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Codex Announce ColorSynth Plugin and Codex Keys Control Surface for Final Cut Pro X at BVE

If you are going to the BVE Show this week, then you will one of the first to see a couple of exciting new tools for FCPX. Codex will be previewing two new colour correction products on their stand.

First of all, if you don't know who Codex are, we suggest you take a look at their website and the calibre of films their products support. Pretty impressive.

They build recording products for high-end cameras such as Arri's Alexa and Panasonic's Varicam. They also supply media stations for DIT and storage.

Now they have turned their attention to Final Cut Pro X and are previewing two colour correction products on stand P37 at the BVE show this week.

ColorSynth is a colour correction plugin for FCPX priced at £215 ($299)

Codex Keys is a hardware colour correction control surface priced at £1,075 (£1,500)

(Right click for larger images)

CS UI 5 smallColorSynth plugin for Final Cut Pro X

 Codex Colorsynth Keys 2 smallCodex Keys control surface for Final Cut Pro X

The ColorSynth plugin has been developed with Hollywood colorist, Yvan Lucas, whose credits include over 190 films such as Amelie, Seven, The Revenant, Shutter Island, War Horse, The Hateful Eight, and the upcoming Martin Scorsese project for Netflix, The Irishman.

CS GhostKeyer1 small

ColorSynth has been designed to be easy to use for the beginner, but also offer the power and features needed to achieve some very complex grades. Codex stress that what will be shown at BVE is 'the tip of the iceberg' for the colour grading functionality that they will add to FCPX in the future. To see a company that is so involved with Hollywood production endorsing FCPX in this way is very good news.

CS UI 2 small

Weather depending, we hope to attend BVE and will bring more news. In the meantime, here is the 2018 BVE Preview feature set:

  • (6) pre-wired color grading layers, each with toggle, lock, reset, and blend level. 

  • (9) pre-wired color grading sublayers with extensive Qualifier tools, engineered to accurately isolate color bands as well as luminance ranges for Shadows, Mid-tones and Highlights).
  • Multiple instances of a film grade printer lights panel, with individual control over Red, Green and Blue exposure levels, global exposure, saturation and contrast.
  • Comprehensive video grade toolset, with Lift, Gamma, Gain and Offset of RGB and individual color channels. 

  • (3) Color EQ nodes. The Master EQ works as a parametric audio EQ, with all the necessary permutations of Hue, Lightness and Saturation remapping. The 7-band EQ is a specialized tool designed to modify the hue, lightness and saturation of complex conditional color qualities.The Colour Mixer allows super clean RGB-based remapping of (9) color bands. 
  • Shadows, Mid-tones and Highlights sublayers, each with a full set of Film and Video grading functions.
  • Color Temperature controls across all nodes.
  • An advanced Tone Curve tool that behaves properly to provide users with extremely clean tonal remapping of RGB and Luminance.
  • Tools to control Vibrancy and Clarity.
  •  LUT import support for multiple layers.
  •  LUT design export.
  • Look management tools to save, copy and paste snapshots, full and partial-grades to FCPX timeline.
  • HDR support.
  • A “Look” layer tool that will contain a large collection of high-end, predefined film looks.

Codex Colorsynth BVE 01

BVE 2018 Update

I had the opportunity to meet two of the team from Codex at BVE in London. They were very positive about the the plugin and FCPX and gave me an insight into the development roadmap of ColorSynth:

Tracking with adjusting moving masks is planned for version 2.

GUI will be developed to utilise more available screen real estate.

A ColorSynth plugin for Adobe Premiere will be available.

A ColorSynth node will be available for Nuke & Baselight.

Looks will be able to be exchanged between different NLE plugins & compositing nodes.

Codex Colorsynth BVE 02 

Codex Colorsynth BVE 03 


Written by
Top BloggerThought Leader

I am the Editor-in-Chief of FCP.co and have run the website since its inception ten years ago.

I have also worked as a broadcast and corporate editor for over 30 years, starting on one inch tape, working through many formats, right up to today's NLEs.

Under the name Idustrial Revolution, I have written and sold plugins for Final Cut Pro for 13 years.

I was made a Freeman of Lichfield through The Worshipful Company of Smiths (established 1601). Though I haven't yet tried to herd a flock of sheep through the city centre!

Current Editing

great house giveaway 2020

2020 has been busy, the beginning of the year was finishing off a new property series (cut on FCP) for Channel 4 called The Great House Giveaway. I also designed and built the majority of the graphics as Motion templates. It has been a great success and the shows grabbed more viewers in the 4pm weekday slot than any previous strand. It has been recommissioned by C4 for 60 episodes, including prime-time versions and five themed programmes. The shows have also been nominated for a 2021 BAFTA.

Tour de france 2020
Although both were postponed to later in the year, I worked again on ITV's coverage of the Tour de France and La Vuelta. 2020 was my 25th year of editing the TdF and my 20th year as lead editor. The Tour was the first broadcast show to adopt FCPX working for multiple editors on shared storage.


BBC snooker the crucible

BBC's Snooker has played a big part in my life, I've been editing tournament coverage since 1997. I'm proud to be part of a very creative team that has pioneered many new ideas and workflows that are now industry standard in sports' production. This is currently an Adobe Premiere edit.

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Covid cancelled some of the regular corporate events that I edit such as trade shows & events. I was lucky however to edit, from home, on projects for Amazon Kindle, Amazon Black Friday, Mastercard and very proud to have helped local charitable trust Kendall & Wall secure lottery funding.

As for software, my weapon of choice is Final Cut Pro and Motion, but I also have a good knowledge and broadcast credits with Adobe Premiere Pro, MOGRT design and Photoshop.

Plugin Design & Development

I'm the creative force behind Idustrial Revolution, one of the oldest Final Cut Pro plugin developers. It hosts a range of commercial and free plugins on the site. One free plugin was downloaded over a thousand times within 24 hours of release.

I also take on custom work, whether it is adapting an existing plugin for a special use or designing new plugins for clients from scratch. Having a good knowledge of editing allows me to build-in flexibility and more importantly, usability.


Now in its 10th year and 4th redesign, running FCP.co has given me knowledge on how to run a large CMS- you are currently reading my bio from the database! Although it sounds corny, I am pretty well up on social media trends & techniques, especially in the video sector. The recent Covid restrictions has enabled live FCP.co shows online. This involves managing a Zoom Webinar through Restream.io to YouTube and Facebook. 

The Future

I'm always open to new ideas and opportunities, so please get in touch at editor (at) fcp.co. I've judged film competitions, presented workflow techniques to international audiences and come up with ideas for TV shows and software programs!


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