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Motion 5: Travel through Light Ring Circle

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16 Dec 2012 17:42 - 16 Dec 2012 17:45 #18831 by Neguah
I want to travel through the Light Ring Circle(Library->Particle Emitters->SciFi->Light Ring Circle).

I have found the "Create a camera", I switched to 3D. Switched to 4-window view, and startet recording from about 1 second. I moved the "perspective view" camera, and I can see the active camera moving through the ring.
I then stop recording, and then play it from the start.
It looks good, I´m moving towards the ring, but close to the ring I stop.

I can´t find a way to move through the ring. Can you help me?

Using this video as help. But I must do something wrong:
Last edit: 16 Dec 2012 17:45 by Neguah.

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17 Dec 2012 15:23 #18876 by BenB
You should learn to use the basic Camera Behaviors before learning to keyframe a Camera. The majority of camera moves can be done faster and easier that way.

There is only one "Camera" there. When you switch to top, left, top, perspective, you are no longer looking through the camera, those are not alternative cameras. They are alternatives "views" that you as director can move around the set to see things. You are only keyframing the Active Camera.

If you're using a particle emitter, you have to be sure to switch it to 3D in the "Emitter Controls" section (F4). Also set "Render Particles" to "In Global 3D (Better)". That will allow you to move through the particles in true 3D space.

Also, I'd move the camera and keyframe manually from the Position (F1) X, Y & Z parameters only. Click and drag, up and down, on one parameter at a time to move the camera. It will make more sense and help you stay oriented while getting used to working in a 3D space.

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20 Dec 2012 19:49 #19087 by Neguah

BenB wrote: You should learn to use the basic Camera Behaviors before learning to keyframe a Camera. The majority of camera moves can be done faster and easier that way.

There is only one "Camera" there. When you switch to top, left, top, perspective, you are no longer looking through the camera, those are not alternative cameras. They are alternatives "views" that you as director can move around the set to see things. You are only keyframing the Active Camera.

If you're using a particle emitter, you have to be sure to switch it to 3D in the "Emitter Controls" section (F4). Also set "Render Particles" to "In Global 3D (Better)". That will allow you to move through the particles in true 3D space.

Also, I'd move the camera and keyframe manually from the Position (F1) X, Y & Z parameters only. Click and drag, up and down, on one parameter at a time to move the camera. It will make more sense and help you stay oriented while getting used to working in a 3D space.


Have been doing some key framing with pictures. And also made an intro with lights and some motion. I´m starting to understand some more.

Been using Youtube a lot!

Thank you again for your help! Really appreciate your help!

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