Thanks! I didn't do anything to the model textures. I used the NASA Perseverance and Mars model, the earth model that is in Motion, and bought the cruise stage/ aeroshell. All I did was split them apart in Blender and pass them through Reality Converter.
Honestly I don't know much about 3D, but after this it's something I'd like to learn more about!
That's what is so cool about Motion was I was able to iterate on the fly and watch the result in realtime.
I was going to approach the project using MO2 originally, but it didn't appear there was an easy way to make what I wanted.
For example the "exploded rover" shot, when I tried to do that in MO2 I could only see key frames for one object at a time. So there was no way to group adjust the timing. Nor did it seem like I could apply behaviors to each object within MO2. I know they have their built in animations but felt it was too much like adjusting parameters while looking through a keyhole to be helpful.
I did however use MO2 for the starfield.
It's too bad because I woudl have like to have taken advantage of mO2's lighting, shading, and DOF.
Again I just winged it so maybe I missed some functionality. I just really appreciate the use of behaviors to animate.
Yeah, mO2 has some maturing to do, and they are working on new features. Some models come in with separate parts you can manipulate, some as one solid object, I don't know what the difference is. Anyway, really impressive work! Bravo!