properties, AND don't have to chop the audio up. Maybe, place the main audio in the primary Storyline, and place your clips in secondary Storylines connected to it. In this scenario, you'd never touch a Compound Clip.


That is a much more flexible and powerful option.

Brilliant!

Thanks

Mick

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