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25 Jan 2021
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 03:13 #35464
No that update came out over 2 years ago. Unless you mean "10.0.10" which wouldn't surprise me. From my memory Apple did say there would be a new version of FCP X for the new MacPro but I don't remember them saying it would release the same day? I'm thinking more the 17th now for the MacPro as there have been zero rumblings about inventory or price lists from hardly anywhere. Or maybe this is a benefit from assembling in the USA? Better secret keepers? I doubt it. Sean Lander - Editing since 1982 - AVID 1991 - FCP 1999 - FCPX 2011
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 03:17 #35465
Wow, yeah haha. 10.1 not 10.0.1. Although, I have that on a backup drive up if anyone wants to downgrade for nostalgia's sake. |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 03:24 #35466
Yes. That's a minor problem, but perhaps the Event could contain the Username used in the plugins, which ultimately should be linked to the App Store accounts rather than purchased and managed ala carte. I'm mostly speaking of custom templates by using the "Open In Motion" command. Many times these are not licensed ones but are rather just simple variations on the Basic Title one, etc. These should transfer within the Event and the user should have a right to distribute them with the project if they chose since they are merely settings for a title or generator to work properly.
Storylines are great ways to use editing tools like rippling in connected clips and supers. You create a storyline by right clicking on a connected clip and selecting Create Storyline. This also happens automatically if you create a transition over a connected clip. They are like compound clips but have the advantage of remaining displayed against the primary storyline. This allows you to position them while seeing and hearing your content in the primary storyline which would not play back if you had to open them into a separate timeline like we do with Compound clips. I'm suggesting that story lines could be more versatile if they had connected clips within themselves without having to be completely isolated as compound clips.
Well I would recommend a method for Apple engineers and/or quality control to contact power users for info about bugs. I used to participate in the beta seeding programs for QuickTime and there were ways to reach people that actually could fix things. Apple has basically killed the old system of testing application software with beta teams outside a very very narrow group of organizations which probably don't reflect the actual industry. It seems that Apple by filtering everything through the Feedback page would be unlikely to process elaborate reports on specific bugs in software. Furthermore, to the user, it seems as if it is a black hole since for years many people in this forum and others have never received any feedback on bugs and with each round of software, the same bugs remain. One of the most notorious examples is the Text tool in Final Cut Pro 7. It would not display font names correctly and made it impossible to make font selections if your font set had more than just 2 versions of the typeface (normal and bold). This was crippling for such a basic and important tool and could have been solved very quickly if Apple Feedback had a way to reach the developers. But alas, the bug remained for many many product updates to the point where it became a very sore issue with users who relied on typing text directly into the NLE. My suggestion is for there to be a way to track one's bug report or suggestion and see how many others are asking for the same thing. |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 05:15 #35469
3: Simpler project/event management allowing individual folders to contain both used projects and events for easier transport.
Quite possibly coming, see alex4d’s blog posts. Or get iMovie. ![]() 12: Ability in timeline to "anchor" connected clips to the beginning of the timeline rather than just clips on the Primary Timeline. This would be useful for things like music tracks and predefined content where absolute time should not slide with edits to the Primary timeline. I do that with secondary’s. works fine. You can do it now with CC's by adding gap at the head and extending it the the timeline head. 13: A way to make Storylines into Compound Clips if connected clips are needed within the story lines. I’d be happy if CC’s would just show the timecode of, or playback with, the project they’re in. Or be able to be expanded in place like audio components. Hmmm… feedback time. ![]() 15: A way to report bugs to Apple which does not fall into an information Black Hole as is the case with the notorious and laughable "Feedback" page. It may seem like a black hole. It’s not. It does get prioritized based on numbers though, from what I understand. I know they do contact folks though. They’ve emailed me a couple times 27: Ability to define Roles in clips that are already on the timeline. One should be able to manage the combined audio and video of a clip with a single role assignment. You can already do that, unless you mean have it flow back to the master in the event. And I wouldn’t want that anyway, as I often want to redefine timeline roles without changing the master. with beta teams outside a very very narrow group of organizations which probably don't reflect the actual industry. That characterization is…not entirely accurate. At least if what I’ve been told is true. Which it is. ![]() Great post though. Send feedback! ![]() Can't sleep? Try this: fcpxpert.net ;-)
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 06:37 #35471
54 Do you think when we hit 1,000 it will automatically unlock FCPX 10.1? |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 06:39 #35472
10. Yeah most likely wo't happen, unless they bring something like Ping back. 24. have you checked out LUT Utility for FCP X & Motion 5 I really like some of your other requests maybe some of them will come true? ![]() |
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Last edit: by FCPGuy.
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 09:20 #35476
As regards "23: Face Recognition lifted from Aperture/iPhoto"
Final Cut Pro X has had face recognition code in it for a while, maybe there'll be a good UI for it in 10.1.
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 11:40 #35478
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I've been following this thread and all the discussions in various forums and Facebook editing groups and wrote up a blog post about about it. Kind of a summary of what to expect and how to do the update:
Final Cut Pro X 10.1: What To Expect And How To Update |
Last edit: by thefcpxeditor.
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 12:50 #35479
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The clock is ticking!
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 12:57 #35480
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For a second then I thought you meant there was a ticking clock on the website or something
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:39 #35483
After 9:30am on the East Coast of the USA and the Mac Store is still open. Assuming FCPX is tied to the MacPro i'm getting the feeling we're looking at the 17th now.
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:44 #35484
You shouldn't post something like that on a public forum. Your clients might see it and it'll weaken your position when quoting jobs if they know you're sleeping on a mattress stuffed with money and lighting cigars with hundred dollar bills. |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:46 #35485
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After a 3 week stretch of Motion tutorials, Mac Break Studio returns to a FinalCut episode today.
Maybe theres nothing to interpret here, but I've assumed they've had access to 10.1 and wouldn't have thought they would publish something about 10.0.9 today if 10.1 were going to be launched the same day. Or perhaps they aren't privy to the actual launch date… Russ |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:48 #35486
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But what does the "Great Carnac the magnificent" have to say? |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:53 #35487
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From what I've heard, testers and trainers aren't privy to launch dates until they're VERY near- like within a week. Sort of like how invites don't go out for Apple events until a week before. |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:57 #35489
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Why do you assume that the tutorial won't apply to 10.1 as well? I think it would be a mistake for Apple not to launch Mac Pro and FCPX today, but I guess they know better so we'll see. |
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FCPX 10.1.0 PRE-RELEASE DISCUSSION 10 Dec 2013 14:57 #35490
4. I'm mostly speaking of custom templates by using the "Open In Motion" command. Many times these are not licensed ones but are rather just simple variations on the Basic Title one, etc.
OK, they'd have to build some system in which third party paid for plugins had to register themselves with the databases. Could be coming, but I doubt it is a priority. All NLEs have this issue. But yes, it would be interesting to have. 13. I'm suggesting that story lines could be more versatile if they had connected clips within themselves without having to be completely isolated as compound clips. Ah, have connected clips connect to the Secondary Storylines. That would be interesting. That could open some interesting possibilities, but do you think it could also make things too confusing eventually? Just thinking out loud. Something interesting to think about. 15. Well I would recommend a method for Apple engineers and/or quality control to contact power users for info about bugs. I personally known of about two dozen end users the dev team contacted directly about FCP X bugs reported via this system. In my experience, with the number of entries they get on a daily basis, it is a system that works. Just my opinion. But really good points to bring up. Glad you guys are speaking up. |
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