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routing screen video capure of computer straight into final cut or alternative approach?
12 Jan 2016 18:51 #72124
by el.kogan
routing screen video capure of computer straight into final cut or alternative approach? was created by el.kogan
My goal:
Record an audio visualizer into final cut while not losing any quality.
What I Tried...
Various 3rd party video screen captures and quicktime video screen capture and then export it to final cut in .mov.
-the problem with this is that I don't know what specifications I should use for highest quality such as frame rate and others. Is there a good analytical way to compare and contrast original from the video capture to make sure no visual data was lost? I will be projecting this across large projectors so its important for me to jam in all the pixles I can in there!
Record an audio visualizer into final cut while not losing any quality.
What I Tried...
Various 3rd party video screen captures and quicktime video screen capture and then export it to final cut in .mov.
-the problem with this is that I don't know what specifications I should use for highest quality such as frame rate and others. Is there a good analytical way to compare and contrast original from the video capture to make sure no visual data was lost? I will be projecting this across large projectors so its important for me to jam in all the pixles I can in there!
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25 Jan 2016 12:02 #72520
by BenB
Replied by BenB on topic routing screen video capure of computer straight into final cut or alternative approach?
You mean the iTunes visualizer?
With ScreenFlow, you set your app window aspect ratio to a 1080 equivalent, larger then actual 1080, then in a 1080 sized ScreenFlow project, you can zoom in, etc, while maintaining absolute quality.
In your case, don't worry about oversizing the app screen. Create a 1080 size graphic in Pixelmator (or whatever), open it in QuickTime Player, use it as comparison to size your app screen, capture with whatever. Then when you've got a QT file into FCPX, simply crop the edges down to the app's 1080 sized screen.
With ScreenFlow, you set your app window aspect ratio to a 1080 equivalent, larger then actual 1080, then in a 1080 sized ScreenFlow project, you can zoom in, etc, while maintaining absolute quality.
In your case, don't worry about oversizing the app screen. Create a 1080 size graphic in Pixelmator (or whatever), open it in QuickTime Player, use it as comparison to size your app screen, capture with whatever. Then when you've got a QT file into FCPX, simply crop the edges down to the app's 1080 sized screen.
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