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Rotation on a circle mask and no position on Mask

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09 Nov 2012 18:17 #16967 by Tom Wolsky
Call me thick, but is the point of having a rotation parameter on a circular mask?

Also on earth does the Mask effect not have any position parameters?

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09 Nov 2012 18:53 #16969 by anickt
On the circle mask you can scale X and Y independently. Being able to rotate the oval is helpful. The Mask effect has OSC's which you can drag wherever you need them. Position would be nice though.

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09 Nov 2012 19:31 #16976 by BenB
Do you mean the color correction mask? The one that can be made into a square, and rotated? And keyframed?

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09 Nov 2012 19:38 #16978 by Tom Wolsky
Really, really need to have an animatable mask. Those corner points have to be keyframable.

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09 Nov 2012 20:10 - 09 Nov 2012 23:18 #16982 by BenB
Wait, everything in the color correction shape mask IS keyframeable.

CoreMelt is looking in to making the Slice X control points keyframable. That's going to be awesome.
Last edit: 09 Nov 2012 23:18 by BenB.

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