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What are the px values in the Transform and Crop windows, they don't seem to be pixels?
I am having some trouble understanding what the Left/Right/Top/Bottom and position values in the transform and crop inspector panes are measured int. My video is 1920x1080 pixels, but if i transform drag a section of clip footage so that its upper left point is at the bottom right of the window, the inspector window shows position x= 178.8 px and position = 100 px (even though the overlay that appears above the footage as you drag it shows x= 1920 and y= 1080); what does this mean?
What I am basically looking to do is to take trim a 480x480 pixel section of of my footage (with origin at 300,400) and then transform up it to be at position 100,200 in relation to the main window (for picture in picture type of stuff). I was expecting to just be able to go into those inspector windows and type in the pixel values for trim and transform but then I saw this and got confused. Can anyone clear this up for me? Thanks.
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- Tom Wolsky
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- ronny courtens
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1920 x 1080 is a 16:9 square pixel format.
The relation between the width and the height is 1920:1080 = 1.77777778.
In FCP10 the centre of your image is shown as x=0 and y=0
The relative distance between the centre of the image and the top of the image is shown as x=100
This means that the relative distance between the centre of the image and the right side of the image will be y= (100 x 1.77777778) = 177.77778 or 177.8. Which is what you see.
So to answer your question: the Left/Right/Top/Bottom and position values in the transform and crop inspector panes are measured in units. One unit equals 1 percent of the frame height. So in a 1290x1080 frame 1 unit equals 10.8 square pixels. You have 100 units in the height (10.8 x 100 = 1080) and 177.8 units in the width (10.8 x 177.8 = 1920).
Now let's do a real life test to see if the math is correct.
Select Crop > Trim and in the Inspector enter a value of 10 for Left, Right, Top and Bottom.
Now click the image in the Viewer and watch the overlay information.
You will see that Left, Right, Top and Bottom have been trimmed by exactly 108 pixels.
Best wishes
Ronny
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- Tom Wolsky
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Your system sounds logical; it also sounds like the most fundamentally stupid piece of programming imaginable for a user interface.
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- ronny courtens
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As creative people we know that logical is not necessarily the same as practical
The information in the Viewer overlay is shown as absolute square pixel values.
As I explained above the information in the Inspector is shown as relative square pixel values.
Unfortunately these values are called "px" both in the Viewer overlay and in the Inspector, although they completely differ. This is absolutely confusing and I have sent many reports to Apple about this inconsistency.
Best wishes,
Ronny
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Not me, for 1920 x 1080 I get x=88.9 from center to the edge. And 50 from center to top. Thus I have 100 "px units" from top to bottom, and 177.8 top to bottom.
It still makes no sense at all. "PX" should mean pixels, period. These esoteric "units" are simply garbage.
This is one of only two things that super irritate me about X, as much as I love it. The other is the nonsensical color "board" with no white balance tool, and no way to adjust to skin tone.
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- Andreas Kiel
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Totally confusing and has nothing to do with "px" which the majority of users would interpret as "pixel"
-Andreas
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So the abbreviation "px" means absolutely nothing related to the letter pair "P" and "X" put together. Great...
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- Andreas Kiel
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www.lafcpug.org/phorum/read.php?19,274745,274745#msg-274745
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- Andreas Kiel
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As I'm not a native English speaker; what means "LMAO!!!!"
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"Perxent" is hilarious!
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- Tom Wolsky
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