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BATTERIES INCLUDED: Motion 5 3D Robot Models To Interact With In Footage (FCP Plugins too).
Cool preview video where I interact with the robots and I timelapsed the actual robot build so turned out pretty awesome so far for my skillsets
Stay tuned for more and feel free to offer feedback including being critical
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- Karsten Schlüter
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... will try to [strike]steal[/strike] adopt some of your procedures ...
PS: as a child, you're main toy was LEGO, correct? ....... :lol:
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Thank you sir! Lego as a kid - not really actually, but yes anything I could build/destroy/rebuild, I did. Once I got on the computer and started Graphic Design (after x years being formally trained in the arts) a whole new world opened up. Happy you have a similar project re UFO's and I hope it inspires you vs kills enthusiasm (sorry!), shapes/putting stuff together is definitely tedious re fonts but I think you're well versed in this process so with practice and 'less is more' you should do great!
My shape build level/experience stems from the fact that I spent many years on and off with 3DStudioMax, Bryce, Daz, and a few others (which are WAY more complex that it makes Motion5 modeling both limiting, and easier in a sense). If M5 ever opens up the 3D elements even more I'll be a happy guy.
@Deyson:
Thank you!! Felt so silly filming myself talking to nothing and looking at my table hahaha.
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Norbz wrote: ... Happy you have a similar project re UFO's and I hope it inspires you vs kills enthusiasm (sorry!), shapes/putting stuff together is definitely tedious re fonts .....
'similiar', 'cause the basic shape is stacks of circles ...
in the end, a drop down offers a range of UFOs, from Flying Saucer to X-files ..
less, less detailed as yours... but your making-of inspired me how to shape details ...
the easiest one (intentionally no details at all!) is the 'iFO' ... :
comes in 6 vibrant colors, incl rosé-gold .... :silly:
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2D meets 3D is a really fun world - I developed a game a while back that needed some 3D to make it POP a bit more so I made an infographic about the process too - CHECK IT OUT HERE . Might be worth a look to help you and others a bit re perception of 3D (although you seem good to go, this should help others).
@Deyson - True, it's even stranger when it's literally 'just you' in the room lol.
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With friendship Pielle
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Deyson wrote: Talking to nothing is how most feature films are made now
... or you have to be 'scared-to-death', and a guy in a full-body Spandex suit, glued with table-tennis-balls is 'attacking' you .... :lol:
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Pielle wrote: Hey funny crazy, creator of robots. I've been away from the forum for a few days and what do I find? this joyful and colored invasion. You're infecting all, making us become children again or maybe we were still; we lived in the fiction of being adults. Basically I was expecting these things to you, so much so that I indicated your arrival on the forum with the title of an old Hit the Eagles "A New Kid in Town". Very well Norbz the second part will surely be fantastic. I've already bought some popcorn and put the coke in the fridge.
With friendship Pielle
Glad you like! I hope I am indeed infecting everybody with the 'BE A KID' bug. I suck at adulting, and there is a great old saying I think most here will relate to: "Those that get to be creative adults on a daily basis, are really the children, that made it".
Plus I'm still single/no kids so I get to be one myself haha.
Thanks for the nice comments Pielle.
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This is just me testing the robots in various bits of footage and doing a quick skit in the beginning
Weeeeeee!
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These tests also gave me a good idea to put visual indicators on the lights in the rig so ppl can turn them on/off and see the lights placement easier in fcp vs m5. making it easier simulate.
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For added reality and a more natural look you can turn on Motion Blur in the Render drop down in the top right corner of the viewer. Then in the inspector for the Project Properties go to the Motion Blur Settings and lower the Shutter Angle to 180 degrees and raise the amount of samples to at least 16 samples (especially when you have fast moving parts like the spinning rotor blades, or when you move your model very fast in 3D space, raising the amount of samples yields better results). Adding motion blur and raising the amount of samples will increase render time, but it will look much better and integrate much better in your camera footage.
When you have turned on Motion Blur in the render drop down and saved your project, the motion blur will be applied to your 3D model in FCPX as well.
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A few of the clips I've done do have motion blurr applied to them and I wish I had the time to apply to all tests but it add's xxx% to the render time, had to let one render overnight - 13hrs for a 20second clip and i'm on a 12core with 48gigs of ram
Should be done with this package later today or tomorrow. The newest tests I do a much better job with the light placement and downsampling/adding some noise to the bots and grading both to fit better... This is a great little exercise actually to practice a lot of elements in one go.
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Yeah, rendering Moton Blur is certainly preventing you from working 24/7.
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GOING TO GIVE AWAY FIVE COPIES RIGHT HERE TO THE FIRST 5 PPL THAT POST A REPLY UNDER THIS ONE.
Can't wait to see what others do with these!
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