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Rotation on a circle mask and no position on Mask
- Tom Wolsky
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09 Nov 2012 18:17 #16967
by Tom Wolsky
Rotation on a circle mask and no position on Mask was created by Tom Wolsky
Call me thick, but is the point of having a rotation parameter on a circular mask?
Also on earth does the Mask effect not have any position parameters?
Also on earth does the Mask effect not have any position parameters?
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09 Nov 2012 18:53 #16969
by anickt
Replied by anickt on topic Rotation on a circle mask and no position on Mask
On the circle mask you can scale X and Y independently. Being able to rotate the oval is helpful. The Mask effect has OSC's which you can drag wherever you need them. Position would be nice though.
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09 Nov 2012 19:31 #16976
by BenB
Replied by BenB on topic Rotation on a circle mask and no position on Mask
Do you mean the color correction mask? The one that can be made into a square, and rotated? And keyframed?
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- Tom Wolsky
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09 Nov 2012 19:38 #16978
by Tom Wolsky
Replied by Tom Wolsky on topic Rotation on a circle mask and no position on Mask
Really, really need to have an animatable mask. Those corner points have to be keyframable.
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09 Nov 2012 20:10 - 09 Nov 2012 23:18 #16982
by BenB
Replied by BenB on topic Rotation on a circle mask and no position on Mask
Wait, everything in the color correction shape mask IS keyframeable.
CoreMelt is looking in to making the Slice X control points keyframable. That's going to be awesome.
CoreMelt is looking in to making the Slice X control points keyframable. That's going to be awesome.
Last edit: 09 Nov 2012 23:18 by BenB.
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