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Slowing down title animations in FCPX

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03 Nov 2012 22:21 #16531 by scottyd
I'm trying to slow down the "Assembler" build in/out title. Can't seem to find an easy way to do this. The re-time function is greyed out. I would like the text to fly in at a slower rate.
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03 Nov 2012 22:39 #16534 by dgwvideo
In the timeline, stretch your title to make it longer (slower) or shorter (faster).

Creating history....one edit at a time !
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03 Nov 2012 22:43 #16537 by scottyd
I tried this, but it didn't seem to slow down the animation of the titles flying it. Everything still appeared at the same rate. For example, 2 seconds into the title everything has already appeared. I want to stretch that time out.
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03 Nov 2012 23:19 #16543 by dgwvideo
Yeah, this won't work for all titles, depending on how they were built. If you are handy with Motion, it shouldn't be a big deal to open the title in Motion and make your speed changes there, then just re-publish to FCPX.

Creating history....one edit at a time !
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03 Nov 2012 23:21 #16544 by scottyd
Any tips for doing this in Motion? I'm not very familiar with it. I opened it in Motion, but I couldn't seem to find out how to adjust speed.
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03 Nov 2012 23:31 #16545 by dgwvideo
Not sure I can walk you thru that in a short time. Depends also on what title you're dealing with, but if you look at the timeline area where your elements are placed, you should be able to drag them out slowing the speed. If you move the whole bar that represents the element in question you will be affecting how soon or late it appears on screen.

Maybe experiment a bit with moving things around and see how that is impacting your playback.

Otherwise, let me know what title you're using and I see if I can have a look at it tonight or tomorrow.

Creating history....one edit at a time !
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03 Nov 2012 23:35 #16546 by Scrubelicious
I will Take a Look at the Project later on wie. I get some Time but try to adjustier the keyframes of the Animation in the keyframe viewer (command 7).
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03 Nov 2012 23:38 #16548 by dgwvideo
Scrubs to the rescue :woohoo:

Creating history....one edit at a time !
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04 Nov 2012 00:47 - 04 Nov 2012 00:49 #16550 by FCPGuy
The Assembler project is bild with Behaviors and co. I can create a rigged project but it would be faster if you can let me know how long the build in/out should take.

dgwvideo, I guess so... or not!
Last edit: 04 Nov 2012 00:49 by FCPGuy.
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04 Nov 2012 00:55 #16552 by scottyd
Hmm I don't really have a specific time. I was hoping I could mess around with it and see what looked best. Appreciate the offer though. I really want to learn this stuff, so I don't want it to be done for me. Pointed in the right direction (as far as what to modify in Motion) would be most helpful.
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04 Nov 2012 02:17 #16554 by Scrubelicious

FCPGuy wrote: The Assembler project is bild with Behaviors and co. I can create a rigged project but it would be faster if you can let me know how long the build in/out should take.

dgwvideo, I guess so... or not!


Unless I missed something since the release, you can not Rig keyframes over time.
yup always here to help. :P

scottyd wrote: Hmm I don't really have a specific time. I was hoping I could mess around with it and see what looked best. Appreciate the offer though. I really want to learn this stuff, so I don't want it to be done for me. Pointed in the right direction (as far as what to modify in Motion) would be most helpful.


Yes the project uses Behaviors which is easy to modify. Right click the Title in the Titles Browser and Open in Motion.
Just adjust the length the behavior in the corresponding track to slow down the speed of the animation. Or move them down the timeline but you will also have to adjust the in and outs of the individual "clips or objects".
Keep in mind when publishing it back into FCPX you might want to adjust your build in and out markers.

Here is a screenshot, if you have any other question post them here!

Attachments:
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04 Nov 2012 03:26 #16557 by scottyd
Thank you Scrubelicious. I got it to slow down quite a bit by dragging out the motion path and moving each element down the timeline causing each to come in one after another instead of all at once. My question is how does the build in and out time work? What does it do and what is the middle marker (poster frame?) for?
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28 Mar 2021 07:42 #113719 by Adamesq
Scotty, have you tried just putting Assembler in a Compound Clip, then slowing down the Compound Clip playback? It work, I'm just not sure if it's exactly what you want. 
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28 Mar 2021 21:36 #113731 by Carsten Orlt
Great advice in this thread. I was just wondering if maybe the easiest solution is to make a copy of the title template in Motion and only remove the marker(s). Because the first marker sets that the timing of any behaviour or keyframes to the left (beginning) doesn’t change regardless of length of the title in your FCP project. If you remove that marker and publish the title under its own name the time of all behaviours and/or keyframes will be adjusted in relation to the overall length of the title in the FCP project. This will then result in what you’re trying to do: lengthen the build in time by lengthening the total title duration. 
The idea behind these markers is that they make it possible to protect the timing of behaviours and keyframes regardless of length of the title so if you remove them the protection disappears. 
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30 Mar 2021 06:40 #113752 by Adamesq

Carsten Orlt wrote: ...If you remove that marker and publish the title under its own name the time of all behaviours and/or keyframes will be adjusted in relation to the overall length of the title in the FCP project.... 


Tested & confirmed! Thanks, Carsten. If the markers are wanted, you could go in and make each behavior longer, but, as mentioned above, timing still wouldn't be adjustable from within FCPx as it is with Carsten's suggestion.
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30 Mar 2021 20:28 - 30 Mar 2021 20:29 #113766 by scottyd
This is a 9 year old thread that I hardly even remember making. Forgot I subscribed to new replies. Not even sure what I ended up doing.
Last edit: 30 Mar 2021 20:29 by scottyd.
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